FLUTTER ECOSYSTEM

jaumard/flare_loading

基於 Flare 動畫的載入元件,讓你能夠建立美觀的自訂載入元件或對話方塊

flare_loading 專案封面
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最近推送(UTC)
2021年4月16日
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Jimmy Aumard ↗

Open source enthousiaste !

Thonon-les-Bains, France官方網站 ↗
語言DartObjective-CJava

此儲存庫發佈的套件

使用的依賴

依賴清單 3 項
  • flare_flutter^3.0.0
  • flutter{"sdk":"flutter"}
  • flutter_test開發依賴{"sdk":"flutter"}

原始 README

以下為英文專案原文快照,最新內容請造訪 GitHub。

展開 / 收合專案 README

flare_loading

pub package

Loading widget based on a Flare animation, allow you to create custom loading widgets or dialogs

If you're using Rive instead of Flare please use rive_loading

Usage

FlareLoading(
  name: 'animation.flr', 
  startAnimation: 'intro',
  loopAnimation: 'circle',
  endAnimation: 'end',
);

name: path and name of the flare animation

until: callback that return a future to process your initialization

isLoading: alternative to until if you want to manage loading state with a boolean

loopAnimation: animation name to run in loop

endAnimation: animation name to run once until is complete or isLoading false

startAnimation: animation name to run once as start

height: force the height of the flare animation, by default it take the all place available

width: force the width of the flare animation, by default it take the all place available

alignment: alignment of the flare animation, center by default

onSuccess callback called when the animation is finished and isLoading is false or until is complete

onError callback called until has failed

Available mode

Only one animation

Basically you have one animation to show and then just need to stay at last frame. In order to do that only specify the startAnimation

Start and loop animation

Your animation have an intro and a loop state, in order to do that only specify the startAnimation and loopAnimation

End and loop animation

Your animation have a finish and a loop state, in order to do that only specify the endAnimation and loopAnimation

Start and end animation

Your animation have an intro and a finish that should stay on the last frame, in order to do that only startAnimation and endAnimation

Start, end and loop animation

Your animation have an intro, a finish and a loop state, in order to do that specify the startAnimation, endAnimation and loopAnimation