DrunkOnBytes/flutter_animated_counter
來自 #FlutterCounterChallenge2020 的一系列動畫計數器
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- 16
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- 2
- 最近推送(UTC)
- 2021年4月14日
- 專案狀態
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使用的依賴
依賴清單 3 項
- flutter
{"sdk":"flutter"} - vector_math
^2.0.8 - flutter_test開發依賴
{"sdk":"flutter"}
原始 README
以下為英文專案原文快照,最新內容請造訪 GitHub。
展開 / 收合專案 README
animated_counter
A collection of animated counters sourced during the FlutterCounterChallenge2020.
| Block | Circle Wave | Creatures |
|---|---|---|
| Block | Circle Wave | Creatures |
| Image Bubble | Particles | Portrait |
|---|---|---|
| Image Bubble | Particles | Portrait |
| Rotating Bubbles | Rotating Planets | Volcano |
|---|---|---|
| Rotating Bubbles | Rotating Planets | Volcano |
| Wave | Pixel | Disks |
|---|---|---|
| Wave | Pixel | Disks |
Features
- Beautiful Smooth Animations
- Ability to increment, decrement and get current counter value.
- One stop destination for FlutterCounterChallenge2020 widgets.
- Completely open source.
- Added support for Null-Safety
Supported platforms
- Flutter Android
- Flutter iOS
- Flutter web
- Flutter desktop
Live preview
http://ryuukenshi.github.io/animated_counter
Note: This page is built with flutter-web, hence the animations may not be smooth. For a better user experience, please run the example app on a mobile device.
Installation
Add animated_counter: 1.0.0 to your pubspec.yaml dependencies. And import it:
import 'package:collapsible_sidebar/collapsible_sidebar.dart';
How to use
First create the object of the Animated Counter you wish to use. Then use its build() method to build it. Finally use the incrementCounter(), decrementCounter() and getCounter() methods to control the widget animations.
Create the object of the animated counter you like
BlocksCounter block = BlocksCounter(initialCounter: 0);
DisksCounter disk = DisksCounter(initialCounter: 0);
WaveCounter wave = WaveCounter(initialCounter: 0);
CircleWaveCounter circle;
RotatingBubblesCounter bub = RotatingBubblesCounter(initialCounter: 0, initialColors: [Colors.red, Colors.green, Colors.blue]);
RotatingPlanetsCounter plan = RotatingPlanetsCounter(initialCounter: 0, initialColors: [Colors.red, Colors.green, Colors.blue]);
CreatureCounter cre;
ImageBubbleCounter imgbub = ImageBubbleCounter(initialCounter: 0, image: 'assets/dash.jpg');
PortraitCounter por = PortraitCounter(initialCounter: 0, image: 'assets/mattis.jpeg');
ParticlesCounter part;
VolcanoCounter vol = VolcanoCounter(initialCounter: 0, enableSky: true);
PixelCounter pix = PixelCounter(initialCounter: 0);
@override
void initState() {
circle = CircleWaveCounter(vsync: this, initialCounter: 0, initialColors: [Colors.red, Colors.green, Colors.blue]);
cre = CreatureCounter(vsync: this, initialCounter: 0, initialColors: [Colors.red, Colors.green, Colors.blue]);
part = ParticlesCounter(initialCounter: 0, images: ['image1.jpg', 'image2.jpg', 'image3.jpg', 'image4.jpg', 'image5.jpg']);
super.initState();
}
CircleWaveCounter() and CreatureCounter() require a vsync hence the parent class needs to extend TickerProviderStateMixin to use these counters.
Use it in widget tree using build() method. Control it using the incrementCounter(), decrementCounter() and getCounter() methods.
@override
Widget build(BuildContext context) {
return Scaffold(
body: PageView(
children: [
block.build(context),
disk.build(context),
wave.build(context),
circle.build(context),
bub.build(context),
plan.build(context),
cre.build(context),
imgbub.build(context),
por.build(context),
part.build(context),
vol.build(context),
pix.build(context),
],
),
floatingActionButton: FloatingActionButton(
onPressed: (){
setState(() {
block.incrementCounter();
disk.incrementCounter();
wave.incrementCounter();
circle.incrementCounter();
bub.incrementCounter();
plan.incrementCounter();
cre.incrementCounter();
imgbub.incrementCounter();
por.incrementCounter();
part.incrementCounter();
vol.incrementCounter();
pix.incrementCounter();
});
},
),
);
}
License
Apache 2.0
Credits
This package was made possible with code open-sourced by these awesome devs:
- Romain Rastel 🌟🌟🌟
- Mahmoud Ashour 🌟