Pakete, Repositories und App-Kategorien suchen

GitHub-RepositorySimonWang9610/simple_dropdown

simple_dropdown

Ein Flutter-UI-Element zum Erstellen eines Dropdown-Menüs und dessen programmgesteuerten Steuerung.

Projektcover von simple_dropdown
Sterne
1
Forks
0
Letzter Push (UTC)
03.03.2024
Projektstatus
Aktiv

Original-README

Englischer Projektschnappschuss. Aktuelle Inhalte auf GitHub.

A Flutter package that provides a simple way to create a customized Dropdown widget.

Features

  • only selectable dropdown
  • searchable and selectable dropdown
  1. Support Dropdown customization

    • Exactly align the dropdown menu with the dropdown button via DropdownMenuPosition
    • Customize the dropdown menu using SimpleDropdown.custom
  2. Control the Dropdown programmatically via DropdownController

    • Selected items would be managed by the controller, and share the state across widgets/pages
  3. Searchable Dropdown. See example

    • Enable search feature for the dropdown menu.
  4. Loading items synchronously/asynchronously via DropdownController.

Getting started

import 'package:dropdown_overlay/dropdown_overlay.dart';

Usage

SimpleDropdown
  /// The widget that will be used to trigger the dropdown.
  /// It can be a button, a text field, or any other widget.
  ///
  /// if [enabled] is true, the widget will be interactive automatically to open and dismiss the dropdown menu
  /// when tapping inside/outside of the dropdown button/trigger;
  ///
  /// otherwise, you need to call [DropdownController.open] and [DropdownController.dismiss] manually.
  final WidgetBuilder builder;

  /// The controller that will be used to manage the dropdown menu and items.
  ///
  /// See also:
  ///   * [DropdownController.single]
  ///   * [DropdownController.multi]
  final DropdownController<T> controller;

  /// Delegate that will be used to build the dropdown menu.
  ///
  /// See also:
  ///   * [ListViewMenuBuilderDelegate]
  ///   * [CustomMenuBuilderDelegate]
  final DropdownMenuBuilderDelegate<T> delegate;

  /// The decoration that will be used to decorate the dropdown menu.
  /// It only takes effect when the menu is displaying.
  ///
  /// See also:
  ///   * [OverlayedDropdownMenu], the dropdown menu widget used to display the items.
  final BoxDecoration? menuDecoration;

  /// The constraints that will be used to constrain the dropdown menu.
  /// It only takes effect when the menu is displaying.
  /// It will work with [crossAxisConstrained] to constrain the dropdown menu if applicable.
  final BoxConstraints? menuConstraints;

  /// The position that will be used to position the dropdown menu.
  ///
  /// See also
  ///   * [DropdownMenuPosition]
  final DropdownMenuPosition menuPosition;

  /// Whether the dropdown menu should be constrained by the cross axis of the dropdown trigger.
  /// It will work with [menuConstraints] to constrain the dropdown menu if applicable.
  /// It only takes effect when the menu is displaying.
  ///
  /// Typically, it is specific if the dropdown menu should have the same width as the dropdown trigger.
  final bool crossAxisConstrained;

  /// Whether the dropdown menu should be dismissed when the user taps outside of both it and the dropdown button.
  final bool dismissible;

  /// if true, the dropdown will be interactive automatically;
  /// otherwise, you need to call [DropdownController.open] and [DropdownController.dismiss] manually.
  final bool enabled;

  /// Whether the dropdown button/trigger built from [builder] should listen to the controller.
  /// As a result, the button [builder] will be rebuilt when [DropdownController] changes, like selected items
  final bool enableListen;
SimpleDropdown.list
  SimpleDropdown.list({
    super.key,
    required this.builder,
    required this.controller,
    this.menuConstraints,
    this.menuDecoration,
    this.enableListen = true,
    this.menuPosition = const DropdownMenuPosition(),
    this.crossAxisConstrained = true,
    this.dismissible = true,
    this.enabled = true,

    /// The builder that will be used to build the items in the dropdown menu.
    required MenuItemBuilder<T> itemBuilder,

    /// The builder that will be used to build the separator in the dropdown menu.
    /// it would use [LiveView.separated] internally to build the dropdown menu if provided.
    IndexedWidgetBuilder? separatorBuilder,

    /// The builder that will be used to build the loading indicator in the dropdown menu.
    /// Default to a [CircularProgressIndicator] if not provided.
    WidgetBuilder? loadingBuilder,

    /// The builder that will be used to build the empty list indicator in the dropdown menu.
    /// Default to Text("No items") if not provided.
    WidgetBuilder? emptyListBuilder,
  }) : delegate = ListViewMenuBuilderDelegate<T>(
          itemBuilder: itemBuilder,
          position: menuPosition,
          separatorBuilder: separatorBuilder,
          loadingBuilder: loadingBuilder,
          emptyListBuilder: emptyListBuilder,
        );
SimpleDropdown.custom
  SimpleDropdown.custom({
    super.key,
    required this.builder,
    required this.controller,

    /// The builder that will be used to build the dropdown menu.
    required DropdownMenuBuilder<T> menuBuilder,
    this.menuConstraints,
    this.menuDecoration,
    this.enableListen = true,
    this.menuPosition = const DropdownMenuPosition(),
    this.crossAxisConstrained = true,
    this.dismissible = true,
    this.enabled = true,
  }) : delegate = CustomMenuBuilderDelegate<T>(menuBuilder);
DropdownController
  • Single Selection
  /// A single selection dropdown controller.
  ///
  /// [unselectable] indicates whether the selected item can be unselected,
  /// if true, either tapping the same selected item or [select] null item will unselect it;
  /// otherwise, it will be ignored.
  ///
  /// Only one item can be selected at a time.
  factory DropdownController.single({
    // Default is false.
    bool? unselectable,

    /// The initial items that will be shown in the dropdown menu,
    /// but you can only set one of them as selected.
    List<DropdownItem<T>>? items,
  }) = SingleSelectionDropdownController;
  • Multiple Selection
  /// A multiple selection dropdown controller.
  ///
  /// [unselectable] indicates whether the selected item can be unselected,
  /// if true, tapping the same selected item will unselect it;
  /// otherwise, it will be ignored.
  factory DropdownController.multi({
    // Default is false.
    bool? unselectable,

    /// The initial items that will be shown in the dropdown menu,
    /// you can set multiple of them as selected.
    List<DropdownItem<T>>? items,
  }) = MultiSelectionDropdownController;
Methods
  • void open({VoidCallback? onOpened}): open the dropdown menu

  • void dismiss({VoidCallback? onDismissed}): dismiss the dropdown menu

  • void rebuildMenu() : refresh the dropdown menu if it is opened

  • void dispose(): dispose the controller

  • void select(T? value, {bool dismiss = true, bool refresh = true}): mark the item's as selected

    • dismiss: whether to dismiss the dropdown menu no matter if the value is selected or not
    • refresh: whether to refresh the dropdown menu after the value is selected
  • DropdownItem<T>? getLastSelected(): get the last selected item

    • for single selection, it always returns the current selected item
    • for multiple selection, it returns the last selected item
  • List<DropdownItem<T>> getAllSelectedItems(): get all selected items

    • for single selection, it always returns the current selected item
    • for multiple selection, it returns all selected items
  • Future<void> load(DropdownItemLoader<T> loader, {bool replace = false, bool Function(Object)? onException}): load items from the loader

    • replace: whether to replace the current items with the loaded items. If not, the loaded items will be appended to the current items.
    • onException: a callback to handle the exception thrown by the loader
  • void search<K extends Object>(K query, {required DropdownItemMatcher<K, T> matcher}): search the items by the query

    • matcher: a function to match the query with each item.
  • void setItems(List<DropdownItem<T>> items, {bool replace = false, bool rebuild = true}): set the items to the controller

    • replace: whether to replace the current items with the new items.
      • If not, the new items will be appended to the current items.
      • If yes, the controller would clear internal state and reinitialize itself with the new items.
    • rebuild: whether to rebuild the dropdown menu after the items are set.
  • void setAsHistoryItems(Object key, List<DropdownItem<T>> items,{bool rebuild = false}): set the items as an history entry and place it on the top of the history entries, like search history

    • key: the key to identify the history items
    • rebuild: whether to rebuild the dropdown menu after the items are set.
  • void restore({bool onlyOnce = false}): restore the initial and loaded items.

    • onlyOnce: if true, only pop the top history entry; otherwise, it will clear all history entries to show the initial and loaded items.

TODO

  • support dropdown menu animation
Simon Wang GitHub avatar
GitHub-Autor

Simon Wang ↗

Learning by sharing. Dart/Flutter/Golang/Node.js Full stack developer.

SprachenDartC++CMakeHTMLSwiftCKotlinObjective-C

Von diesem Repository veröffentlichte Pakete

Verwendete Abhängigkeiten

Abhängigkeiten 3 Einträge

  • flutter{"sdk":"flutter"}
  • flutter_testEntwicklung{"sdk":"flutter"}
  • flutter_lintsEntwicklung^2.0.0

Wie wähle ich ein passendes Repository?

Nach Anwendungsfall filtern, Aktivität vergleichen und vor der Nutzung das Originalprojekt prüfen.

  1. Nach Name, Autor oder Beschreibung suchen und nach Thema eingrenzen.
  2. Sterne, Forks und letzte Pushes vergleichen. Sterne zeigen Interesse, garantieren aber keine Qualität.
  3. Vor der Nutzung README, Lizenz und Issues auf GitHub prüfen.

Quellen und Pflege

“A repository is the most basic element of GitHub.”

GitHub Docs — About repositories ↗