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GitHub 儲存庫abdulsamad110/flutter_3d_objects

flutter_3d_objects

abdulsamad110/flutter_3d_objects open-source repository details.

flutter_3d_objects 專案封面
星標
5
分支
5
最近推送(UTC)
2025年12月16日
專案狀態
未封存

原始 README

以下為英文專案原文快照,最新內容請造訪 GitHub。

[Flutter 3D Objects]

pub package style: effective dart License: MIT

This package allows Flutter developers to easily display 3D models in their applications. It supports the .obj file format and provides functionalities to manipulate the scene, including setting camera positions and adding objects with child objects.

Features:

  • Display 3D models from .obj files
  • Add and manipulate objects within the scene
  • Set camera positions to adjust the view
  • Support for hierarchical object structures

Setup

How to use this

  • Add dependency in pubspec.yaml
dependencies:
  flutter:
    sdk: flutter
flutter_3d_objects:
  • Add 3D Models in assets, file type should be .obj
flutter:
assets:
  - assets/p.obj
  - assets/c.obj

Usage

void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      home: Scaffold(
        body: Center(
          child: Cube(
            onSceneCreated: (Scene scene) {
              scene.world.add(
                Object(
                  fileName: 'assets/c.obj',
                  position: Vector3(1, 1, 1),
                  scale: Vector3(1, 1, 1),
                ),
              );
            },
          ),
        ),
      ),
    );
  }
}

Example

//Create a variable
late Scene _scene;
double x = 0;
double y = 3;
double z = 8;
late AnimationController _controller;
late Animation<double> _animation;
Object? _p;

// Create Function
void _onSceneCreated(Scene scene) {
   _scene = scene;
   scene.camera.position.z = z;
   scene.camera.position.y = y;
   scene.camera.position.x = x;
   _p = Object(
       position: Vector3(0, -2.5, 0),
       scale: Vector3(4, 4, 4),
       fileName: 'assets/p.obj',
       children: [
         Object(
           fileName: 'assets/c.obj',
           position: Vector3(0.25, 0.15, -0.24),
           scale: Vector3(0.8, 0.8, 0.8),
         ),
       ]);
   scene.world.add(_p!);
 }

//Function to rotate
void rotateLeft() {
   _animateRotation(90);
 }

 void rotateRight() {
   _animateRotation(-90);
 }

 void _animateRotation(double angle) {
   final double begin = _p!.rotation.y;
   final double end = _p!.rotation.y + angle;

   _animation = Tween<double>(begin: begin, end: end).animate(_controller)
     ..addListener(() {
       setState(() {
         _p!.rotation.y = _animation.value;
         _p!.updateTransform();
         _scene.update();
       });
     });

   _controller.forward(from: 0);
 }

// In main widget function
Scaffold(
     appBar: AppBar(
       title: const Text(''),
     ),
     body: Stack(
       children: [
         Cube(
           interactive: false,
           zoom: false,
           onSceneCreated: _onSceneCreated,
         ),
         Positioned(
           bottom: 10,
           left: 0,
           right: 0,
           child: Row(
             mainAxisAlignment: MainAxisAlignment.spaceEvenly,
             children: [
               ElevatedButton(
                 onPressed: rotateLeft,
                 child: const Text('Left'),
               ),
               ElevatedButton(
                 onPressed: rotateRight,
                 child: const Text('Right'),
               ),
             ],
           ),
         ),
       ],
     ),
   );
Abdul Samad GitHub avatar
GitHub 作者

Abdul Samad ↗

Software Engineer · AI/ML · Flutter · Cloud Infrastructure Building intelligent systems and production-ready deployments with Docker & Hetzner.

語言DartSwiftKotlinObjective-C

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