FLUTTER ECOSYSTEM

davidanaya/flutter-spinning-wheel

一個非常可自訂的 Flutter 旋轉輪盤小部件。

flutter-旋轉輪 專案封面
Stars
127
Forks
67
最近推送(UTC)
2021年12月27日
專案狀態
未封存
David GitHub avatar
GITHUB User

David ↗

Barcelona
語言DartObjective-CJavaShell

技術主題

此儲存庫發佈的套件

使用的依賴

依賴清單 3 項
  • flutter{"sdk":"flutter"}
  • meta^1.1.6
  • flutter_test開發依賴{"sdk":"flutter"}

原始 README

以下為英文專案原文快照,最新內容請造訪 GitHub。

展開 / 收合專案 README

flutter_spinning_wheel

Build Status License: MIT Pub

A customizable widget to use as a spinning wheel in Flutter.

Getting Started

Installation

Add


flutter_spinning_wheel : ^lastest_version

to your pubspec.yaml, and run

flutter packages get

in your project's root directory.

Basic Usage

Create a new project with command

flutter create myapp

Edit lib/main.dart like this:

import 'package:flutter/material.dart';

import 'package:flutter_circular_slider/flutter_circular_slider.dart';

void main() => runApp(MyApp());

class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      theme: ThemeData(
        primarySwatch: Colors.blue,
      ),
      home: MyHomePage(),
    );
  }
}

class MyHomePage extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return Scaffold(
        backgroundColor: Colors.blueGrey,
        body: Center(
          child: Container(child:
            SpinningWheel(
              Image.asset('assets/images/wheel-6-300.png'),
              width: 310,
              height: 310,
              dividers: 6,
              onEnd: _dividerController.add,
            ),
          ),
        ));
  }
}

You can replace the image with one of your preference.

Basic Game
Basic Wheel Game Wheel
Constructor
Parameter Default Description
image The image to be used as wheel.
dividers The number of divisions in the image. It's important that all divisions are equal.
height Height of the container that will display the wheel.
width Width of the container that will display the wheel.
initialSpinAngle 0.0 Initial rotation angle for the wheel, so the wheel could look initialy rotated.
spinResistance 0.5 From >0.0 to 1.0 will be used to calculate the speed and deceleration of the wheel.
canInteractWhileSpinning true If set to false, once the animation starts the user won't be able to stop it.
secondaryImage Secondary image that will be rendered on top of the wheel and won't be affected by the animation.
secondaryImageHeight Height for the secondary image.
secondaryImageWidth Width for the secondary image.
secondaryImageTop Used to fine tune the position of the secondary image. Otherwise it will be centered.
secondaryImageLeft Used to fine tune the position of the secondary image. Otherwise it will be centered.
onUpdate void onUpdate(int value) Callback function executed when the selected divider changes during the animation.
onEnd void onEnd(int value) Callback function executed when the animation stops.
shouldStartOrStop Stream to interact with the wheel, with double being pixelsPerSecond in axis y (default 8000)
Use Cases
Game
import 'dart:async';
import 'dart:math';

import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
import 'package:flutter_spinning_wheel/flutter_spinning_wheel.dart';

void main() {
  SystemChrome.setEnabledSystemUIOverlays([]);
  runApp(MyApp());
}

class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      theme: ThemeData(
        primarySwatch: Colors.blue,
      ),
      home: MyHomePage(),
    );
  }
}

class MyHomePage extends StatelessWidget {
  final StreamController _dividerController = StreamController<int>();

  dispose() {
    _dividerController.close();
  }

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(backgroundColor: Color(0xffDDC3FF), elevation: 0.0),
      backgroundColor: Color(0xffDDC3FF),
      body: Center(
        child: Column(
          mainAxisAlignment: MainAxisAlignment.center,
          children: [
            SpinningWheel(
              Image.asset('assets/images/roulette-8-300.png'),
              width: 310,
              height: 310,
              initialSpinAngle: _generateRandomAngle(),
              spinResistance: 0.6,
              canInteractWhileSpinning: false,
              dividers: 8,
              onUpdate: _dividerController.add,
              onEnd: _dividerController.add,
              secondaryImage:
                  Image.asset('assets/images/roulette-center-300.png'),
              secondaryImageHeight: 110,
              secondaryImageWidth: 110,
            ),
            SizedBox(height: 30),
            StreamBuilder(
              stream: _dividerController.stream,
              builder: (context, snapshot) =>
                  snapshot.hasData ? RouletteScore(snapshot.data) : Container(),
            )
          ],
        ),
      ),
    );
  }

  double _generateRandomAngle() => Random().nextDouble() * pi * 2;
}

class RouletteScore extends StatelessWidget {
  final int selected;

  final Map<int, String> labels = {
    1: '1000\$',
    2: '400\$',
    3: '800\$',
    4: '7000\$',
    5: '5000\$',
    6: '300\$',
    7: '2000\$',
    8: '100\$',
  };

  RouletteScore(this.selected);

  @override
  Widget build(BuildContext context) {
    return Text('${labels[selected]}',
        style: TextStyle(fontStyle: FontStyle.italic, fontSize: 24.0));
  }
}

Game Wheel