搜尋套件、儲存庫與 APP 分類

GitHub 儲存庫wuweijian1997/FlutterCountdownTimer

FlutterCountdownTimer

一個 Flutter 倒計時器。[10 天 5:30:46] ⬇⬇⬇⬇ | flutter倒計時

FlutterCountdownTimer 專案封面
星標
95
分支
49
最近推送(UTC)
2022年4月9日
專案狀態
未封存

原始 README

以下為英文專案原文快照,最新內容請造訪 GitHub。

CountdownTimer

A simple flutter countdown timer widget.Count down through the end timestamp,Trigger an event after the countdown ends.

Installing

Add this to your package's pubspec.yaml file:

dependencies:
  flutter_countdown_timer: ^4.1.0

Install it

$ flutter pub get

CountdownTimer

name description
endWidget The widget displayed at the end of the countdown
widgetBuilder Widget Function(BuildContext context, CurrentRemainingTime time)
controller CountdownTimer start and dispose controller
endTime Countdown end time stamp
onEnd Countdown end event
textStyle Text color

CountdownTimerController

name description
endTime Countdown end time stamp
onEnd Countdown end event

Example

Simple to use
int endTime = DateTime.now().millisecondsSinceEpoch + 1000 * 30;

...
CountdownTimer(
  endTime: endTime,
),
Execute event at end.
int endTime = DateTime.now().millisecondsSinceEpoch + 1000 * 30;

void onEnd() {
  print('onEnd');
}

...
CountdownTimer(
  endTime: endTime,
  onEnd: onEnd,
),
Use the controller to end the countdown early.
  CountdownTimerController controller;
  int endTime = DateTime.now().millisecondsSinceEpoch + 1000 * 30;

  @override
  void initState() {
    super.initState();
    controller = CountdownTimerController(endTime: endTime, onEnd: onEnd);
  }

  void onEnd() {
    print('onEnd');
  }

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      body: Center(
          CountdownTimer(
              controller: controller,
              onEnd: onEnd,
              endTime: endTime,
          ),
      ),
      floatingActionButton: FloatingActionButton(
        child: Icon(Icons.stop),
        onPressed: () {
          onEnd();
          controller.disposeTimer();
        },
      ),
    );
  }

  @override
  void dispose() {
    controller.dispose();
    super.dispose();
  }
Custom style.
  int endTime = DateTime.now().millisecondsSinceEpoch + 1000 * 30;

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      body: Center(
          CountdownTimer(
            endTime: endTime,
            widgetBuilder: (_, CurrentRemainingTime time) {
              if (time == null) {
                return Text('Game over');
              }
              return Text(
                  'days: [ ${time.days} ], hours: [ ${time.hours} ], min: [ ${time.min} ], sec: [ ${time.sec} ]');
            },
          ),
      ),
    );
  }
Using millisecond animation
class _CountdownTimerPageState extends State<CountdownTimerPage>
    with SingleTickerProviderStateMixin {
  late CountdownTimerController controller;
  int endTime = DateTime.now().millisecondsSinceEpoch +
      Duration(seconds: 30).inMilliseconds;

  @override
  void initState() {
    super.initState();
    controller =
        CountdownTimerController(endTime: endTime, onEnd: onEnd, vsync: this);
  }

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      body: Column(
        mainAxisAlignment: MainAxisAlignment.spaceEvenly,
        children: <Widget>[
          CountdownTimer(
            controller: controller,
            widgetBuilder: (BuildContext context, CurrentRemainingTime? time) {
              if (time == null) {
                return Text('Game over');
              }
              List<Widget> list = [];
              if (time.sec != null) {
                list.add(Row(
                  children: <Widget>[
                    Icon(Icons.sentiment_very_satisfied),
                    Text(time.sec.toString()),
                  ],
                ));
              }
              if (time.milliseconds != null) {
                list.add(Row(
                  children: <Widget>[
                    Icon(Icons.sentiment_very_satisfied),
                    AnimatedBuilder(
                      animation: time.milliseconds!,
                      builder: (context, child) {
                        return Text("${(time.milliseconds!.value * 1000).toInt()}");
                      },
                    )
                  ],
                ));
              }
              return Row(
                mainAxisAlignment: MainAxisAlignment.center,
                children: list,
              );
            },
          ),
        ],
      ),
    );
  }

}
In ListView.builder
class ListViewPage extends StatefulWidget {
  static final String rName = "ListView";

  @override
  _ListViewPageState createState() => _ListViewPageState();
}

class _ListViewPageState extends State<ListViewPage> {
  int endTime = DateTime.now().millisecondsSinceEpoch + 1000 * 60 * 60;

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      body: ListView.builder(
        itemCount: 200,
        itemBuilder: (context, index) {
          if (index == 0) {
            return _CountdownDemo(endTime);
          } else {
            return Container(
              height: 200,
              color: Colors.blue,
              margin: EdgeInsets.all(10),
            );
          }
        },
      ),
    );
  }
}

class _CountdownDemo extends StatefulWidget {
  final int endTime;

  _CountdownDemo(this.endTime);

  @override
  __CountdownDemoState createState() => __CountdownDemoState();
}

class __CountdownDemoState extends State<_CountdownDemo> {
  CountdownTimerController countdownTimerController;

  @override
  Widget build(BuildContext context) {
    return CountdownTimer(
      controller: countdownTimerController,
    );
  }

  @override
  void initState() {
    super.initState();
    countdownTimerController =
        CountdownTimerController(endTime: widget.endTime);
  }
}

Countdown

CountdownController countdownController = CountdownController(duration: Duration(minutes: 1));


Scaffold(
      body: Center(
        child: Countdown(countdownController: countdownController),
      ),
      floatingActionButton: FloatingActionButton(
        child: Icon(countdownController.isRunning ? Icons.stop : Icons.play_arrow),
        onPressed: () {
          if(!countdownController.isRunning) {
          ///start
            countdownController.start();
          } else {
          ///pause
            countdownController.stop();
          }
          setState(() {
            ///change icon
          });
        },
      ),
    )

countdown.gif

000.gif

./example_2.png /example_0.png

example_1.png 000.gif

逻辑 GitHub avatar
GitHub 作者

逻辑 ↗

江月待何人

語言DartSwiftKotlinObjective-C

此儲存庫發佈的套件

使用的依賴

依賴清單 2 項

  • flutter{"sdk":"flutter"}
  • flutter_test開發依賴{"sdk":"flutter"}

如何選擇適合專案的儲存庫?

先依使用情境篩選,再比較專案活躍情況,最後到原始儲存庫確認使用要求。

  1. 透過儲存庫名稱、作者或描述搜尋,再依技術分類縮小範圍。
  2. 綜合星標、分支與最近推送比較專案;星標反映社群關注,不保證品質。
  3. 使用前在 GitHub 確認 README、授權條款與 Issues。

來源與維護

“A repository is the most basic element of GitHub.”

GitHub Docs — About repositories ↗