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Paketdetailsv0.1.0

dropdown_overlay

Eine Dropdown-Komponente mit vollständiger UI-Anpassung und programmatischer Steuerung: Öffnen/Schließen/Auswählen/Suchen/Laden

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Paket installieren

flutter pub add dropdown_overlay

Paketübersicht

Aus öffentlichen Paketdaten erstellte Orientierung.

DropdownOverlay ist ein hochgradig anpassbarer Flutter-Dropdown-Component, der eine vollständige UI-Anpassung und programmatische Steuerung für Öffnen, Schließen, Auswählen, Suchen und Ladezustände unterstützt. Für Flexibilität entwickelt, ermöglicht es Entwicklern, das Erscheinungsbild und Verhalten von Dropdowns an jedes Designsystem anzupassen. Das Paket funktioniert auf allen wichtigen Plattformen wie Android, iOS, Web, macOS, Windows und Linux und ist daher ideal für plattformübergreifende Anwendungen, die konsistente, interaktive Dropdown-Erfahrungen mit minimalem Boilerplate erfordern.

Anwendungsfälle

  • Benutzerdefinierte Dropdown-Menüs in Formularen
  • Durchsuchbare Dropdowns mit dynamischen Daten
  • Programmatisch gesteuerte Dropdown-Interaktionen
  • Komplexe UI-Layouts, die eine Überlagerungspositionierung erfordern
  • Plattformübergreifende Dropdown-Komponenten

Hauptmerkmale

  • Vollständig anpassbare Benutzeroberfläche
  • Programmatische Steuerung von Öffnen/Schließen/Auswählen
  • Eingebaute Suchfunktion
  • Unterstützung für dynamischen Ladezustand
  • Plattformübergreifende Kompatibilität

Geeignet für

  • Entwickler, die flexible Dropdowns benötigen
  • Apps mit komplexen Formularinteraktionen
  • Designsysteme, die benutzerdefinierte Dropdown-Styling erfordern
  • Multiplattform-Flutter-Projekte
  • UI-intensive Anwendungen mit interaktiven Dropdowns

Hinweise

  • Erfordert manuelle Behandlung der Zustandsverwaltung
  • Kann zusätzliche Stilisierung für Randfälle benötigen
  • Nicht geeignet für einfache statische Dropdowns
  • Leistungseinbußen bei großen Datensätzen
  • Eingeschränkte integrierte Barrierefreiheitsfunktionen

Original-README

Originaler README-Schnappschuss aus dem verknüpften Quell-Repository. Aktuelle Inhalte finden Sie im Repository.

A Flutter package that provides a simple way to create a customized Dropdown widget.

Features

  • only selectable dropdown
  • searchable and selectable dropdown
  1. Support Dropdown customization

    • Exactly align the dropdown menu with the dropdown button via DropdownMenuPosition
    • Customize the dropdown menu using SimpleDropdown.custom
  2. Control the Dropdown programmatically via DropdownController

    • Selected items would be managed by the controller, and share the state across widgets/pages
  3. Searchable Dropdown. See example

    • Enable search feature for the dropdown menu.
  4. Loading items synchronously/asynchronously via DropdownController.

Getting started

import 'package:dropdown_overlay/dropdown_overlay.dart';

Usage

SimpleDropdown
  /// The widget that will be used to trigger the dropdown.
  /// It can be a button, a text field, or any other widget.
  ///
  /// if [enabled] is true, the widget will be interactive automatically to open and dismiss the dropdown menu
  /// when tapping inside/outside of the dropdown button/trigger;
  ///
  /// otherwise, you need to call [DropdownController.open] and [DropdownController.dismiss] manually.
  final WidgetBuilder builder;

  /// The controller that will be used to manage the dropdown menu and items.
  ///
  /// See also:
  ///   * [DropdownController.single]
  ///   * [DropdownController.multi]
  final DropdownController<T> controller;

  /// Delegate that will be used to build the dropdown menu.
  ///
  /// See also:
  ///   * [ListViewMenuBuilderDelegate]
  ///   * [CustomMenuBuilderDelegate]
  final DropdownMenuBuilderDelegate<T> delegate;

  /// The decoration that will be used to decorate the dropdown menu.
  /// It only takes effect when the menu is displaying.
  ///
  /// See also:
  ///   * [OverlayedDropdownMenu], the dropdown menu widget used to display the items.
  final BoxDecoration? menuDecoration;

  /// The constraints that will be used to constrain the dropdown menu.
  /// It only takes effect when the menu is displaying.
  /// It will work with [crossAxisConstrained] to constrain the dropdown menu if applicable.
  final BoxConstraints? menuConstraints;

  /// The position that will be used to position the dropdown menu.
  ///
  /// See also
  ///   * [DropdownMenuPosition]
  final DropdownMenuPosition menuPosition;

  /// Whether the dropdown menu should be constrained by the cross axis of the dropdown trigger.
  /// It will work with [menuConstraints] to constrain the dropdown menu if applicable.
  /// It only takes effect when the menu is displaying.
  ///
  /// Typically, it is specific if the dropdown menu should have the same width as the dropdown trigger.
  final bool crossAxisConstrained;

  /// Whether the dropdown menu should be dismissed when the user taps outside of both it and the dropdown button.
  final bool dismissible;

  /// if true, the dropdown will be interactive automatically;
  /// otherwise, you need to call [DropdownController.open] and [DropdownController.dismiss] manually.
  final bool enabled;

  /// Whether the dropdown button/trigger built from [builder] should listen to the controller.
  /// As a result, the button [builder] will be rebuilt when [DropdownController] changes, like selected items
  final bool enableListen;
SimpleDropdown.list
  SimpleDropdown.list({
    super.key,
    required this.builder,
    required this.controller,
    this.menuConstraints,
    this.menuDecoration,
    this.enableListen = true,
    this.menuPosition = const DropdownMenuPosition(),
    this.crossAxisConstrained = true,
    this.dismissible = true,
    this.enabled = true,

    /// The builder that will be used to build the items in the dropdown menu.
    required MenuItemBuilder<T> itemBuilder,

    /// The builder that will be used to build the separator in the dropdown menu.
    /// it would use [LiveView.separated] internally to build the dropdown menu if provided.
    IndexedWidgetBuilder? separatorBuilder,

    /// The builder that will be used to build the loading indicator in the dropdown menu.
    /// Default to a [CircularProgressIndicator] if not provided.
    WidgetBuilder? loadingBuilder,

    /// The builder that will be used to build the empty list indicator in the dropdown menu.
    /// Default to Text("No items") if not provided.
    WidgetBuilder? emptyListBuilder,
  }) : delegate = ListViewMenuBuilderDelegate<T>(
          itemBuilder: itemBuilder,
          position: menuPosition,
          separatorBuilder: separatorBuilder,
          loadingBuilder: loadingBuilder,
          emptyListBuilder: emptyListBuilder,
        );
SimpleDropdown.custom
  SimpleDropdown.custom({
    super.key,
    required this.builder,
    required this.controller,

    /// The builder that will be used to build the dropdown menu.
    required DropdownMenuBuilder<T> menuBuilder,
    this.menuConstraints,
    this.menuDecoration,
    this.enableListen = true,
    this.menuPosition = const DropdownMenuPosition(),
    this.crossAxisConstrained = true,
    this.dismissible = true,
    this.enabled = true,
  }) : delegate = CustomMenuBuilderDelegate<T>(menuBuilder);
DropdownController
  • Single Selection
  /// A single selection dropdown controller.
  ///
  /// [unselectable] indicates whether the selected item can be unselected,
  /// if true, either tapping the same selected item or [select] null item will unselect it;
  /// otherwise, it will be ignored.
  ///
  /// Only one item can be selected at a time.
  factory DropdownController.single({
    // Default is false.
    bool? unselectable,

    /// The initial items that will be shown in the dropdown menu,
    /// but you can only set one of them as selected.
    List<DropdownItem<T>>? items,
  }) = SingleSelectionDropdownController;
  • Multiple Selection
  /// A multiple selection dropdown controller.
  ///
  /// [unselectable] indicates whether the selected item can be unselected,
  /// if true, tapping the same selected item will unselect it;
  /// otherwise, it will be ignored.
  factory DropdownController.multi({
    // Default is false.
    bool? unselectable,

    /// The initial items that will be shown in the dropdown menu,
    /// you can set multiple of them as selected.
    List<DropdownItem<T>>? items,
  }) = MultiSelectionDropdownController;
Methods
  • void open({VoidCallback? onOpened}): open the dropdown menu

  • void dismiss({VoidCallback? onDismissed}): dismiss the dropdown menu

  • void rebuildMenu() : refresh the dropdown menu if it is opened

  • void dispose(): dispose the controller

  • void select(T? value, {bool dismiss = true, bool refresh = true}): mark the item's as selected

    • dismiss: whether to dismiss the dropdown menu no matter if the value is selected or not
    • refresh: whether to refresh the dropdown menu after the value is selected
  • DropdownItem<T>? getLastSelected(): get the last selected item

    • for single selection, it always returns the current selected item
    • for multiple selection, it returns the last selected item
  • List<DropdownItem<T>> getAllSelectedItems(): get all selected items

    • for single selection, it always returns the current selected item
    • for multiple selection, it returns all selected items
  • Future<void> load(DropdownItemLoader<T> loader, {bool replace = false, bool Function(Object)? onException}): load items from the loader

    • replace: whether to replace the current items with the loaded items. If not, the loaded items will be appended to the current items.
    • onException: a callback to handle the exception thrown by the loader
  • void search<K extends Object>(K query, {required DropdownItemMatcher<K, T> matcher}): search the items by the query

    • matcher: a function to match the query with each item.
  • void setItems(List<DropdownItem<T>> items, {bool replace = false, bool rebuild = true}): set the items to the controller

    • replace: whether to replace the current items with the new items.
      • If not, the new items will be appended to the current items.
      • If yes, the controller would clear internal state and reinitialize itself with the new items.
    • rebuild: whether to rebuild the dropdown menu after the items are set.
  • void setAsHistoryItems(Object key, List<DropdownItem<T>> items,{bool rebuild = false}): set the items as an history entry and place it on the top of the history entries, like search history

    • key: the key to identify the history items
    • rebuild: whether to rebuild the dropdown menu after the items are set.
  • void restore({bool onlyOnce = false}): restore the initial and loaded items.

    • onlyOnce: if true, only pop the top history entry; otherwise, it will clear all history entries to show the initial and loaded items.

TODO

  • support dropdown menu animation

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