FLUTTER ECOSYSTEM

aissat/easy_localization_loader

benutzerdefinierte Ressourcen-Lader für easy_localization

Projektcover von easy_localization_loader
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66
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Letzter Push (UTC)
17.11.2025
Projektstatus
Aktiv
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I'm a software engineer, Open source lover, #Linux fan, and #flutter developer interest in #DevOps , #Rust and enjoy working in it :)

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Original-README

Englischer Projektschnappschuss. Aktuelle Inhalte auf GitHub.

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Custom assets loaders for Easy Localization package

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CodeFactor Grade GitHub license

Supported formats
  • [x] JSON (JsonAssetLoader)
  • [x] CSV (CsvAssetLoader)
  • [x] HTTP (HttpAssetLoader)
  • [x] XML (XmlAssetLoader, XmlSingleAssetLoader)
  • [x] Yaml (YamlAssetLoader, YamlSingleAssetLoader)
  • [x] FILE (FileAssetLoader)
Configuration
  1. Add this to your package's pubspec.yaml file:
dependencies:
  #Easy Localization main package
  easy_localization: <last_version>

    # stable version install from https://pub.dev/packages
  easy_localization_loader: <last_version>

  # Dev version install from git REPO
  easy_localization_loader:
    git: https://github.com/aissat/easy_localization_loader.git

  1. Change assetLoader and path
...
void main(){
  runApp(EasyLocalization(
    child: MyApp(),
    supportedLocales: [Locale('en', 'US'), Locale('ar', 'DZ')],
    path: 'resources/langs/langs.csv',
    assetLoader: CsvAssetLoader()
  ));
}
...
  1. All done!.
Loaders Specification
HttpAssetLoader

In order to use HttpAssetLoader you must provide a path to a folder (i.e. base path) where all your translations are placed like https://example.com/translations

Your translations should be created as separate files with .json extension. Placing translations as individual files reduces the size of the file to load on application init. Example:

translations/
├── en-US.json
└── uk-UA.json