oxygen
一個用 Dart 編寫的輕量級實體組件系統框架
用 Dart 編寫的輕量級實體組件系統。
以下為英文專案原文快照,最新內容請造訪 GitHub。
A lightweight Entity Component System framework written in Dart.
https://img.shields.io/pub/v/oxygen.svg?style=popout cicd https://img.shields.io/librariesio/release/pub/oxygen?label=dependencies https://img.shields.io/discord/509714518008528896.svg
Oxygen is a lightweight Entity Component System framework written in Dart, with a focus on performance and ease of use. Oxygen is by design agnostic, and any game engine you want to use can be used with Oxygen.
Oxygen is heavily inspired by ECSY, and because of that it shares the same design principals. The main goal for Oxygen is to be lightweight, performant and simple to use. With APIs that try and help you make good use of the ECS design pattern, without restricting you in building your logic.
See the documentation for more information about how to work with Oxygen.
For contributing see our Contributing guidelines. Please read this carefully as it will answer most of your contributing-related questions.