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GitHub 儲存庫halildurmus/win32_gamepad

win32_gamepad

一個現代的、類型安全的 Dart API,用於存取連接到 Windows 機器的遊戲手把。

win32_gamepad 專案封面
星標
25
分支
2
最近推送(UTC)
2026年2月26日
專案狀態
已封存

原始 README

以下為英文專案原文快照,最新內容請造訪 GitHub。

This package has moved

The package can now be found at https://github.com/halildurmus/win32/tree/main/packages/win32_gamepad.


ci Package: win32_gamepad Publisher: halildurmus.dev Language: Dart License: BSD-3-Clause

A modern, type-safe Dart API for accessing gamepads connected to a Windows machine.

This package builds on top of the package:win32 and provides a high-level abstraction over native gamepad APIs. It eliminates the need to work directly with FFI, raw pointers, or low-level Win32 calls while preserving performance and correctness.

✨ Features

  • Connect up to 4 gamepads — supports all four XInput controller slots
  • Poll buttons, triggers & thumbsticks — full access to every input via a clean GamepadState object
  • Rumble motor control — independently set left and right vibration motor speeds
  • Battery information — query battery level and type for wireless controllers

🚀 Getting Started

Add the package to your pubspec.yaml:

dependencies:
  win32_gamepad: ^1.0.10

Then import it:

import 'package:win32_gamepad/win32_gamepad.dart';

⚡ Quick Example

Create a Gamepad instance by passing the controller index (0–3):

final gamepad = Gamepad(0); // primary controller

Windows supports up to four gamepads simultaneously. Poll the gamepad by calling updateState() in your game loop, then inspect the state object for buttons, triggers, and thumbstick values. Rumble motors can be activated with the vibrate method.

import 'dart:io';

import 'package:win32_gamepad/win32_gamepad.dart';

void main() {
  // Check which controllers are connected.
  for (var idx = 0; idx < 4; idx++) {
    final gamepad = Gamepad(idx);
    final connectionStatus = gamepad.isConnected ? 'connected' : 'disconnected';
    print('Gamepad $idx is $connectionStatus.');
  }

  final gamepad = Gamepad(0);
  if (!gamepad.isConnected) {
    print('No gamepad connected on slot 0.');
    return;
  }

  // Read battery information.
  final GamepadBatteryInfo(:batteryLevel, :batteryType) =
      gamepad.gamepadBatteryInfo;
  print('Battery type is ${batteryType.name}.');
  print('Battery level is ${batteryLevel.name}.');

  // Test vibration motors.
  print('Vibrating left motor (half intensity).');
  gamepad.vibrate(leftMotorSpeed: 32767);
  sleep(const .new(milliseconds: 1000));

  print('Vibrating right motor (half intensity).');
  gamepad.vibrate(rightMotorSpeed: 32767);
  sleep(const .new(milliseconds: 1000));

  print('Vibrating both motors (full intensity).');
  gamepad.vibrate(leftMotorSpeed: 65535, rightMotorSpeed: 65535);
  sleep(const .new(milliseconds: 1000));

  print('Turning off vibration.');
  gamepad.vibrate();
}

🖥️ Flutter Inspector Demo

A full Flutter example app is available in the example/inspector/ directory. It demonstrates how to build a live gamepad monitor with button highlights, trigger bars, and thumbstick visualisations inside a game loop:

Gamepad Inspector Demo

📝 Documentation

Full API reference is available here:

👉 API Reference.

Additional usage examples are located in the [example] directory.

🐞 Features and Bugs

If you encounter bugs or need additional functionality, please file an issue.

Halil Durmus GitHub avatar
GitHub 作者

Halil Durmus ↗

Software Engineer • Dart Enthusiast💙🎯

語言DartC++CMakeC

分類

使用的依賴

依賴清單 6 項

  • ffi^2.2.0
  • win32^6.0.0
  • checks開發依賴^0.3.1
  • halildurmus_hooks開發依賴^0.1.1
  • halildurmus_lints開發依賴^2.0.0
  • test開發依賴^1.29.0

如何選擇適合專案的儲存庫?

先依使用情境篩選,再比較專案活躍情況,最後到原始儲存庫確認使用要求。

  1. 透過儲存庫名稱、作者或描述搜尋,再依技術分類縮小範圍。
  2. 綜合星標、分支與最近推送比較專案;星標反映社群關注,不保證品質。
  3. 使用前在 GitHub 確認 README、授權條款與 Issues。

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