v1.0.1o_popup
Ein überlagertes Inhalt, das sich bei der Rück-Taste in seiner Öffnungsposition oder an der Stelle schließt, an der der Zeiger den Bildschirm berührt hat. Das bedeutet, dass das Popup-Touch-Gesten unterstützt.
Ein überlagertes Inhalt, das sich beim Zurück-Button in die ursprüngliche Position oder an die Stelle schließt, an der der Zeiger den Bildschirm berührt hat. Das bedeutet, dass Popup-Elemente Touch-Gesten unterstützen!
{"sdk":"flutter"}^1.3.2{"sdk":"flutter"}Englischer Projektschnappschuss. Aktuelle Inhalte auf GitHub.
License: MIT style: effective dart Travis CI
An overlaid content, which closes itself into opening place (on back button) or into the position where the pointer contacted the screen. It means, popup supports tap gesture!
https://raw.githubusercontent.com/owczaro/o_popup/master/example/o_popup_demo.gifFirst of all, you need to install the package.
The second step is to create a popup.
I recommend to use OPopupTrigger class
in order to simply create the popup as in the example.
It pushes OPopupOverlay widget
into Navigation stack, thus a user can dismiss the popup by back button
or by tapping anywhere on a screen.
In the OPopupTrigger class you can also set barrierDismissible
to false (to prevent dismissing popup by taping anywhere)
and for example create a button,
which pops the popup from Navigator stack (Navigator.of(context).pop())
in order to close the popup - like buttons in the example.
If you do not want to use OPopupContent class as a content of a popup triggered by OPopupTrigger
you should skip popupHeader and popupActionRow fields and set your own widget to
popupContent field. It gives you an ability to fully customize the content of the popup:
size, alignment etc.
You can also overwrite OPopupContent (create a class which extends OPopupContent),
customize it inside your own class and set your version of OPopupContent
to OPopupTrigger.popupContent
(also do not set popupHeader and popupActionRow in order to omit original OPopupContent).
Extended documentation is available on pub.dev.
If you use this code in commercial project, please donate me via GitHub Sponsors. I do the same for packages which I use, because it ensures stable development for all of us!