FLUTTER ECOSYSTEM

hathibelagal-dev/path_morph_for_flutter

這是一個 Flutter 套件,可讓您順暢地將一個路徑變形為另一個路徑。

path_morph_for_flutter 專案封面
Stars
39
Forks
8
最近推送(UTC)
2023年5月20日
專案狀態
未封存
Ashraff Hathibelagal GitHub avatar
GITHUB User

Ashraff Hathibelagal ↗

Embrace the Future, Become a Cyborg 🦾

語言C++CMakeDartHTMLSwiftCKotlinObjective-C

技術主題

此儲存庫發佈的套件

使用的依賴

依賴清單 1 項
  • flutter{"sdk":"flutter"}

原始 README

以下為英文專案原文快照,最新內容請造訪 GitHub。

展開 / 收合專案 README

Path Morph

This is a pure Dart package that lets you smoothly morph one Flutter Path object into another. You can think of this as a path tween animation. The idea is to take two paths, a source path and a destination path, and smoothly move the points of the source path until it looks exactly like the destination path.

https://raw.githubusercontent.com/hathibelagal-dev/path_morph_for_flutter/master/example.gif

Usage

First you need to sample two paths using the PathMorph.samplePaths() method, which returns a SampledPathData object.

SampledPathData data = PathMorph.samplePaths(path1, path2);

Then you call the PathMorph.generateAnimations() method to create an animation for every point in the path. This method needs an AnimationController object and a SampledPathData object as arguments. Additionally, it expects you to pass a function to it, one that takes two arguments itself. In the body of the function, you must call setState() and update the value of the shiftedPoints list, which is present in the SampledPathData object.

AnimationController controller = AnimationController(vsync: this,
                                    duration: Duration(seconds: 1));

PathMorph.generateAnimations(controller, data, (i,z) {
    setState((){
      data.shiftedPoints[i] = z;
    });
});

Lastly, while rendering the morph animation, you can call the PathMorph.generatePath() method and pass the shiftedPoints list to it. This returns a Path object you can draw on your canvas. If you are using a CustomPainter object, you'll want to pass the path as an argument to it.

@override
Widget build(BuildContext context) {
    return CustomPaint(painter: MyPainter(PathMorph.generatePath(data)));
}

Do take a look at the example project to get a better idea.

Important

This package currently allows you to morph two paths only if they both have an equal number of contours. You can think of a contour as a line you can draw without lifting the pen. For example, the path to draw a triangle, a circle, or a square has one contour only. But a path to draw two concentric circles will have two contours.