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GitHub 儲存庫msayed-cs/localize_and_translate

本地化並翻譯

Flutter 漢化簡單步驟

本地化並翻譯 專案封面
星標
50
分支
24
最近推送(UTC)
2025年1月1日
專案狀態
未封存

原始 README

以下為英文專案原文快照,最新內容請造訪 GitHub。

localize_and_translate

Flutter localization in easy steps, eas

License Pub Example

PUB GitHub stars GitHub forks

Getting Started

🔩 Installation

Add to your pubspec.yaml:

dependencies:
  localize_and_translate: <last_version>

Create folder and add translation files like this

assets
└── lang
    ├── {languageCode}.{ext}                  //only language code
    └── {languageCode}-{countryCode}.{ext}    //or full locale code

Example:

assets
└── lang
    ├── en.json
    └── en-US.json 

Declare your assets localization directory in pubspec.yaml:

flutter:
  assets:
    - assets/lang/
⚠️ Note on iOS

For translation to work on iOS you need to add supported locales to ios/Runner/Info.plist as described here.

Example:

<key>CFBundleLocalizations</key>
<array>
  <string>en</string>
  <string>nb</string>
</array>
⚙️ Configuration

Add LocalizedApp widget like in example

import 'package:flutter/material.dart';
import 'package:localize_and_translate/localize_and_translate.dart';

void main() async {
  WidgetsFlutterBinding.ensureInitialized();
    await LocalizeAndTranslate.init(
        assetLoader: const AssetLoaderRootBundleJson('assets/lang/'), // <-- change the path of the translation files
        supportedLanguageCodes: <String>['ar', 'en'], // <-- or supportedLocales: [Locale('ar', 'EG'), Locale('en', 'US')],
    );
  
    runApp(
        LocalizedApp(
            child: MaterialApp(
              // style 1
              builder: LocalizeAndTranslate.directionBuilder,
              // style 2
              builder: (BuildContext context, Widget? child) {
                child = LocalizeAndTranslate.directionBuilder(context, child);
        
                return child;
              },
              home: const MyHomePage(),
              locale: context.locale,
              localizationsDelegates: context.delegates,
              supportedLocales: context.supportedLocales,
            ),
        ),
    );
}

Full example

📜 Localize And Translate init properties
Properties Required Description
supportedLanguageCodes or next List of supported languages to be converted to locales.
supportedLocales or prev List of supported locales.
assetLoader true Class loader for localization values. You can create your own class.
assetLoadersExtra true Class loader for localization values. You can create your own class.
defaultType false Path to your folder with localization files.
mapper false Mapper for localization values. You can create your own class.
hivePath false Path to hive box.
hiveBackendPreference false Hive backend preference.

Usage

Init

Call LocalizeAndTranslate.init(params) in your main before runApp.

void main() async{
  // ...
  // Needs to be called so that we can await for LocalizeAndTranslate.init();
  WidgetsFlutterBinding.ensureInitialized();

  await LocalizeAndTranslate.init(
    assetLoader: const AssetLoaderRootBundleJson('assets/lang/'), // <-- change the path of the translation files
    supportedLocales: <Locale>[Locale('ar', 'EG'), Locale('en', 'US')], // <-- or  supportedLanguageCodes: <String>['ar', 'en'],
    defaultType: LocalizationDefaultType.asDefined, // <-- change the default type
  );
  // ...
  runApp(
    // ...
  );
  // ...
}

or over network

void main() async{
  // ...
  // Needs to be called so that we can await for LocalizeAndTranslate.init();
  WidgetsFlutterBinding.ensureInitialized();

  await LocalizeAndTranslate.init(
    assetLoader: const AssetLoaderNetwork({
      'ar': 'https://raw.githubusercontent.com/msayed-net/localize_and_translate/main/example/assets/lang/ar.json',
      'en': 'https://raw.githubusercontent.com/msayed-net/localize_and_translate/main/example/assets/lang/en.json',
    }),
    supportedLocales: <Locale>[Locale('ar', 'EG'), Locale('en', 'US')],
    defaultType: LocalizationDefaultType.asDefined,
  );
  // ...
  runApp(
    // ...
  );
  // ...
}
context extensions

LocalizeAndTranslate uses extension methods [BuildContext] for access to some values.

Example:

// set locale
context.setLocale(Locale('en', 'US'));

// set language code
context.setLanguageCode('en');

// get locale
context.locale; // en_US

// get language code
context.languageCode; // en
Translate tr()

Main function for translate your language keys

print('title'.tr(defaultValue: 'Awesome App')); //String
Translations

as json values pair

{
  "title": "Awesome App",
  "hello": "Hello",
  "world": "World!",
}
API Reference
Properties Extension Type Description
countryCode context Property Gets the country code of the current locale.
delegates context Property Gets the list of localization delegates used for translation.
init no Method Initializes the plugin with the desired configuration values.
locale context Property Gets the current locale being used for localization.
resetLocale context Method Resets the current locale to its default value.
setLanguageCode context Method Sets the language code for localization.
setLocale context Method Sets the current locale to one of the supported locales.
supportedLocales context Property Gets the list of supported locales for the app.
getKeys context Method Retrieves the list of keys for the current localization file.
tr string Method Retrieves the translated string for a given localization key.

Reset everything to default values passed through init().

Example:

RaisedButton(
  onPressed: (){
    context.resetLocale();
  },
  child: Text(LocaleKeys.reset_locale).tr(),
)
Mohamed Sayed GitHub avatar
GitHub 作者

Mohamed Sayed ↗

AI Lead | MSc Data Science | Platform Engineer 🚀

appenzaEgypt官方網站 ↗
語言DartCMakeRubyC++SwiftCHTMLShellKotlinObjective-C

分類

使用的依賴

依賴清單 7 項

  • flutter{"sdk":"flutter"}
  • flutter_localizations{"sdk":"flutter"}
  • hive^2.2.3
  • hive_flutter^1.1.0
  • dio^5.7.0
  • flutter_test開發依賴{"sdk":"flutter"}
  • flutter_lints開發依賴^2.0.1

如何選擇適合專案的儲存庫?

先依使用情境篩選,再比較專案活躍情況,最後到原始儲存庫確認使用要求。

  1. 透過儲存庫名稱、作者或描述搜尋,再依技術分類縮小範圍。
  2. 綜合星標、分支與最近推送比較專案;星標反映社群關注,不保證品質。
  3. 使用前在 GitHub 確認 README、授權條款與 Issues。

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