Search packages, repositories and app categories

GitHub repositoryvypdev/zstandard

zstandard_macos

Flutter plugin for zstandard compression

zstandard_macos project cover
Stars
11
Forks
8
Last push (UTC)
Nov 2, 2026
Project status
Active

Original README

English project snapshot. Visit GitHub for the latest content.

pub package
pub package
codecov

Zstandard

Zstandard (zstd) is a fast, high-compression algorithm developed by Meta (formerly Facebook) designed for real-time compression scenarios. It offers a flexible range of compression levels, allowing both high-speed and high-ratio compression, making it ideal for applications with diverse performance needs. Zstandard is widely used in data storage, transmission, and backup solutions.

This repository contains a federated Flutter plugin and a CLI package for zstandard compression, enabling both in-app and command-line usage. The two main components are:

  • zstandard: A Flutter plugin for cross-platform compression, supporting mobile, desktop, and web platforms. This package integrates the zstd library through FFI for native platforms and WebAssembly for the web, allowing efficient data compression in any Flutter environment.

  • zstandard_cli: A pure Dart package providing CLI capabilities for macOS, Windows, and Linux. It enables command-line compression and decompression for data files and streams.

Native platform packages and the CLI share the zstd C source and FFI bindings via the zstandard_native package (zstandard_native/src/zstd/). zstandard_native is published to pub.dev as part of this repo’s release set, so a single copy is used whether you depend on the plugin from the repo or from pub.dev.


Compatibility

Android iOS Web macOS Windows Linux Fuchsia
Flutter :heavy_check_mark: :heavy_check_mark: :heavy_check_mark: (wasm) :heavy_check_mark: :heavy_check_mark: :heavy_check_mark: ❌
Native FFI FFI WebAssembly FFI FFI FFI ❌
Precompiled No No Yes No No No ❌
macOS Windows Linux
x64 :heavy_check_mark: :heavy_check_mark: :heavy_check_mark:
arm64 :heavy_check_mark: :heavy_check_mark: :heavy_check_mark:
Precompiled Yes Yes Yes

Documentation

Full documentation is in the docs/ directory, including:


Basic Usage

In-App (Flutter)
import 'package:zstandard/zstandard.dart';

void main() async {
  final zstandard = Zstandard();

  Uint8List originalData = Uint8List.fromList([...]);

  Uint8List? compressed = await zstandard.compress(originalData, 3);
  
  final decompressed = compressed == null
      ? null
      : await zstandard.decompress(compressed, maxOutputSize: 64 * 1024 * 1024);
}

Using extensions:

import 'package:zstandard/zstandard.dart';

void main() async {
  Uint8List originalData = Uint8List.fromList([...]);

  Uint8List? compressed = await originalData.compress();
  
  final decompressed = await compressed.decompress(
    maxOutputSize: 64 * 1024 * 1024,
  );
}
Command Line (zstandard_cli)
# Compress a file with a specified compression level
dart run zstandard_cli:compress --level 3 myfile.txt

# Decompress a file
dart run zstandard_cli:decompress myfile.txt.zstd
Dart Code Example (CLI)
import 'package:zstandard_cli/zstandard_cli.dart';

void main() async {
  var cli = ZstandardCLI();

  final originalData = Uint8List.fromList([...]);

  final compressed = await cli.compress(originalData, compressionLevel: 3);

  final decompressed = await cli.decompress(compressed ?? Uint8List(0));
}

Using extensions in Dart:

import 'package:zstandard_cli/zstandard_cli.dart';

void main() async {
  final originalData = Uint8List.fromList([...]);

  final compressed = await originalData.compress(compressionLevel: 3);

  final decompressed = await compressed.decompress();
}

Screenshots

Compression and Decompression Samples
macOS

Windows

Linux

Flutter Plugin (Android, iOS, macOS, Web, Windows, Linux)


License

This project uses code from the original facebook/zstd repository. Please see the LICENSE file for more information.

vypdev GitHub avatar
GitHub author

vypdev ↗

Welcome, devs!

LanguagesCC++DartPythonShellCMakeJavaScriptMakefileAssemblyRubySwiftKotlinBatchfileStarlarkHTMLObjective-C

Packages published by this repository

How do I choose a repository?

Start with your use case, compare repository activity, and check the original project before adopting it.

  1. Search by repository name, owner or description, then narrow the results by topic.
  2. Compare stars, forks and recent pushes. Stars show community interest, not a guarantee of quality.
  3. Read the README, license and issues on GitHub before using a project.

Sources and maintenance

“A repository is the most basic element of GitHub.”

GitHub Docs — About repositories ↗