flare_loading
基於自訂 Flare 動畫的載入元件,讓您能建立美觀的自訂載入元件或對話方塊
基於 Flare 動畫的載入元件,讓你能夠建立美觀的自訂載入元件或對話方塊
^3.0.0{"sdk":"flutter"}{"sdk":"flutter"}以下為英文專案原文快照,最新內容請造訪 GitHub。
Loading widget based on a Flare animation, allow you to create custom loading widgets or dialogs
If you're using Rive instead of Flare please use rive_loading
FlareLoading(
name: 'animation.flr',
startAnimation: 'intro',
loopAnimation: 'circle',
endAnimation: 'end',
);
name: path and name of the flare animation
until: callback that return a future to process your initialization
isLoading: alternative to until if you want to manage loading state with a boolean
loopAnimation: animation name to run in loop
endAnimation: animation name to run once until is complete or isLoading false
startAnimation: animation name to run once as start
height: force the height of the flare animation, by default it take the all place available
width: force the width of the flare animation, by default it take the all place available
alignment: alignment of the flare animation, center by default
onSuccess callback called when the animation is finished and isLoading is false or until is complete
onError callback called until has failed
Basically you have one animation to show and then just need to stay at last frame. In order to do that only specify the startAnimation
Your animation have an intro and a loop state, in order to do that only specify the startAnimation and loopAnimation
Your animation have a finish and a loop state, in order to do that only specify the endAnimation and loopAnimation
Your animation have an intro and a finish that should stay on the last frame, in order to do that only startAnimation and endAnimation
Your animation have an intro, a finish and a loop state, in order to do that specify the startAnimation, endAnimation and loopAnimation