Pakete, Repositories und App-Kategorien suchen

GitHub-Repositorynikolaydymura/flutter_image_filters

flutter_image_filters

nikolaydymura/flutter_image_filters open-source repository details.

Projektcover von flutter_image_filters
Sterne
41
Forks
22
Letzter Push (UTC)
06.09.2025
Projektstatus
Aktiv

Original-README

Englischer Projektschnappschuss. Aktuelle Inhalte auf GitHub.

Pub codecov build Star on Github License: MIT

A flutter package for iOS and Android for applying OpenGL filters to image.

Usage

How to generate and use a bunch of filters
How to add custom filters
Export processed image
final texture = await TextureSource.fromAsset('demo.jpeg');
final configuration = BrightnessShaderConfiguration();
configuration.brightness = 0.5;
final image = await configuration.export(texture, texture.size);
Pipeline export

In case you see performance issues, look on how to generate and use bunch of filters

final texture = await TextureSource.fromAsset('demo.jpeg');
final brConfig = BrightnessShaderConfiguration();
brConfig.brightness = 0.5;

final stConfig = SaturationShaderConfiguration();
stConfig.saturation = 0.5;

final configuration = GroupShaderConfiguration();
configuration.add(brConfig);
configuration.add(stConfig);
final result = await configuration.export(texture, texture.size);
LookupTable sample

LUT

final texture = await TextureSource.fromAsset('demo.jpeg');
final configuration = SquareLookupTableShaderConfiguration();
await configuration.setLutAsset('lookup_amatorka.png');
final image = await configuration.export(texture, texture.size);
LookupTable HALD sample

LUT

final texture = await TextureSource.fromAsset('demo.jpeg');
final configuration = HALDLookupTableShaderConfiguration();
await configuration.setLutAsset('lookup_hald.png');
final image = await configuration.export(texture, texture.size);
ImageShaderPreview example
import 'package:flutter_image_filters/flutter_image_filters.dart';

class PreviewPage extends StatefulWidget {
  const PreviewPage({Key? key}) : super(key: key);

  @override
  State<PreviewPage> createState() => _PreviewPageState();
}

class _PreviewPageState extends State<PreviewPage> {
  late TextureSource texture;
  late BrightnessShaderConfiguration configuration;
  bool textureLoaded = false;

  @override
  void initState() {
    super.initState();
    configuration = BrightnessShaderConfiguration();
    configuration.brightness = 0.5;
    TextureSource.fromAsset('demo.jpeg')
        .then((value) => texture = value)
        .whenComplete(
          () => setState(() {
            textureLoaded = true;
          }),
        );
  }

  @override
  Widget build(BuildContext context) {
    return textureLoaded
        ? ImageShaderPreview(
            texture: texture,
            configuration: configuration,
          )
        : const Offstage();
  }
}
PipelineImageShaderPreview example
class PreviewPage extends StatefulWidget {
  const PreviewPage({Key? key}) : super(key: key);

  @override
  State<PreviewPage> createState() => _PreviewPageState();
}

class _PreviewPageState extends State<PreviewPage> {
  late TextureSource texture;
  late GroupShaderConfiguration configuration;
  bool textureLoaded = false;

  @override
  void initState() {
    super.initState();
    configuration = GroupShaderConfiguration();
    configuration.add(BrightnessShaderConfiguration()..brightness = 0.5);
    configuration.add(SaturationShaderConfiguration()..saturation = 0.5);
    TextureSource.fromAsset('demo.jpeg')
        .then((value) => texture = value)
        .whenComplete(
          () => setState(() {
        textureLoaded = true;
      }),
    );
  }

  @override
  Widget build(BuildContext context) {
    return textureLoaded
        ? PipelineImageShaderPreview(
      texture: texture,
      configuration: configuration,
    )
        : const Offstage();
  }
}
Divided preview sample
import 'package:before_after_image_slider_nullsafty/before_after_image_slider_nullsafty.dart';
import 'package:flutter_image_filters/flutter_image_filters.dart';

class PreviewPage extends StatefulWidget {
  const PreviewPage({Key? key}) : super(key: key);

  @override
  State<PreviewPage> createState() => _PreviewPageState();
}

class _PreviewPageState extends State<PreviewPage> {
  late TextureSource texture;
  late BrightnessShaderConfiguration configuration;
  bool textureLoaded = false;

  @override
  void initState() {
    super.initState();
    configuration = BrightnessShaderConfiguration();
    configuration.brightness = 0.5;
    TextureSource.fromAsset('demo.jpeg')
        .then((value) => texture = value)
        .whenComplete(
          () => setState(() {
            textureLoaded = true;
          }),
        );
  }

  @override
  Widget build(BuildContext context) {
    return textureLoaded
        ? BeforeAfter(
            thumbRadius: 0.0,
            thumbColor: Colors.transparent,
            beforeImage: ImageShaderPreview(
              texture: texture,
              configuration: NoneShaderConfiguration(),
            ),
            afterImage: ImageShaderPreview(
              texture: texture,
              configuration: configuration,
            ),
          )
        : const Offstage();
  }
}
Export & save processed image
import 'package:image/image.dart' as img;
import 'package:path_provider/path_provider.dart';



final texture = await TextureSource.fromAsset('demo.jpeg');
final configuration = BrightnessShaderConfiguration();
configuration.brightness = 0.5;
final image = await configuration.export(texture, texture.size);

final directory = await getTemporaryDirectory();
final output =
File('${directory.path}/result.jpeg');
final bytes = await image.toByteData();
final persistedImage = img.Image.fromBytes(
  image.width,
  image.height,
  bytes!.buffer.asUint8List(),
);
img.JpegEncoder encoder = img.JpegEncoder();
final data = encoder.encodeImage(persistedImage);
await output.writeAsBytes(data);

Additional information

Support status of GPUImage for iOS and GPUImage for Android shaders
Status Name
:white_check_mark: Brightness
:white_check_mark: Bulge Distortion
:white_check_mark: CGA Colorspace
:white_check_mark: Color Invert
:white_check_mark: Color Matrix
:white_check_mark: Contrast
:white_check_mark: Crosshatch
:white_check_mark: Exposure
:white_check_mark: False Color
:white_check_mark: Gamma
:white_check_mark: Glass Sphere
:white_check_mark: Grayscale
:white_check_mark: Halftone
:white_check_mark: Haze
:white_check_mark: Highlight Shadow
:white_check_mark: Hue
:white_check_mark: Lookup Table
:white_check_mark: Luminance
:white_check_mark: Luminance Threshold
:white_check_mark: Monochrome
:white_check_mark: Opacity
:white_check_mark: Pixelation
:white_check_mark: Posterize
:white_check_mark: RGB
:white_check_mark: Saturation
:white_check_mark: Solarize
:white_check_mark: Swirl
:white_check_mark: Vibrance
:white_check_mark: Vignette
:white_check_mark: White Balance
:white_check_mark: Zoom Blur
Sample results

Brightness Bulge Distortion CGA Colorspace Color Invert Color Matrix Contrast Crosshatch Exposure False Color Gamma Grayscale Halftone Haze Highlight Shadow Hue Square Lookup Table Luminance Threshold Luminance Monochrome Opacity Pixelation Posterize RGB Saturation Solarize Swirl Vibrance Vignette White Balance Zoom Blur

Examples

Maintainers

Nick Dymura GitHub avatar
GitHub-Autor

Nick Dymura ↗

SprachenDartGLSL

Von diesem Repository veröffentlichte Pakete

Verwendete Abhängigkeiten

Abhängigkeiten 10 Einträge

Wie wähle ich ein passendes Repository?

Nach Anwendungsfall filtern, Aktivität vergleichen und vor der Nutzung das Originalprojekt prüfen.

  1. Nach Name, Autor oder Beschreibung suchen und nach Thema eingrenzen.
  2. Sterne, Forks und letzte Pushes vergleichen. Sterne zeigen Interesse, garantieren aber keine Qualität.
  3. Vor der Nutzung README, Lizenz und Issues auf GitHub prüfen.

Quellen und Pflege

“A repository is the most basic element of GitHub.”

GitHub Docs — About repositories ↗