FLUTTER ECOSYSTEM

caseyryan/flutter_notification_channel

firebase_messaging Version 7.0.3 (aktuell) und frühere Versionen erlauben nicht die Einrichtung eines Benachrichtigungskanals, wodurch Benachrichtigungen keine Geräusche abspielen, auf dem gesperrten Bildschirm nicht angezeigt werden oder nicht hervorstechen usw. Dieses Plugin dient lediglich zum Erstellen eines Benachrichtigungskanals mit unterschiedlichen Konfigurationen unter Android. Der Kanal kann dann zusammen mit firebase_messaging verwendet werden.

Projektcover von flutter_notification_channel
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28.12.2025
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Konstantin Serov GitHub avatar
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Konstantin Serov ↗

Senior Flutter / Dart developer passionate for cool complex modern UI designs. 8+ years of commercial work on Flutter and 9+ years of other technologies

Serov KonstantinNovosibirskOffizielle Website ↗
SprachenDartJavaRubySwiftObjective-C

Von diesem Repository veröffentlichte Pakete

Verwendete Abhängigkeiten

Abhängigkeiten 3 Einträge
  • flutter{"sdk":"flutter"}
  • plugin_platform_interface^2.1.8
  • flutter_testEntwicklung{"sdk":"flutter"}

Original-README

Englischer Projektschnappschuss. Aktuelle Inhalte auf GitHub.

Projekt-README ein-/ausklappen

flutter_notification_channel

https://pub.dev/packages/flutter_notification_channel

This plugin is made to register notification channels with custom configurations on Android. For more details read this https://developer.android.com/training/notify-user/channels Why is it necessary? E.g. firebase_messaging version 7.0.3 (current) and lower do not allow to set up a notification channel, thus notifications don't play any sounds or do not display on locked screen, or don't bubble and so on. This plugin is made merely for the purpose of creation a notification channel with custom configurations on Android. The channels then can be used along with firebase_messaging.

How to use

Simply call it like this

var result = await FlutterNotificationChannel().registerNotificationChannel(
    description: 'Your channel description',
    id: 'your_channel_id',
    importance: NotificationImportance.IMPORTANCE_HIGH,
    name: 'Your channel name',
    visibility: NotificationVisibility.VISIBILITY_PUBLIC,
    allowBubbles: true,
    enableVibration: true,
    enableSound: true,
    showBadge: true,
);
print(result);

Importance Levels

The plugin supports the following notification importance levels:

  • NotificationImportance.IMPORTANCE_MIN (1): Minimal importance, might not be shown
  • NotificationImportance.IMPORTANCE_LOW (2): Low importance, shows in shade and potentially status bar but not audibly intrusive
  • NotificationImportance.IMPORTANCE_DEFAULT (3): Default importance, shows everywhere and makes noise but doesn't visually intrude
  • NotificationImportance.IMPORTANCE_HIGH (4): Higher importance, shows everywhere, makes noise and peeks, may use full screen intents
  • NotificationImportance.IMPORTANCE_MAX (5): Maximum importance, most intrusive level, should be used sparingly for critical notifications only
Example with Maximum Importance

For critical notifications that require immediate user attention:

var result = await FlutterNotificationChannel().registerNotificationChannel(
    description: 'Critical system alerts',
    id: 'critical_channel_id',
    importance: NotificationImportance.IMPORTANCE_MAX,
    name: 'Critical Alerts',
    visibility: NotificationVisibility.VISIBILITY_PUBLIC,
    allowBubbles: true,
    enableVibration: true,
    enableSound: true,
    showBadge: true,
);

Then, when you send a message to firebase like this, specify your android_channel_id and sound: "default" in order to play a default sound if you set "enableSound" in plugin. If you don't do this, the sound wont play at all on android 9 (I have no idea why)

{
  "notification": {
    "title": "Your message title",
    "body": "Your message body",
    "android_channel_id": "your_channel_id",
    "sound": "default"
  },
  "data": {
    "click_action" : "FLUTTER_NOTIFICATION_CLICK",
  },
  "priority": "high",
  "content_available": true,
  "to": "YOUR_FIREBASE_PUSH_TOKEN_GOES_HERE"
}