搜索插件、代码仓与 APP 分类

GitHub 代码仓CariusLars/ar_flutter_plugin

ar_flutter_plugin

用于AR(增强现实)的Flutter插件 - 支持iOS上的ARKit和Android设备上的ARCore

ar_flutter_plugin 项目封面
星标
353
复刻
344
最近推送(UTC)
2024年8月3日
项目状态
未归档

原始 README

以下为英文项目原文快照,最新内容请访问 GitHub。

ar_flutter_plugin

pub package

Flutter Plugin for (collaborative) Augmented Reality - Supports ARKit for iOS and ARCore for Android devices.

Many thanks to Oleksandr Leuschenko for the arkit_flutter_plugin and to Gian Marco Di Francesco for the arcore_flutter_plugin which both served as a great basis and starting point for this project.

Getting Started

Installing

Add the Flutter package to your project by running:

flutter pub add ar_flutter_plugin

Or manually add this to your pubspec.yaml file (and run flutter pub get):

ar_flutter_plugin package extension

dependencies:
  ar_flutter_plugin: ^0.7.3
Importing

Add this to your code:

import 'package:ar_flutter_plugin/ar_flutter_plugin.dart';

If you have problems with permissions on iOS (e.g. with the camera view not showing up even though camera access is allowed), add this to the podfile of your app's ios directory:

  post_install do |installer|
    installer.pods_project.targets.each do |target|
      flutter_additional_ios_build_settings(target)
      target.build_configurations.each do |config|
        # Additional configuration options could already be set here

        # BEGINNING OF WHAT YOU SHOULD ADD
        config.build_settings['GCC_PREPROCESSOR_DEFINITIONS'] ||= [
          '$(inherited)',

          ## dart: PermissionGroup.camera
          'PERMISSION_CAMERA=1',

          ## dart: PermissionGroup.photos
          'PERMISSION_PHOTOS=1',

          ## dart: [PermissionGroup.location, PermissionGroup.locationAlways, PermissionGroup.locationWhenInUse]
          'PERMISSION_LOCATION=1',

          ## dart: PermissionGroup.sensors
          'PERMISSION_SENSORS=1',

          ## dart: PermissionGroup.bluetooth
          'PERMISSION_BLUETOOTH=1',

          # add additional permission groups if required
        ]
        # END OF WHAT YOU SHOULD ADD
      end
    end
  end
Example Applications

To try out the plugin, it is best to have a look at one of the following examples implemented in the Example app:

Example Name Description Link to Code
Debug Options Simple AR scene with toggles to visualize the world origin, feature points and tracked planes Debug Options Code
Local & Online Objects AR scene with buttons to place GLTF objects from the flutter asset folders, GLB objects from the internet, or a GLB object from the app's Documents directory at a given position, rotation and scale. Additional buttons allow to modify scale, position and orientation with regard to the world origin after objects have been placed. Local & Online Objects Code
Objects & Anchors on Planes AR Scene in which tapping on a plane creates an anchor with a 3D model attached to it Objects & Anchors on Planes Code
Object Transformation Gestures Same as Objects & Anchors on Planes example, but objects can be panned and rotated using gestures after being placed Objects & Anchors on Planes Code
Screenshots Same as Objects & Anchors on Planes Example, but the snapshot function is used to take screenshots of the AR Scene Screenshots Code
Cloud Anchors AR Scene in which objects can be placed, uploaded and downloaded, thus creating an interactive AR experience that can be shared between multiple devices. Currently, the example allows to upload the last placed object along with its anchor and download all anchors within a radius of 100m along with all the attached objects (independent of which device originally placed the objects). As sharing the objects is done by using the Google Cloud Anchor Service and Firebase, this requires some additional setup, please read Getting Started with cloud anchors Cloud Anchors Code
External Object Management Similar to the Cloud Anchors example, but contains UI to choose between different models. Rather than being hard-coded, an external database (Firestore) is used to manage the available models. As sharing the objects is done by using the Google Cloud Anchor Service and Firebase, this requires some additional setup, please read Getting Started with cloud anchors. Also make sure that in your Firestore database, the collection "models" contains some entries with the fields "name", "image", and "uri", where "uri" points to the raw file of a model in GLB format External Model Management Code

Contributing

Contributions to this plugin are very welcome. To contribute code and discuss ideas, create a pull request, open an issue, or start a discussion.

Plugin Architecture

This is a rough sketch of the architecture the plugin implements:

ar_plugin_architecture

Lars Carius GitHub avatar
GitHub 作者

Lars Carius ↗

语言DartKotlinSwiftRubyObjective-C

此仓库发布的插件

使用的依赖

依赖清单 6 项

如何选择适合项目的代码仓?

先按使用场景筛选,再比较项目活跃情况,最后到原始仓库核对使用要求。

  1. 通过仓库名、作者或描述搜索,再按技术分类缩小范围。
  2. 结合星标、复刻与最近推送比较项目;星标反映社区关注,不代表质量保证。
  3. 使用前在 GitHub 核对 README、许可证与 Issues。

来源与维护

“A repository is the most basic element of GitHub.”

GitHub Docs — About repositories ↗