fsm2
FMS2 bietet eine Dart-Implementierung der zentralen Gestaltungsaspekte von UML-Zustandsdiagrammen.
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- Forks
- 6
- Letzter Push (UTC)
- 16.08.2026
- Projektstatus
- Aktiv
Original-README
Englischer Projektschnappschuss. Aktuelle Inhalte auf GitHub.
FSM2 provides an implementation of the core design aspects of the UML2 state diagrams.
FMS2 supports:
- Nested States
- Concurrent Regions
- Guard Conditions
- sideEffects
- onEnter/onExit
- streams
- static analysis tools
- visualisation tools.
Overview
FSM2 uses a builder to delcare each state machine.
Your application may declare as many statemachines as necessary.
Example
import 'package:fsm2/fsm2.dart';
void main() {
final machine = StateMachine.create((g) => g
..initialState(Solid())
..state<Solid>((b) => b
..on<OnMelted, Liquid>(sideEffect: (e) async => print("I'm melting"))
..state<Liquid>((b) {})
));
The above examples creates a Finite State Machine (machine) which declares its initial state as being Solid and then declares a single
transition which occurs when the event OnMelted event is triggered causing a transition to a new state Liquid.
To trigger an event:
machine.applyEvent(OnMelted());
Documentation
Full documentation is available on gitbooks at:
https://fsm2.onepub.dev/
Example 2
A simple example showing the life cycle of H2O.
import 'package:fsm2/fsm2.dart';
void main() {
final machine = StateMachine.create((g) => g
..initialState(Solid())
..state<Solid>((b) => b
..on<OnMelted, Liquid>(sideEffect: (e) => print('Melted'),
)))
..state<Liquid>((b) => b
..onEnter((s, e) => print('Entering ${s.runtimeType} State'))
..onExit((s, e) => print('Exiting ${s.runtimeType} State'))
..on<OnFroze, Solid>(sideEffect: (e) => print('Frozen')))
..on<OnVaporized, Gas>(sideEffect: (e) => print('Vaporized'))))
..state<Gas>((b) => b
..on<OnCondensed, Liquid>(sideEffect: (e) => print('Condensed'))))
..onTransition((t) => print(
'Received Event ${t.event.runtimeType} in State ${t.fromState.runtimeType} transitioning to State ${t.toState.runtimeType}')));
await machine.complete;
/// machine.isInState<Hard>()
print(machine.isInSt<Solid>); // TRUE
machine.transition(OnMelted());
print(machine.isInState<Liquid>); // TRUE
machine.transition(OnFroze());
print(machine.isInState<Solid>); // TRUE
}
Credits:
FMS2 is derived from the FSM library which in turn was inspired by Tinder StateMachine library.
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