FLUTTER ECOSYSTEM

rikulo/socket.io-dart

socket.io-dart: Dartlang port of socket.io https://github.com/socketio/socket.io

socket.io-dart project cover
Stars
123
Forks
49
Last push (UTC)
Feb 5, 2023
Project status
Active
rikulo GitHub avatar
GITHUB Organization

rikulo ↗

LanguagesDart

Technical topics

Packages published by this repository

Dependencies used

Dependency list 6 items

Original README

English project snapshot. Visit GitHub for the latest content.

Expand / collapse project README

socket.io-dart

Port of awesome JavaScript Node.js library - Socket.io v2.0.1 - in Dart

Usage

import 'package:socket_io/socket_io.dart';

main() {
    var io = new Server();
    var nsp = io.of('/some');
    nsp.on('connection', (client) {
      print('connection /some');
      client.on('msg', (data) {
        print('data from /some => $data');
        client.emit('fromServer', "ok 2");
      });
    });
      io.on('connection', (client) {
        print('connection default namespace');
        client.on('msg', (data) {
          print('data from default => $data');
          client.emit('fromServer', "ok");
        });
      });
      io.listen(3000);
}
// JS client
var socket = io('http://localhost:3000');
socket.on('connect', function(){console.log('connect')});
socket.on('event', function(data){console.log(data)});
socket.on('disconnect', function(){console.log('disconnect')});
socket.on('fromServer', function(e){console.log(e)});
// Dart client
import 'package:socket_io_client/socket_io_client.dart' as IO;

IO.Socket socket = IO.io('http://localhost:3000');
socket.on('connect', (_) {
  print('connect');
  socket.emit('msg', 'test');
});
socket.on('event', (data) => print(data));
socket.on('disconnect', (_) => print('disconnect'));
socket.on('fromServer', (_) => print(_));

Multiplexing support

Same as Socket.IO, this project allows you to create several Namespaces, which will act as separate communication channels but will share the same underlying connection.

Room support

Within each Namespace, you can define arbitrary channels, called Rooms, that sockets can join and leave. You can then broadcast to any given room, reaching every socket that has joined it.

Transports support

Refers to engine.io

  • polling: XHR / JSONP polling transport.
  • websocket: WebSocket transport.

Adapters support

Notes to Contributors

Fork socket.io-dart

If you'd like to contribute back to the core, you can fork this repository and send us a pull request, when it is ready.

If you are new to Git or GitHub, please read this guide first.

Who Uses

  • Quire - a simple, collaborative, multi-level task management tool.
  • KEIKAI - a web spreadsheet for Big Data.

Socket.io Dart Client

Contributors

  • Thanks @felangel for https://github.com/rikulo/socket.io-dart/issues/7
  • Thanks @ThinkDigitalSoftware for https://github.com/rikulo/socket.io-dart/pull/15
  • Thanks @guilhermecaldas for https://github.com/rikulo/socket.io-dart/pull/16
  • Thanks @jodinathan for https://github.com/rikulo/socket.io-dart/pull/17
  • Thanks @jodinathan for https://github.com/rikulo/socket.io-dart/pull/18
  • Thanks @nicobritos for https://github.com/rikulo/socket.io-dart/pull/46
  • Thanks @nicobritos for https://github.com/rikulo/socket.io-dart/pull/47