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GitHub 儲存庫esentis/load_switch

load_switch

一個高度可自訂的切換開關,帶有載入狀態。

load_switch 專案封面
星標
20
分支
3
最近推送(UTC)
2026年7月20日
專案狀態
未封存

原始 README

以下為英文專案原文快照,最新內容請造訪 GitHub。

Version Version
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HTML tutorial

Managed mode

Use LoadSwitch.managed when your widget tree owns the current value and the switch should manage its own loading lifecycle around an async toggle.

bool value = false;

Future<bool> _toggle() async {
  await Future.delayed(const Duration(seconds: 2));
  return !value;
}

LoadSwitch.managed(
  value: value,
  onToggle: _toggle,
  onChanged: (nextValue) {
    setState(() {
      value = nextValue;
    });
  },
  onTap: (currentValue) {
    debugPrint('Tapped while value was $currentValue');
  },
)

Controlled mode

Use LoadSwitch.controlled when an external LoadSwitchController owns the widget state.

final controller = LoadSwitchController(initialValue: false);

LoadSwitch.controlled(
  controller: controller,
  onToggle: () async {
    await Future.delayed(const Duration(seconds: 1));
    return !controller.value;
  },
  onChanged: (nextValue) {
    debugPrint('Controller updated to $nextValue');
  },
  onError: (error, stackTrace) {
    debugPrint('Toggle failed: $error');
  },
)

Styling

LoadSwitch.managed(
  value: value,
  onToggle: _toggle,
  onChanged: (nextValue) => setState(() => value = nextValue),
  curveIn: Curves.easeInBack,
  curveOut: Curves.easeOutBack,
  switchAnimationDuration: const Duration(milliseconds: 500),
  spinnerAnimationDuration: const Duration(milliseconds: 900),
  switchDecoration: (value, isActive) => BoxDecoration(
    color: isActive
        ? value
            ? Colors.green[100]
            : Colors.red[100]
        : Colors.grey[300],
    borderRadius: BorderRadius.circular(30),
  ),
  thumbDecoration: (value, isActive) => BoxDecoration(
    color: Colors.white,
    borderRadius: BorderRadius.circular(30),
    boxShadow: [
      BoxShadow(
        color: isActive
            ? value
                ? Colors.green.withValues(alpha: 0.2)
                : Colors.red.withValues(alpha: 0.2)
            : Colors.grey,
        blurRadius: 7,
        offset: const Offset(0, 3),
      ),
    ],
  ),
  spinColor: (value) => value
      ? const Color.fromARGB(255, 41, 232, 31)
      : const Color.fromARGB(255, 255, 77, 77),
)

Accessibility

The switch ships with switch-style semantics, keyboard activation (Enter and Space) and a focus indicator. Inactive switches stay reachable by keyboard so onTap can explain why they cannot be toggled, exactly as it does for taps.

LoadSwitch.managed(
  value: value,
  isActive: hasAccount,
  onToggle: _toggle,
  onChanged: (nextValue) => setState(() => value = nextValue),
  onTap: (_) => _showReason(),
  focusNode: _focusNode,
  autofocus: true,
  focusColor: Colors.indigo,
  semanticLabel: 'Notifications',
  loadingSemanticHint: 'Saving your preference',
  disabledSemanticHint: 'Sign in to change this',
)

The thumb is aligned directionally, so the switch mirrors itself automatically in right-to-left locales.

Controller features

You can use the LoadSwitchController to control and listen to the switch's state.

Feature Description
toggle() Toggle the switch value programmatically
executeWithLoading(onToggle) Run an async operation with automatic loading state management
value (get/set) Get or set the current switch value
isLoading (get/set) Get or set the loading state
isActive (get/set) Get or set whether the switch is active
addListener(listener) Listen to state changes in the controller
clearLoadingAfterFrame() Clear loading from widget teardown, notifying after the frame
dispose() Clean up resources when no longer needed

Spin styles

The library extends flutter_spinkit internally adding some fancy spin animations. Keep in mind you can also edit the thumbDecoration & switchDecoration for different color & shapes. The examples have the default circular thumb with white color. The default style is SpinStyle.material.

SpinStyle.material and SpinStyle.cupertino render the platform's own indicators, which animate at a fixed rate, so spinnerAnimationDuration only affects the remaining SpinKit backed styles.

material cupertino chasingDots
material cupertino chasingDots
circle cubeGrid dancingSquare
circle cubeGrid dancingSquare
doubleBounce dualRing fadingCircle
doubleBounce dualRing fadingCircle
fadingCube fadingFour fadingGrid
fadingCube fadingFour fadingGrid
foldingCube hourGlass pianoWave
foldingCube hourGlass pianoWave
pouringHourGlass pulse pulsingGrid
pouringHourGlass pulse pulsingGrid
pumpingHeart ring ripple
pumpingHeart ring ripple
rotatingCircle rotatingPlain spinningCircle
rotatingCircle rotatingPlain spinningCircle
spinningLines squareCircle threeBounce
spinningLines squareCircle threeBounce
threeInOut wanderingCubes waveStart
threeInOut wanderingCubes waveStart
waveCenter waveEnd waveSpinner
waveCenter waveEnd waveSpinner

Issues / Features

Found a bug or want a new feature? Open an issue in the Github repository of the project.

Migration guide

3.0.0 includes breaking API changes. Use the mapping below to migrate from 2.x.

1. Pick the right constructor

Old:

LoadSwitch(
  value: value,
  future: _toggle,
  onChange: (nextValue) {
    setState(() {
      value = nextValue;
    });
  },
)

New managed mode:

LoadSwitch.managed(
  value: value,
  onToggle: _toggle,
  onChanged: (nextValue) {
    setState(() {
      value = nextValue;
    });
  },
)

New controlled mode:

final controller = LoadSwitchController(initialValue: false);

LoadSwitch.controlled(
  controller: controller,
  onToggle: () async => !controller.value,
  onChanged: (nextValue) {
    debugPrint('Updated to $nextValue');
  },
)
2. Rename the changed parameters
2.x 3.0.0
future onToggle
onChange onChanged
animationDuration switchAnimationDuration

If you were relying on spinner speed customization, use spinnerAnimationDuration.

3. Update onError

Old:

onError: (error) {
  debugPrint(error.toString());
},

New:

onError: (error, stackTrace) {
  debugPrint(error.toString());
},
4. Decoration callbacks keep the two-argument signature

Use:

switchDecoration: (value, isActive) => ...,
thumbDecoration: (value, isActive) => ...,

If your older code only used value, add the unused isActive parameter.

5. Minimum supported SDKs changed

3.0.0 now requires:

  • Dart >=3.6.0 <4.0.0
  • Flutter >=3.27.0
6. Controller API note

LoadSwitchController.executeWithLoading(...) now uses the same naming as the widget API:

controller.executeWithLoading(
  () async => true,
  onChanged: (value) {},
  onError: (error, stackTrace) {},
);
esentis GitHub avatar
GitHub 作者

esentis ↗

Greece
語言DartHTMLSwiftKotlinObjective-C

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