FLUTTER ECOSYSTEM

bluefireteam/fast_noise

Portierung der schnellen Rauschalgorithmen

Projektcover von fast_noise
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52
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4
Letzter Push (UTC)
27.07.2023
Projektstatus
Aktiv
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Blue Fire ↗

Team working on open source packages and plugins for Flutter, including Flame, Audioplayers, Photo View, and more.

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Original-README

Englischer Projektschnappschuss. Aktuelle Inhalte auf GitHub.

Projekt-README ein-/ausklappen

fast_noise

Fast noise is a direct port from the implementations by Jordan Peck. The Dart version currently does not yet leverage SIMD for better performance.

Usage

fast_noise offers both 2D and 3D noise generation with noise2 and noise3

The following noise types are available:

Demo

Try out some settings here

Examples

Cellular Noise

import 'package:fast_noise/fast_noise.dart';

main() {
  var arr2d = noise2(
      width,
      height,
      noiseType: NoiseType.cellular,
      octaves: 5,
      frequency: 0.015,
      cellularReturnType: CellularReturnType.distance2Add,
  );
}

Cellular Noise

import 'package:fast_noise/fast_noise.dart';

main() {
  var arr2d = noise2(
      width,
      height,
      noiseType: NoiseType.perlin,
      octaves: 3,
      frequency: 0.05,
  );
}

Perlin Noise

import 'package:fast_noise/fast_noise.dart';

main() {
  var arr2d = noise2(
      width,
      height,
      noiseType: NoiseType.simplexFractal,
      octaves: 4,
      frequency: 0.0075,
  );
}

Simplex Fractal Noise

You can also call a noise type directly:

  var noise = new ValueNoise(interp: Interp.quintic, octaves: 5);
  // generate 512x512  
  for (int x = 0; x < 512; x++) {
    for (int y = 0; y < 512; y++) {
      noise.singleValueFractalBillow2(x.toDouble(), y.toDouble());
    }
  }

Features and bugs

Please file feature requests and bugs at the issue tracker.