FLUTTER ECOSYSTEM

JorkaEL/i18n_localizations

A simple flutter package for internationalization

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Boutanquoy Xavier ↗

Developper of applications for Mobile - Kotlin - Flutter - Java Android - Ionici/Cordova

France
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Packages published by this repository

Dependencies used

Dependency list 3 items
  • flutter{"sdk":"flutter"}
  • flutter_localizations{"sdk":"flutter"}
  • flutter_testDevelopment{"sdk":"flutter"}

Original README

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i18n_localizations

A flutter package for internationalization, it allows you to simply add the translation of the application according to the language of the device, it uses json files as angular. You only need to configure it properly to be able to translate your entire app.

Getting Started

Follow the next step for use i18n_localizations

Configuration

To use this library, you will need json file you can put there where you want, but don't forget to add them to your pubspec.yaml

assets:
  - {translateDir}/en.json
  - {translateDir}/fr.json
  - {translateDir}/{languageCode}.json
    or
  - {translateDir}/en_US.json
  - {translateDir}/fr_FR.json
  - {translateDir}/{languageCode}_${countryCode}.json

You need to initialize a I18nLocalizationsDelegate white a list of supportedLocales and a pathFile where the json file are store.

final I18nLocalizationsDelegate i18n = I18nLocalizationsDelegate(
      supportedLocales: [Locale('en'), Locale('fr')],
      pathFile: '{translateDir}'
  );
or
final I18nLocalizationsDelegate i18n = I18nLocalizationsDelegate(
      supportedLocales: [Locale('en', 'US'), Locale('fr', 'FR')],
      pathFile: '{translateDir}',
      haveCountryCode: true
  );

Then you need to configure the supportedLocales, localizationsDelegates and localeResolutionCallback of your MaterialApp or CupertinoApp

  supportedLocales: i18n.supportedLocales,
  localizationsDelegates: [
   i18n,
   GlobalMaterialLocalizations.delegate,
   GlobalWidgetsLocalizations.delegate
  ],
  localeResolutionCallback: (Locale locale, supportedLocales) {
    return i18n.localeResolutionCallback(locale);
  },

Result

// construct the i18nLocalisationsDelegate
final I18nLocalizationsDelegate i18n = I18nLocalizationsDelegate(
      supportedLocales: [Locale('en', 'US'), Locale('fr', 'FR')],
      pathFile: '{translateDir}'
  );
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
        title: 'MyApp',
        onGenerateRoute: router.generateRoute,
        debugShowCheckedModeBanner: false,
        initialRoute: HomePageRoute,
        // set the supportedLocales for the app
        supportedLocales: i18n.supportedLocales,
        localizationsDelegates: [
         // don't forget to put the delegate
          i18n,
          GlobalMaterialLocalizations.delegate,
          GlobalWidgetsLocalizations.delegate
        ],
        localeResolutionCallback: (Locale locale, supportedLocales) {
           // get the default local when the device language is not supported, use the first one
          // from the list (English, in this case).
          return i18n.localeResolutionCallback(locale);
        },
    );
  }

Use

To use I18nLocalizations, just call :

I18nLocalizations.translate(context,"keySimple")
I18nLocalizations.translate(context,"key.child_one")
I18nLocalizations.translate(context,"key.child_two.grandchild")

I18nLocalizations.translate(context,"keyParams", params:{"key": "value"})

I18nLocalizations.translatePlural(context,"keyPlural", params:{"key":"6"})
I18nLocalizations.translatePlural(context,"keyPlural", params:{"key":"1"})
I18nLocalizations.translatePlural(context,"keyPlural", params:{"key":"not a number"})

And the json file will look like:

{
  "keySimple": "key simple",
  "key": {
    "child_one": "child 1",
    "child_two": {
      "grandchild": "grandchild of key"
    }
  },
  "keyParams": "keyParams have a params or a {key}",
  "keyPlural": {
    "none": "there are none key here",
    "one": "the value of our key is {key}",
    "many": "we have {key} keys"
  }
}

Note: there should be no space between the key and the parameter hooks

⚠️ Note on iOS

For translation to work on iOS you need to add supported locales to ios/Runner/Info.plist as described here.

Example:

<key>CFBundleLocalizations</key>
<array>
	<string>en</string>
	<string>fr</string>
</array>