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GitHub 儲存庫arcticfox1919/LuaDardo

LuaDardo

用 Dart 編寫的 Lua 虛擬機

LuaDardo 專案封面
星標
200
分支
46
最近推送(UTC)
2024年2月6日
專案狀態
未封存

原始 README

以下為英文專案原文快照,最新內容請造訪 GitHub。

LuaDardo

logo


A Lua virtual machine written in Dart, which implements Lua5.3 version.

Example:

dependencies:
  lua_dardo: ^0.0.3
import 'package:lua_dardo/lua.dart';


void main(List<String> arguments) {
  LuaState state = LuaState.newState();
  state.openLibs();
  state.loadString(r'''
a=10
while( a < 20 ) do
   print("a value is", a)
   a = a+1
end
''');
  state.call(0, 0);
}

Usage

The LuaDardo library is compatible with most Lua C APIs. For the mutual call between Dart and Lua, please refer to the Lua C API guide.

Some simple examples:

LuaState state = LuaState.newState();
// Load the Lua standard library
state.openLibs();
state.loadString("print('hello')");
state.call(0, 0);
Dart calls Lua

Get Lua variables:

-- test.lua
a = 100
b = 120

Dart code:

LuaState ls = LuaState.newState();
ls.openLibs();
ls.doFile("test.lua");

// a push into the stack
ls.getGlobal("a");
if(ls.isNumber(-1)){
    var a = ls.toNumber(-1);
    print("a=$a");
}
// b push into the stack
ls.getGlobal("b");
if(ls.isNumber(-1)){
    var b = ls.toNumber(-1);
    print("b=$b");
}

Get lua global table:

-- test.lua
mytable = {k1 = 1, k2 = 2.34, k3 = "test"}

Dart:

    ls.getGlobal("mytable");
    ls.pushString("k1");
    // Pop the key at the top of the stack, get the value of the key, and push the result onto the top of the stack
    ls.getTable(-2);

    if(ls.isInteger(-1)){
      // Get the value of key k1
      var k1 = ls.toInteger(-1);
    }

    // Repeat
    ls.pushString("k2");
    ls.getTable(-2);
    
    if(ls.isNumber(-1)){
      var k2 = ls.toNumber(-1);
    }

A simpler alternative: getField

    ls.getGlobal("mytable");
    ls.getField(-1, "k1");
    if(ls.isInteger(-1)){
      var k1 = ls.toInteger(-1);
    }

Call lua function:

-- test.lua

function myFunc()
    print("myFunc run")
end

Dart:

ls.doFile("test.lua");

ls.getGlobal("myFunc");
if(ls.isFunction(-1)){
    ls.pCall(0, 0, 0);
}

The pCall method has three parameters. The first parameter indicates the number of parameters of the called Lua function, and the second parameter indicates the number of return values of the called Lua function.

Lua calls Dart
// Push value onto stack
ls.pushString("Alex");
// Set variable name
ls.setGlobal("name");

Lua:

-- Get global variable name
print(name) -- Alex

Define global table in Dart:

    // Create a table and push it onto the stack
    ls.newTable();
    // Push a key onto the stack
    ls.pushString("name");
    // Push the value onto the stack. Note that at this time the index of the table in the stack becomes -3
    ls.pushString("Alex");
    // Set the above key-value pair to the table, and pop up the key and value
    ls.setTable(-3);
    // Set the variable name to the table, and pop up the table
    ls.setGlobal("students");

Lua:

-- Equivalent to a table:students = {name="Alex"}
print(students.name)

Call Dart function:

import 'package:lua_dardo/lua.dart';
import 'dart:math';

//  wrapper function must use this signature:int Function(LuaState ls)
//  the return is the number of returned values
int randomInt(LuaState ls) {
  int max = ls.checkInteger(1);
  ls.pop(1);

  var random = Random();
  var randVal = random.nextInt(max);
  ls.pushInteger(randVal);
  return 1;
}

void main(List<String> arguments) {
  LuaState state = LuaState.newState();
  state.openLibs();

  state.pushDartFunction(randomInt);
  state.setGlobal('randomInt');

  // execute the Lua script to test the randomInt function
  state.loadString('''
rand_val = randomInt(10)
print('random value is '..rand_val)
''');
  state.call(0, 0);
}

Some people are curious about how to access Lua tables in Dart. Here is a simple example:

  state.loadString('''
rand_val = randomInt(10,{ ["hello"] = "World", ["hello22"] = "World132414" })
print('random value is '..rand_val)
''');
int randomInt(LuaState ls) {
  int? max = ls.checkInteger(1);
  ls.getField(2, "hello");
  // This is a debugging method that looks at the stack
  ls.printStack();
  var hello = ls.toStr(-1);
  print(hello);
  ls.pop(1);

  ls.getField(2, "hello22");
  var hello22 = ls.toStr(-1);
  print(hello22);
  ls.pop(1);

  var random = Random();
  var randVal = random.nextInt(max!);
  ls.pushInteger(randVal);
  return 1;
}

Try on Flutter

function getContent1()
    return Row:new({
        children={
            GestureDetector:new({
                onTap=function()
                    flutter.debugPrint("--------------onTap--------------")
                end,

                child=Text:new("click here")}),
            Text:new("label1"),
            Text:new("label2"),
            Text:new("label3"),
        },
        mainAxisAlign=MainAxisAlign.spaceEvenly,
    })
end

function getContent2()
    return Column:new({
        children={
            Row:new({
                children={Text:new("Hello"),Text:new("Flutter")},
                mainAxisAlign=MainAxisAlign.spaceAround
            }),
            Image:network('https://gitee.com/arcticfox1919/ImageHosting/raw/master/img/flutter_lua_test.png'
                ,{fit=BoxFit.cover})
        },
        mainAxisSize=MainAxisSize.min,
        crossAxisAlign=CrossAxisAlign.center
    })
end

For use in flutter, see here.


一些中文资料:

Flutter 热更新及动态UI生成

Lua 15分钟快速上手(上)

Lua 15分钟快速上手(下)

Lua与C语言的互相调用

LuaDardo中Dart与Lua的相互调用

arcticfox GitHub avatar
GitHub 作者

arcticfox ↗

公众号:编程之路从0到1

語言DartLua

分類

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使用的依賴

依賴清單 3 項

  • sprintf^6.0.0
  • pedantic開發依賴^1.11.1
  • test開發依賴^1.17.12

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  1. 透過儲存庫名稱、作者或描述搜尋,再依技術分類縮小範圍。
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