FLUTTER ECOSYSTEM

flame-engine/oxygen

用 Dart 編寫的輕量級實體組件系統。

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最近推送(UTC)
2024年3月19日
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Flame Engine ↗

2D game engine built on top of Flutter. Maintained by https://github.com/bluefireteam

語言Dart

技術主題

此儲存庫發佈的套件

使用的依賴

依賴清單 5 項

原始 README

以下為英文專案原文快照,最新內容請造訪 GitHub。

展開 / 收合專案 README

Oxygen

A lightweight Entity Component System framework written in Dart.

https://img.shields.io/pub/v/oxygen.svg?style=popout cicd https://img.shields.io/librariesio/release/pub/oxygen?label=dependencies https://img.shields.io/discord/509714518008528896.svg

About Oxygen

Oxygen is a lightweight Entity Component System framework written in Dart, with a focus on performance and ease of use. Oxygen is by design agnostic, and any game engine you want to use can be used with Oxygen.

Goals

Oxygen is heavily inspired by ECSY, and because of that it shares the same design principals. The main goal for Oxygen is to be lightweight, performant and simple to use. With APIs that try and help you make good use of the ECS design pattern, without restricting you in building your logic.

Documentation

See the documentation for more information about how to work with Oxygen.

Contributing

For contributing see our Contributing guidelines. Please read this carefully as it will answer most of your contributing-related questions.

Credits