Kategorien, Pakete und Repositories suchen

GitHub-Repositoryd3xvn/etch

etch

Eine vereinfachte, deklarative Möglichkeit, CustomPaint in Flutter zu verwenden

Projektcover von etch
Sterne
58
Forks
0
Letzter Push (UTC)
23.04.2022
Projektstatus
Aktiv

Original-README

Englischer Projektschnappschuss. Aktuelle Inhalte auf GitHub.

✍️ Etch

A Simplified, Declarative Implementation Of CustomPaint For Flutter

Features

  • Create your CustomPaint widget declaratively.
    EtchCanvas(
        etchElements: [
            EtchCircle.alignment(
                centerAlignment: Offset.zero,
                radius: 50.0,
            ),
        ],
        child: SizedBox(
          width: 100.0,
          height: 100.0,
        ),
    ),
  • Use either points or alignments to define points everywhere
    EtchCanvas(
        etchElements: [
            EtchCircle(
              center: Offset(100, 100),
              radius: 50.0,
            ),
            EtchCircle.alignment(
               centerAlignment: Offset.zero,
               radius: 50.0,
               etchStyle: EtchStyle(
                   color: Colors.red,
               ),
           ),
        ],
        child: SizedBox(
          width: 100.0,
          height: 100.0,
        ),
    ),
  • Easy support for Paths
    EtchCanvas(
      etchElements: [
        EtchPath(
          etchPathElements: [
            EtchPathMoveTo(point: Offset(0, 0)),
            EtchPathAddPolygon.alignment(
              pointAlignments: [
                Offset(-1, -1),
                Offset(1, -1),
                Offset(1, 1),
              ],
            ),
            EtchPathQuadraticBezierTo.alignment(
              controlPointAlignment: Offset(1, 0.75),
              endPointAlignment: Offset(-1, 1),
            ),
            EtchPathClose(),
          ],
        ),
      ],
      child: SizedBox(
        width: 100.0,
        height: 100.0,
      ),
    ),
  • Work with canvas layers easily
    EtchCanvas(
      etchElements: [
        EtchLayer.rotate(
          rotateZ: 1.2,
          etchElements: [
            EtchRect.alignment(
              topLeftAlignment: Offset(-1, -1),
              bottomRightAlignment: Offset(1, 1),
            ),
          ],
        ),
      ],
      child: SizedBox(
        width: 100.0,
        height: 100.0,
      ),
    ),
  • Easy animations with TweenAnimationBuilder

Add animations easily using TweenAnimationBuilder or using normal animation controllers without having to pass down progress or other logic.

    TweenAnimationBuilder<double>(
      duration: const Duration(seconds: 1),
      tween: Tween(begin: 0, end: 2 * pi),
      builder: (context, val, _) {
        return EtchCanvas(
          etchElements: [
            EtchLayer.rotate(
              rotateZ: val,
              etchElements: [
                EtchRect.alignment(
                  topLeftAlignment: Offset(-1, -1),
                  bottomRightAlignment: Offset(1, 1),
                ),
              ],
            ),
          ],
          child: const SizedBox(
            width: 100.0,
            height: 100.0,
          ),
        );
      }
    ),

Getting started

  • To get started, add an EtchCanvas to your app:
    EtchCanvas(
        etchElements: [],
    ),

Any elements which have the format 'Etch----' can fit into these (EtchParagraph, EtchPath, EtchCircle, etc).

The default constructor arguments usually take in points while the .alignment constructor takes in alignments. For alignments (-1, -1) is the top left while (1, 1) is the bottom right.

    EtchCanvas(
        etchElements: [
            EtchRect.alignment(
              topLeftAlignment: Offset.zero,
              bottomRightAlignment: Offset(1, 1),
            ),
            EtchOval.alignment(
              topLeftAlignment: Offset(-1, -1),
              bottomRightAlignment: Offset(0, 0),
            ),
            EtchArc.alignment(
              topLeftAlignment: Offset(-1, -1),
              bottomRightAlignment: Offset(1, 1),
              startAngle: 0,
              sweepAngle: 2,
            ),
        ],
    ),
  • Use EtchStyle to modify paint properties.
    EtchPath(
      etchPathElements: [
        //...
      ],
      etchStyle: EtchStyle(
        style: PaintingStyle.stroke,
      ),
    ),

You can also supply your own Paint object using EtchStyle.raw().

    EtchPath(
      etchPathElements: [
        //...
      ],
      etchStyle: EtchStyle.raw(
        Paint()..color = Colors.black..// add your props,
      ),
    ),
  • To add a path to the elements, use EtchPath. Etch path elements have the naming format EtchPath--- (EtchPathAddPolygon, EtchPathAddArc, EtchPathCubicTo, etc)
    EtchCanvas(
        etchElements: [
             EtchPath(
                 etchPathElements: [
                     EtchPathMoveTo(point: Offset(0, 0)),
                     EtchPathLine(point: Offset(110, 0)),
                     EtchPathLine(point: Offset(110, 110)),
                     EtchPathClose(),
                 ],
                 etchStyle: EtchStyle(
                     style: PaintingStyle.stroke,
                 ),
             ),
        ],
    ),
  • To add a layer, use the EtchLayer element. This can have numerous EtchElements inside just like the normal EtchCanvas. Layers can have individual transformations without affecting the rest of the canvas - so you can rotate or scale one layer without affecting the others. EtchLayer, like the Transform widget, has multiple inbuilt transformations - but you can pass in your own Matrix4 using the default constructor.
    EtchCanvas(
        etchElements: [
            EtchLayer.rotate(
              rotateX: 1.2,
              etchElements: [
                EtchRect.alignment(
                  topLeftAlignment: Offset(-1, -1),
                  bottomRightAlignment: Offset(1, 1),
                ),
              ],
            ),
            EtchLayer.scale(
              scale: Offset(1, 2),
              etchElements: [
                EtchRect.alignment(
                  topLeftAlignment: Offset(-1, -1),
                  bottomRightAlignment: Offset(1, 1),
                ),
              ],
            ),
            EtchLayer(
              transform: Matrix4.identity(),
              etchElements: [
                EtchRect.alignment(
                  topLeftAlignment: Offset(-1, -1),
                  bottomRightAlignment: Offset(1, 1),
                ),
              ],
            ),
        ],
    ),

Additional information

Note: This package is currently in an experimental stage and full metrics are not yet ascertained. Please feel free to launch issues or PRs if you face something unexpected while using it.

Deven Joshi GitHub avatar
GitHub-Autor

Deven Joshi ↗

Developer Relations Lead @GetStream 🥑 | Google Developer Expert, Flutter 💙

getstream.ioAmsterdam, The Netherlands
SprachenDartC++CMakeCSwiftKotlinObjective-C

Kategorien

Verwendete Abhängigkeiten

Abhängigkeiten 3 Einträge

  • flutter{"sdk":"flutter"}
  • flutter_testEntwicklung{"sdk":"flutter"}
  • flutter_lintsEntwicklung^1.0.4

Wie wähle ich ein passendes Repository?

Nach Anwendungsfall filtern, Aktivität vergleichen und vor der Nutzung das Originalprojekt prüfen.

  1. Nach Name, Autor oder Beschreibung suchen und nach Thema eingrenzen.
  2. Sterne, Forks und letzte Pushes vergleichen. Sterne zeigen Interesse, garantieren aber keine Qualität.
  3. Vor der Nutzung README, Lizenz und Issues auf GitHub prüfen.

Quellen und Pflege

“A repository is the most basic element of GitHub.”

GitHub Docs — About repositories ↗