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GitHub-Repositorykekland/progressive_blur

progressive_blur

Progressive-Blur-Implementierung in Flutter

Projektcover von progressive_blur
Sterne
62
Forks
12
Letzter Push (UTC)
12.07.2026
Projektstatus
Aktiv

Original-README

Englischer Projektschnappschuss. Aktuelle Inhalte auf GitHub.

Demo image

[!NOTE] Early version of the project. The performance may be suboptimal, and the APIs may change in the future.

An iOS-like progressive blur implementation for Flutter.

Usage

See the example folder for a complete example.

[!CAUTION] The CanvasKit web performance seems to be terrible. I'm not exactly sure why at the moment. However, skwasm performs much better.

import 'package:progressive_blur/progressive_blur.dart';

// Simple gradient blur with optional tint
ProgressiveBlurWidget(
  sigma: 24.0,
  linearGradientBlur: const LinearGradientBlur(
    values: [0, 1], // 0 - no blur, 1 - full blur
    stops: [0.5, 0.8],
    start: Alignment.topCenter,
    end: Alignment.bottomCenter,
  ),
  tintColor: Colors.orange.withOpacity(0.3), // Optional tint color
  child: ...
);

// Advanced: custom blur texture
//
// You can create a custom blur texture using the Flutter's Canvas API. Note that the red channel controls the blur strength (0 - no blur, 255 - full blur).
ProgressiveBlurWidget.custom(
  sigma: 24.0,
  blurTexture: [instance of ui.Image],
  tintColor: Colors.purple.withOpacity(0.4), // Optional tint color
  child: ...,
)

Rendering implementations

The package ships two implementations of the blur:

  • ImageFilter.shader (Impeller only): the two blur passes are applied as chained ui.ImageFilter.shader filters via an ImageFiltered widget. This avoids rendering the subtree into an intermediate ui.Image every frame. Requires Flutter 3.35+ and the Impeller rendering engine.
  • AnimatedSampler (fallback): the original implementation — the subtree is rendered into a composited layer and the resulting ui.Image is bound as a shader sampler. Works on Skia and on the web.

By default, the implementation is selected automatically at runtime via ui.ImageFilter.isShaderFilterSupported. You can override the selection with the static useImageFilter toggle:

// null (default): pick automatically — ImageFilter.shader on Impeller,
// AnimatedSampler otherwise.
ProgressiveBlurWidget.useImageFilter = null;

// Force the ImageFilter.shader implementation.
ProgressiveBlurWidget.useImageFilter = true;

// Force the AnimatedSampler implementation.
ProgressiveBlurWidget.useImageFilter = false;

The toggle can be changed at any time (existing widgets pick it up on their next rebuild), and both implementations render identically.

[!NOTE] With the ImageFilter.shader implementation, the blur parameters are read when the widget is built or its configuration changes — animating them every frame is not supported yet (see flutter/flutter#163302).

Additional information

Feel free to report bugs/issues on GitHub.

If you have questions, you can contact me directly at kk.erzhan@gmail.com.

Credits:

  • https://www.shadertoy.com/view/Mfd3DM - an inspiration for the blur shader
  • flutter_shaders - a great library for working with shaders in Flutter
Erzhan GitHub avatar
GitHub-Autor

Erzhan ↗

i do some flutter things

Almaty, Kazakhstan
SprachenDartC++CMakeSwiftGLSLCHTMLKotlinObjective-C

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