FLUTTER ECOSYSTEM

davidanaya/flutter-spinning-wheel

一个非常可定制的 Flutter 旋转轮盘小部件。

flutter-旋转轮 项目封面
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最近推送(UTC)
2021年12月27日
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David ↗

Barcelona
语言DartObjective-CJavaShell

技术话题

此仓库发布的插件

使用的依赖

依赖清单 3 项
  • flutter{"sdk":"flutter"}
  • meta^1.1.6
  • flutter_test开发依赖{"sdk":"flutter"}

原始 README

以下为英文项目原文快照,最新内容请访问 GitHub。

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flutter_spinning_wheel

Build Status License: MIT Pub

A customizable widget to use as a spinning wheel in Flutter.

Getting Started

Installation

Add


flutter_spinning_wheel : ^lastest_version

to your pubspec.yaml, and run

flutter packages get

in your project's root directory.

Basic Usage

Create a new project with command

flutter create myapp

Edit lib/main.dart like this:

import 'package:flutter/material.dart';

import 'package:flutter_circular_slider/flutter_circular_slider.dart';

void main() => runApp(MyApp());

class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      theme: ThemeData(
        primarySwatch: Colors.blue,
      ),
      home: MyHomePage(),
    );
  }
}

class MyHomePage extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return Scaffold(
        backgroundColor: Colors.blueGrey,
        body: Center(
          child: Container(child:
            SpinningWheel(
              Image.asset('assets/images/wheel-6-300.png'),
              width: 310,
              height: 310,
              dividers: 6,
              onEnd: _dividerController.add,
            ),
          ),
        ));
  }
}

You can replace the image with one of your preference.

Basic Game
Basic Wheel Game Wheel
Constructor
Parameter Default Description
image The image to be used as wheel.
dividers The number of divisions in the image. It's important that all divisions are equal.
height Height of the container that will display the wheel.
width Width of the container that will display the wheel.
initialSpinAngle 0.0 Initial rotation angle for the wheel, so the wheel could look initialy rotated.
spinResistance 0.5 From >0.0 to 1.0 will be used to calculate the speed and deceleration of the wheel.
canInteractWhileSpinning true If set to false, once the animation starts the user won't be able to stop it.
secondaryImage Secondary image that will be rendered on top of the wheel and won't be affected by the animation.
secondaryImageHeight Height for the secondary image.
secondaryImageWidth Width for the secondary image.
secondaryImageTop Used to fine tune the position of the secondary image. Otherwise it will be centered.
secondaryImageLeft Used to fine tune the position of the secondary image. Otherwise it will be centered.
onUpdate void onUpdate(int value) Callback function executed when the selected divider changes during the animation.
onEnd void onEnd(int value) Callback function executed when the animation stops.
shouldStartOrStop Stream to interact with the wheel, with double being pixelsPerSecond in axis y (default 8000)
Use Cases
Game
import 'dart:async';
import 'dart:math';

import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
import 'package:flutter_spinning_wheel/flutter_spinning_wheel.dart';

void main() {
  SystemChrome.setEnabledSystemUIOverlays([]);
  runApp(MyApp());
}

class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      theme: ThemeData(
        primarySwatch: Colors.blue,
      ),
      home: MyHomePage(),
    );
  }
}

class MyHomePage extends StatelessWidget {
  final StreamController _dividerController = StreamController<int>();

  dispose() {
    _dividerController.close();
  }

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(backgroundColor: Color(0xffDDC3FF), elevation: 0.0),
      backgroundColor: Color(0xffDDC3FF),
      body: Center(
        child: Column(
          mainAxisAlignment: MainAxisAlignment.center,
          children: [
            SpinningWheel(
              Image.asset('assets/images/roulette-8-300.png'),
              width: 310,
              height: 310,
              initialSpinAngle: _generateRandomAngle(),
              spinResistance: 0.6,
              canInteractWhileSpinning: false,
              dividers: 8,
              onUpdate: _dividerController.add,
              onEnd: _dividerController.add,
              secondaryImage:
                  Image.asset('assets/images/roulette-center-300.png'),
              secondaryImageHeight: 110,
              secondaryImageWidth: 110,
            ),
            SizedBox(height: 30),
            StreamBuilder(
              stream: _dividerController.stream,
              builder: (context, snapshot) =>
                  snapshot.hasData ? RouletteScore(snapshot.data) : Container(),
            )
          ],
        ),
      ),
    );
  }

  double _generateRandomAngle() => Random().nextDouble() * pi * 2;
}

class RouletteScore extends StatelessWidget {
  final int selected;

  final Map<int, String> labels = {
    1: '1000\$',
    2: '400\$',
    3: '800\$',
    4: '7000\$',
    5: '5000\$',
    6: '300\$',
    7: '2000\$',
    8: '100\$',
  };

  RouletteScore(this.selected);

  @override
  Widget build(BuildContext context) {
    return Text('${labels[selected]}',
        style: TextStyle(fontStyle: FontStyle.italic, fontSize: 24.0));
  }
}

Game Wheel