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GitHub 저장소Mastersam07/flutter_env_native

flutter_env_native

--dart-define 환경 변수를 네이티브하게 읽는 데 사용할 수 있는 유틸리티

flutter_env_native 프로젝트 이미지
스타
13
포크
6
최근 푸시(UTC)
2025. 7. 13.
프로젝트 상태
활성

원본 README

아래는 영문 원문 스냅샷입니다. 최신 내용은 GitHub에서 확인하세요.

flutter_env_native

pub package

A plugin/utility that provides compile-time variables for native platform.

This plugin/utility makes env variables set in --dart-define and --dart-define-from-file available to the native platforms.

🎖 Installing

dev_dependencies:
  flutter_env_native: ^0.2.0

🎮 Setup Guide

Define .env file

APP_NAME=batcave
APP_SUFFIX=.dev
MAPS_API_KEY=someKeyString

Pass .env file to flutter run/build via --dart-define-from-file=.env

[!WARNING] In iOS *.xcconfig has some limitations when it comes to variable values it treats the sequence // as a comment delimiter, then for example, https://example.com, will be https:// in the code, everything after // will be ignored. For solve omit the https:// while specifying the env variable and prepend the https:// in code, read more about the solution here.

Android Installation

:open_file_folder: android/app/build.gradle

:exclamation: DO NOT OMIT ANY OF THE FOLLOWING CHANGES :exclamation:

// flutter_env_native
+Project flutter_env_native = project(':flutter_env_native')
+apply from: "${flutter_env_native.projectDir}/envConfig.gradle"
Usage in android manifest file
:open_file_folder: android/app/src/main/AndroidManifest.xml:

:exclamation: DO NOT OMIT ANY OF THE FOLLOWING CHANGES :exclamation:

defaultConfig {
        // TODO: Specify your own unique Application ID (https://developer.android.com/studio/build/application-id.html).
        applicationId = "tech.mastersam.flutter_env_example"
        // You can update the following values to match your application needs.
        // For more information, see: https://docs.flutter.dev/deployment/android#reviewing-the-gradle-build-configuration.
        minSdk = flutter.minSdkVersion
        targetSdk = flutter.targetSdkVersion
        versionCode = flutterVersionCode.toInteger()
        versionName = flutterVersionName

+       resValue "string", "app_name", APP_NAME ?: 'default_name'
    }

The above create a string resource with variable app_name set to the value of APP_NAME

<application
        android:label="flutter_env_example"
+       android:name="@string/app_name"
        android:icon="@mipmap/ic_launcher">

The above sets the android:name to the value of app_name in the string resource. The same applies for other .xml files.

Usage in kotlin file
:open_file_folder: android/app/src/main/AndroidManifest.xml:

:exclamation: DO NOT OMIT ANY OF THE FOLLOWING CHANGES :exclamation:

defaultConfig {
        // TODO: Specify your own unique Application ID (https://developer.android.com/studio/build/application-id.html).
        applicationId = "tech.mastersam.flutter_env_example"
        // You can update the following values to match your application needs.
        // For more information, see: https://docs.flutter.dev/deployment/android#reviewing-the-gradle-build-configuration.
        minSdk = flutter.minSdkVersion
        targetSdk = flutter.targetSdkVersion
        versionCode = flutterVersionCode.toInteger()
        versionName = flutterVersionName

+       buildConfigField "String", "APP_NAME", "\"${APP_NAME ?: 'default_name'}\""
    }

The above creates the BuildConfig field APP_NAME and sets its value to the env variable APP_NAME where available and defaults it to 'default_name'

:open_file_folder: android/.../MainActivity.kt:

:exclamation: DO NOT OMIT ANY OF THE FOLLOWING CHANGES :exclamation:

package tech.mastersam.flutter_env_example

import android.os.Bundle
import android.util.Log
import android.widget.Toast
import io.flutter.embedding.android.FlutterActivity

class MainActivity: FlutterActivity(){
    override fun onCreate(savedInstanceState: Bundle?) {
        super.onCreate(savedInstanceState)

         // Access BuildConfig values
+        val appName = BuildConfig.APP_NAME

         // Sample usage to display a toast message
         Toast.makeText(this, "APP_NAME: $appName", Toast.LENGTH_LONG).show()
    }
}

iOS Installation

:open_file_folder: ios/Podfile

:exclamation: DO NOT OMIT ANY OF THE FOLLOWING CHANGES :exclamation:

post_install do |installer|
  installer.pods_project.targets.each do |target|
    flutter_additional_ios_build_settings(target)
  end

+ flutter_env_plugin_path = File.join(Dir.pwd, '.symlinks', 'plugins', 'flutter_env_native', 'ios', 'setup_env.sh')
+ root_dir = File.expand_path('..', Dir.pwd)

+ # Run the setup_env.sh script from the plugin
+ system("sh \"#{flutter_env_plugin_path}\" \"#{root_dir}\"")
end
Usage in plist file
:open_file_folder: info.plist:

Reference the env variable directly as defined in the .env file

<key>CFBundleDisplayName</key>
<string>$(APP_NAME)</string>
Usage in swift file
:open_file_folder: AppDelegate.swift: (any swift file of choice)
+ var app_name: String = Bundle.main.infoDictionary?["APP_NAME"] as? String ?? ""
  NSLog("\nHere's your app name -> \(app_name)")

[!NOTE] Don't forget the env variable added in info.plist so you can access it in the swift file.

Samuel Abada GitHub avatar
GitHub 작성자

Samuel Abada ↗

GDE Flutter & Dart

@nexlabstudioNigeria공식 웹사이트 ↗
언어ShellRubyKotlinSwiftDartObjective-C

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