saver_gallery
Flutter plugin to save images and videos to gallery on Android, iOS and HarmonyOS.
Save images and other media files (such as videos) directly to the Android and iOS gallery.
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The saver_gallery plugin enables you to save images and other media files (such as videos) directly to the Android and iOS gallery. While the image_picker plugin allows you to select images from the gallery, it does not support saving them back to the gallery. saver_gallery provides this essential functionality, making it easy to save media files in Flutter applications.
HarmonyOS support is also included starting from version
4.0.0.
png, jpg, gif, etc.) to the gallery.skipIfExists parameter.To include saver_gallery in your project, add it as a dependency in your pubspec.yaml file:
dependencies:
saver_gallery: ^5.0.0
>=3.44.0>=3.12.0 <4.0.0compileSdkVersion 36minSdkVersion 1913.0+Version 5.0.0 and later require Flutter 3.41.0+. If your project still uses an older Flutter SDK, use saver_gallery 4.1.2.
The iOS implementation supports Swift Package Manager on Flutter 3.44.0+ while keeping CocoaPods support.
If you are targeting iOS, ensure that your project is configured to use Swift. Add the following keys to your Info.plist file located at <project_root>/ios/Runner/Info.plist:
<key>NSPhotoLibraryAddUsageDescription</key>
<string>We need access to your photo library to save images.</string>
<key>NSPhotoLibraryUsageDescription</key>
<string>We need access to your photo library to save images.</string>
Explanation:
These keys provide descriptions for permission prompts shown to users when your app requests access to their photo library.
For Android, you need to handle storage permissions to save files to the gallery. Use the permission_handler package to manage permissions.
Add the following permissions to your AndroidManifest.xml file:
<uses-permission
android:name="android.permission.WRITE_EXTERNAL_STORAGE"
android:maxSdkVersion="28"
tools:ignore="ScopedStorage" />
<!-- Required if skipIfExists is set to true on Android 12 and below -->
<uses-permission
android:name="android.permission.READ_EXTERNAL_STORAGE"
android:maxSdkVersion="32" />
<!-- Required if skipIfExists is set to true on Android 13+ for the media types you save -->
<uses-permission android:name="android.permission.READ_MEDIA_IMAGES" />
<uses-permission android:name="android.permission.READ_MEDIA_VIDEO" />
<uses-permission android:name="android.permission.READ_MEDIA_AUDIO" />
If your manifest does not already declare the tools namespace, add xmlns:tools="http://schemas.android.com/tools" to the root <manifest> element.
To handle permissions properly, use the permission_handler package. Depending on the Android SDK version, permissions requirements vary. Here's how you can implement permission handling:
import 'dart:io';
import 'package:permission_handler/permission_handler.dart';
import 'package:device_info_plus/device_info_plus.dart';
enum MediaType {
image,
video,
audio,
}
Future<bool> checkAndRequestPermissions({
required bool skipIfExists,
MediaType mediaType = MediaType.image,
}) async {
if (!Platform.isAndroid && !Platform.isIOS) {
return false; // Only Android and iOS platforms are supported
}
if (Platform.isAndroid) {
final deviceInfo = await DeviceInfoPlugin().androidInfo;
final sdkInt = deviceInfo.version.sdkInt;
if (sdkInt < 29) {
return await Permission.storage.request().isGranted;
}
if (!skipIfExists) {
return true;
}
if (sdkInt < 33) {
return await Permission.storage.request().isGranted;
}
switch (mediaType) {
case MediaType.image:
return await Permission.photos.request().isGranted;
case MediaType.video:
return await Permission.videos.request().isGranted;
case MediaType.audio:
return await Permission.audio.request().isGranted;
}
} else if (Platform.isIOS) {
// iOS permission for saving images to the gallery
return skipIfExists
? await Permission.photos.request().isGranted
: await Permission.photosAddOnly.request().isGranted;
}
return false; // Unsupported platforms
}
Explanation:
For Android:
Permission.photos, Permission.videos, or Permission.audio to check if a file exists.Permission.storage for read and write operations.For iOS:
Permission.photos to check if a file exists.Permission.photosAddOnly for saving files without needing full photo library access.To save an image (e.g., png, jpg, or gif) to the gallery from the internet:
import 'dart:typed_data';
import 'package:dio/dio.dart';
import 'package:saver_gallery/saver_gallery.dart';
_saveGif() async {
var response = await Dio().get(
"https://hyjdoc.oss-cn-beijing.aliyuncs.com/hyj-doc-flutter-demo-run.gif",
options: Options(responseType: ResponseType.bytes),
);
String imageName = "test_image.gif";
final result = await SaverGallery.saveImage(
Uint8List.fromList(response.data),
quality: 60,
fileName: imageName,
albumPath: "appName/images",
skipIfExists: false,
);
print(result.toString());
_showToast("$result");
}
Explanation:
quality: Set the image quality (0-100) for compressing images. This only applies to jpg format.fileName: The name of the file being saved. This should be a file name, not an album path.albumPath: Album hierarchy path for Android and iOS, e.g. "appName/images" saves images to "Pictures/appName/images" on Android and appName > images in iOS Photos.skipIfExists: If true, skips saving the image if it already exists in the specified path.Use albumPath when you want Android and iOS to save into a named album:
final result = await SaverGallery.saveImage(
imageBytes,
fileName: 'album_image.jpg',
albumPath: 'MyAlbum',
skipIfExists: false,
);
On iOS, albumPath creates or reuses a PhotoKit user album. On Android, it maps to the default media directory for the file type, such as "Pictures/MyAlbum" for images or "Movies/MyAlbum" for videos.
Use nested albumPath when you need folder-like organization:
final result = await SaverGallery.saveImage(
imageBytes,
fileName: 'album_image.jpg',
albumPath: 'appName/images',
skipIfExists: false,
);
This saves to Pictures/appName/images on Android and appName > images in iOS Photos. The last segment is the iOS album; parent segments are iOS folders.
Android public-directory prefixes are also accepted for migration compatibility, for example albumPath: 'Pictures/appName/images'. albumPath must be a relative album hierarchy path, not an absolute filesystem path.
SaveResult includes the saved media location returned by the platform:
final result = await SaverGallery.saveImage(
imageBytes,
fileName: 'album_image.jpg',
albumPath: 'appName/images',
skipIfExists: false,
);
print(result.savedUri);
print(result.savedUris);
savedUri: The saved URI for single-file saves.savedUris: Saved URIs for batch saves. Single-file saves also mirror savedUri into this list.content://....file://....ph://..., based on the Photos asset local identifier.savedUri is a platform location identifier, not a guaranteed filesystem path.
To save other types of files (e.g., videos) to the gallery:
import 'package:path_provider/path_provider.dart';
import 'package:dio/dio.dart';
import 'package:saver_gallery/saver_gallery.dart';
_saveVideo() async {
var tempDir = await getTemporaryDirectory();
String videoPath = "${tempDir.path}/sample_video.mp4";
await Dio().download(
"http://clips.vorwaerts-gmbh.de/big_buck_bunny.mp4",
videoPath,
);
final result = await SaverGallery.saveFile(
filePath: videoPath,
skipIfExists: true,
fileName: 'sample_video.mp4',
albumPath: "appName/videos",
);
print(result);
}
Explanation:
filePath: Path to the file being saved.skipIfExists: If true, skips saving the file if it already exists.fileName: Desired name of the file in the gallery.albumPath: Album hierarchy path for Android and iOS. For videos, "appName/videos" saves to "Movies/appName/videos" on Android and appName > videos in iOS Photos.Save multiple images or files at once:
import 'package:saver_gallery/saver_gallery.dart';
// Batch save images
_saveBatchImages() async {
final images = [
SaveImageData(bytes: imageBytes1, fileName: 'image1.jpg', albumPath: 'MyAlbum'),
SaveImageData(bytes: imageBytes2, fileName: 'image2.png', albumPath: 'MyAlbum'),
];
final result = await SaverGallery.saveImages(images, skipIfExists: false);
print(result);
}
// Batch save files
_saveBatchFiles() async {
final files = [
SaveFileData(filePath: '/path/to/file1.mp4', fileName: 'video1.mp4', albumPath: 'MyAlbum'),
SaveFileData(filePath: '/path/to/file2.mp4', fileName: 'video2.mp4', albumPath: 'MyAlbum'),
];
final result = await SaverGallery.saveFiles(files, skipIfExists: false);
print(result);
}
For more advanced usage and detailed API documentation, refer to the official documentation.
This project is licensed under the MIT License. For more details, see the LICENSE file.