FLUTTER ECOSYSTEM

leanflutter/protocol_handler

此插件允许 Flutter 应用注册和处理自定义协议(即深度链接)。

protocol_handler 项目封面
Stars
82
Forks
20
最近推送(UTC)
2026年9月19日
项目状态
未归档
LeanFlutter GitHub avatar
GITHUB Organization

LeanFlutter ↗

To make the flutter even simpler

语言C++DartCMakeSwiftJavaRubyHTMLCObjective-C

技术话题

此仓库发布的插件

使用的依赖

依赖清单 1 项

原始 README

以下为英文项目原文快照,最新内容请访问 GitHub。

展开 / 收起项目 README

🚀 Ship Your App Faster: Try Fastforge - The simplest way to build, package and distribute your Flutter apps.

protocol_handler

pub version https://img.shields.io/discord/884679008049037342.svg https://img.shields.io/badge/dynamic/json?label=Visits%20Count&query=value&url=https://api.countapi.xyz/hit/leanflutter.protocol_handler/visits

This plugin allows Flutter apps to register and handle custom protocols (i.e. deep linking).


English | 简体中文


Platform Support

Android iOS Linux macOS Windows
✔️ ✔️ ➖ ✔️ ✔️

Screenshots

https://user-images.githubusercontent.com/3889523/167283452-aff2535b-c322-45c7-949f-d1c80c2e4a60.mp4

Quick Start

Installation

Add this to your package's pubspec.yaml file:

dependencies:
  protocol_handler: ^0.2.0

Or

dependencies:
  protocol_handler:
    git:
      url: https://github.com/leanflutter/protocol_handler.git
      ref: main
Usage
Android

Change the file android/app/src/main/AndroidManifest.xml as follows:

<manifest xmlns:android="http://schemas.android.com/apk/res/android"
    package="dev.leanflutter.plugins.protocol_handler_example">

    <application
        android:name="${applicationName}"
        android:icon="@mipmap/ic_launcher"
        android:label="protocol_handler_example">
        <activity
            android:name=".MainActivity"
            android:configChanges="orientation|keyboardHidden|keyboard|screenSize|smallestScreenSize|locale|layoutDirection|fontScale|screenLayout|density|uiMode"
            android:exported="true"
            android:hardwareAccelerated="true"
            android:launchMode="singleTop"
            android:theme="@style/LaunchTheme"
            android:windowSoftInputMode="adjustResize">
            <!-- Specifies an Android theme to apply to this Activity as soon as
                 the Android process has started. This theme is visible to the user
                 while the Flutter UI initializes. After that, this theme continues
                 to determine the Window background behind the Flutter UI. -->
            <meta-data
                android:name="io.flutter.embedding.android.NormalTheme"
                android:resource="@style/NormalTheme" />

            <intent-filter>
                <action android:name="android.intent.action.MAIN" />
                <category android:name="android.intent.category.LAUNCHER" />
            </intent-filter>
+            <intent-filter>
+                <action android:name="android.intent.action.VIEW" />
+
+                <category android:name="android.intent.category.DEFAULT" />
+                <category android:name="android.intent.category.BROWSABLE" />
+                <!-- Accepts URIs that begin with YOUR_SCHEME://YOUR_HOST -->
+                <data android:scheme="myprotocol" />
+            </intent-filter>
        </activity>
        <!-- Don't delete the meta-data below.
             This is used by the Flutter tool to generate GeneratedPluginRegistrant.java -->
        <meta-data
            android:name="flutterEmbedding"
            android:value="2" />
    </application>
</manifest>
iOS

Change the file ios/Runner/Info.plist as follows:

<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
	<key>CFBundleDevelopmentRegion</key>
	<string>$(DEVELOPMENT_LANGUAGE)</string>
	<key>CFBundleDisplayName</key>
	<string>Protocol Handler</string>
	<key>CFBundleExecutable</key>
	<string>$(EXECUTABLE_NAME)</string>
	<key>CFBundleIdentifier</key>
	<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
	<key>CFBundleInfoDictionaryVersion</key>
	<string>6.0</string>
	<key>CFBundleName</key>
	<string>protocol_handler_example</string>
	<key>CFBundlePackageType</key>
	<string>APPL</string>
	<key>CFBundleShortVersionString</key>
	<string>$(FLUTTER_BUILD_NAME)</string>
	<key>CFBundleSignature</key>
	<string>????</string>
	<key>CFBundleVersion</key>
	<string>$(FLUTTER_BUILD_NUMBER)</string>
	<key>LSRequiresIPhoneOS</key>
	<true/>
	<key>UILaunchStoryboardName</key>
	<string>LaunchScreen</string>
	<key>UIMainStoryboardFile</key>
	<string>Main</string>
+	<key>CFBundleURLTypes</key>
+	<array>
+		<dict>
+			<key>CFBundleTypeRole</key>
+			<string>Editor</string>
+			<key>CFBundleURLName</key>
+			<string></string>
+			<key>CFBundleURLSchemes</key>
+			<array>
+				<string>myprotocol</string>
+			</array>
+		</dict>
+	</array>
	<key>UISupportedInterfaceOrientations</key>
	<array>
		<string>UIInterfaceOrientationPortrait</string>
		<string>UIInterfaceOrientationLandscapeLeft</string>
		<string>UIInterfaceOrientationLandscapeRight</string>
	</array>
	<key>UISupportedInterfaceOrientations~ipad</key>
	<array>
		<string>UIInterfaceOrientationPortrait</string>
		<string>UIInterfaceOrientationPortraitUpsideDown</string>
		<string>UIInterfaceOrientationLandscapeLeft</string>
		<string>UIInterfaceOrientationLandscapeRight</string>
	</array>
	<key>UIViewControllerBasedStatusBarAppearance</key>
	<false/>
</dict>
</plist>

macOS

Change the file macos/Runner/Info.plist as follows:

<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
	<key>CFBundleDevelopmentRegion</key>
	<string>$(DEVELOPMENT_LANGUAGE)</string>
	<key>CFBundleExecutable</key>
	<string>$(EXECUTABLE_NAME)</string>
	<key>CFBundleIconFile</key>
	<string></string>
	<key>CFBundleIdentifier</key>
	<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
	<key>CFBundleInfoDictionaryVersion</key>
	<string>6.0</string>
	<key>CFBundleName</key>
	<string>$(PRODUCT_NAME)</string>
	<key>CFBundlePackageType</key>
	<string>APPL</string>
	<key>CFBundleShortVersionString</key>
	<string>$(FLUTTER_BUILD_NAME)</string>
	<key>CFBundleVersion</key>
	<string>$(FLUTTER_BUILD_NUMBER)</string>
	<key>LSMinimumSystemVersion</key>
	<string>$(MACOSX_DEPLOYMENT_TARGET)</string>
	<key>NSHumanReadableCopyright</key>
	<string>$(PRODUCT_COPYRIGHT)</string>
	<key>NSMainNibFile</key>
	<string>MainMenu</string>
+	<key>CFBundleURLTypes</key>
+	<array>
+		<dict>
+			<key>CFBundleTypeRole</key>
+			<string>Editor</string>
+			<key>CFBundleURLName</key>
+			<string></string>
+			<key>CFBundleURLSchemes</key>
+			<array>
+				<string>myprotocol</string>
+			</array>
+		</dict>
+	</array>
	<key>NSPrincipalClass</key>
	<string>NSApplication</string>
</dict>
</plist>
Windows

Change the file windows/runner/main.cpp as follows:

#include <flutter/dart_project.h>
#include <flutter/flutter_view_controller.h>
#include <windows.h>

#include "flutter_window.h"
#include "utils.h"

+#include <protocol_handler_windows/protocol_handler_windows_plugin_c_api.h>

int APIENTRY wWinMain(_In_ HINSTANCE instance, _In_opt_ HINSTANCE prev,
                      _In_ wchar_t *command_line, _In_ int show_command) {
+  // Replace protocol_handler_example with your_window_title.
+  HWND hwnd = ::FindWindow(L"FLUTTER_RUNNER_WIN32_WINDOW", L"protocol_handler_example");
+  if (hwnd != NULL) {
+    DispatchToProtocolHandler(hwnd);
+
+    ::ShowWindow(hwnd, SW_NORMAL);
+    ::SetForegroundWindow(hwnd);
+    return EXIT_FAILURE;
+  }

  // Attach to console when present (e.g., 'flutter run') or create a
  // new console when running with a debugger.
  if (!::AttachConsole(ATTACH_PARENT_PROCESS) && ::IsDebuggerPresent()) {
    CreateAndAttachConsole();
  }

  // Initialize COM, so that it is available for use in the library and/or
  // plugins.
  ::CoInitializeEx(nullptr, COINIT_APARTMENTTHREADED);

  flutter::DartProject project(L"data");

  std::vector<std::string> command_line_arguments =
      GetCommandLineArguments();

  project.set_dart_entrypoint_arguments(std::move(command_line_arguments));

  FlutterWindow window(project);
  Win32Window::Point origin(10, 10);
  Win32Window::Size size(1280, 720);
  if (!window.CreateAndShow(L"protocol_handler_example", origin, size)) {
    return EXIT_FAILURE;
  }
  window.SetQuitOnClose(true);

  ::MSG msg;
  while (::GetMessage(&msg, nullptr, 0, 0)) {
    ::TranslateMessage(&msg);
    ::DispatchMessage(&msg);
  }

  ::CoUninitialize();
  return EXIT_SUCCESS;
}

If you use MSIX to package your application, you need to add protocol_activation configuration in msix_config:

msix_config:
  protocol_activation: myprotocol

See this issue for details: YehudaKremer/msix#187

import 'package:protocol_handler/protocol_handler.dart';

void main() async {
  // Must add this line.
  WidgetsFlutterBinding.ensureInitialized();

  // Register a custom protocol
  // For macOS platform needs to declare the scheme in ios/Runner/Info.plist
  await protocolHandler.register('myprotocol');

  runApp(MyApp());
}
Listening events
class HomePage extends StatefulWidget {
  const HomePage({Key? key}) : super(key: key);

  @override
  State<HomePage> createState() => _HomePageState();
}

class _HomePageState extends State<HomePage> with ProtocolListener {
  @override
  void initState() {
    protocolHandler.addListener(this);
    super.initState();
  }

  @override
  void dispose() {
    protocolHandler.removeListener(this);
    super.dispose();
  }

  @override
  Widget build(BuildContext context) {
    // ...
  }

  @override
  void onProtocolUrlReceived(String url) {
    String log = 'Url received: $url)';
    print(log);
  }
}

Please see the example app of this plugin for a full example.

Who's using it?

  • Biyi - A convenient translation and dictionary app.

License

MIT