v0.2.2webview_cef
Flutter 桌面 Webview,基于 CEF(Chromium 嵌入式框架)。
用于 Flutter 桌面应用的 WebView,使用 CEF(Chromium 嵌入式框架)[正在进行中]
{"sdk":"flutter"}{"sdk":"flutter"}^5.0.0以下为英文项目原文快照,最新内容请访问 GitHub。
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A Flutter desktop WebView backed by CEF (Chromium Embedded Framework). It renders a full Chromium browser off-screen and presents it inside a Flutter Texture, so the web content composes natively with the rest of your Flutter UI on Windows, macOS, and Linux.
Built on CEF 149 (Chromium 149).
IDXGIOutput::WaitForVBlank on Windows, CVDisplayLink on macOS), so the webview tracks your monitor's real refresh rate (e.g. 120/144 Hz) instead of being capped at 60 fps. Static content stays idle.| Platform | Minimum version | Architectures |
|---|---|---|
| Windows | Windows 10 | x64 |
| macOS | macOS 12.0 | arm64, x86_64, or universal (arm64 + x86_64) |
| Linux | — | x64, arm64 |
| eLinux | — | x64, arm64 |
0.5.0 is a large upgrade (Flutter 3.44 + CEF 149) with breaking changes on every platform. If you are coming from an older release, do the following:
WebviewCefPlatform, MethodChannelWebviewCef, and getPlatformVersion() were removed (along with the plugin_platform_interface dependency). They were never the intended API and have no replacement (getPlatformVersion returned a demo value). Import only package:webview_cef/webview_cef.dart and use WebviewManager / WebViewController.initCEFProcesses changed signature. Update windows/runner/main.cpp: it now takes the HINSTANCE and returns a sub-process exit code that must be returned immediately, as the first statement in wWinMain (see the Windows install snippet below). The minimum OS is now Windows 10.platform :osx, '12.0' in macos/Podfile and the Runner target's macOS Deployment Target in Xcode (CEF 149's framework is built for 12.0). To enable multi-process rendering, add the one-line post_install hook to macos/Podfile (see the macOS install section). Builds target the host architecture by default (arm64 or x86_64); set WEBVIEW_CEF_MACOS_ARCH=universal before pod install for a universal (arm64 + x86_64) app.Add the dependency:
flutter pub add webview_cef
Edit windows/runner/main.cpp. Because of Chromium's multi-process architecture and to route input/IME and method-channel calls onto the Flutter engine thread, two hooks are required:
#include "webview_cef/webview_cef_plugin_c_api.h"
int APIENTRY wWinMain(_In_ HINSTANCE instance, _In_opt_ HINSTANCE prev,
_In_ wchar_t *command_line, _In_ int show_command) {
// Start the CEF sub-processes. MUST be the first thing in wWinMain.
int exit_code = initCEFProcesses(instance);
if (exit_code >= 0) {
return exit_code;
}
// ... existing runner setup ...
In the message loop, forward messages to CEF (enables keyboard input and lets CEF post to the Flutter engine thread):
::MSG msg;
while (::GetMessage(&msg, nullptr, 0, 0)) {
::TranslateMessage(&msg);
::DispatchMessage(&msg);
handleWndProcForCEF(msg.hwnd, msg.message, msg.wParam, msg.lParam);
}
IME is wired up automatically by the plugin — no extra runner code needed.
On the first build, the official CEF Standard Distribution (~330 MB, from https://cef-builds.spotifycdn.com) is downloaded into third/cef and libcef_dll_wrapper is compiled from source, so the first build takes noticeably longer.
Requires macOS 12.0 or newer — CEF 149 ships a framework with a 12.0 deployment target, so your app's macOS deployment target must be ≥ 12.0 (set it in
macos/Podfile(platform :osx, '12.0') and the Runner target). Older targets fail to link cleanly.
Add the dependency:
flutter pub add webview_cef
Enable multi-process (recommended) by adding the helper hook to your macos/Podfile's existing post_install:
post_install do |installer|
installer.pods_project.targets.each do |target|
flutter_additional_macos_build_settings(target)
end
# webview_cef: embed the CEF helper sub-process apps (multi-process).
require File.expand_path(
'Flutter/ephemeral/.symlinks/plugins/webview_cef/macos/embed_cef_helpers.rb', __dir__)
WebviewCEF.install_helper_phase(installer)
end
Then pod install (run automatically by flutter run). This installs an "Embed CEF Helpers" build phase that clones the prebuilt helper into the five CEF sub-process .app bundles inside your app — no manual Xcode target needed. Without this hook the plugin still works but falls back to single-process (an unsupported Chromium mode: no crash isolation, V8 proxy resolver disabled, etc.).
macOS uses CocoaPods, which does not run the CMake download path. Instead the podspec's prepare_command runs macos/scripts/download_cef.sh on pod install, which mirrors the Windows/Linux flow: it downloads the official CEF Standard Distribution for the selected architecture (from https://cef-builds.spotifycdn.com, version pinned by CEF_VERSION in third/download.cmake), compiles libcef_dll_wrapper from source, lays the framework out as a versioned macOS bundle, and installs everything into the (git-ignored) macos/third/cef. The first pod install therefore takes noticeably longer; subsequent runs are a no-op once the pinned version is present.
Requirements: cmake (and ninja, otherwise make is used) must be on PATH to build the wrapper — brew install cmake ninja.
The wrapper is built
Debugby default to matchflutter run/flutter build macos --debug. For a release build setCEF_WRAPPER_BUILD_TYPE=Releasebeforepod install(debug and release builds need a wrapper compiled in the matching configuration —#if DCHECK_IS_ON()changes its ABI).
WEBVIEW_CEF_MACOS_ARCH selects which slices are prepared. It is read by both the download script and the podspec, so the CEF binaries and the EXCLUDED_ARCHS of your app always agree.
| Value | Result |
|---|---|
host (default) |
the build machine's architecture |
arm64 |
Apple Silicon only |
x86_64 |
Intel only |
universal |
both, merged with lipo |
WEBVIEW_CEF_MACOS_ARCH=universal pod install
cd .. && flutter build macos --release
A universal build downloads both CEF distributions and compiles the wrapper twice, so it takes about twice as long and needs roughly 8 GB of free scratch space. The framework binary, the ANGLE/SwiftShader dylibs beside it, libcef_dll_wrapper.a, and the helper executable are merged with lipo, then each is checked for the expected slices. Chromium's V8 startup snapshot is architecture specific (v8_context_snapshot.<arch>.bin), so both are copied into the framework's Resources and the right one is picked at runtime; the "Embed CEF Helpers" build phase fails the build if the helper does not cover every architecture the app is being built for. The selected value is recorded in macos/third/cef/version.txt, so changing it re-prepares macos/third/cef on the next pod install.
flutter pub add webview_cef
CEF is downloaded automatically on the first build (x64 and arm64 supported). Make sure the usual Flutter Linux desktop toolchain is installed (clang, cmake, ninja-build, libgtk-3-dev, pkg-config).
import 'package:flutter/material.dart';
import 'package:webview_cef/webview_cef.dart';
class MyWebView extends StatefulWidget {
const MyWebView({super.key});
@override
State<MyWebView> createState() => _MyWebViewState();
}
class _MyWebViewState extends State<MyWebView> {
late final WebViewController _controller;
@override
void initState() {
super.initState();
_controller = WebviewManager().createWebView(
loading: const Center(child: CircularProgressIndicator()),
);
_init();
}
Future<void> _init() async {
await WebviewManager().initialize(); // call once for the whole app
_controller.setWebviewListener(WebviewEventsListener(
onUrlChanged: (url) => debugPrint('url => $url'),
onLoadEnd: (controller, url) => debugPrint('loaded => $url'),
));
await _controller.initialize('https://flutter.dev');
}
@override
void dispose() {
_controller.dispose();
WebviewManager().quit(); // only when tearing down the whole app
super.dispose();
}
@override
Widget build(BuildContext context) {
return ValueListenableBuilder<bool>(
valueListenable: _controller,
builder: (_, ready, __) =>
ready ? _controller.webviewWidget : _controller.loadingWidget,
);
}
}
A full-featured example (navigation bar, cookies, JS bridge, DevTools) lives in example/.
await WebviewManager().initialize(userAgent: 'my-app/1.0'); // once per app
final controller = WebviewManager().createWebView(loading: const Text('…'));
await controller.initialize('https://example.com');
// …
controller.dispose();
WebviewManager().quit(); // on app shutdown
controller.loadUrl('https://example.com');
controller.reload();
controller.goBack();
controller.goForward();
controller.openDevTools();
controller.setWebviewListener(WebviewEventsListener(
onTitleChanged: (title) {},
onUrlChanged: (url) {},
onLoadStart: (controller, url) {},
onLoadEnd: (controller, url) {},
onConsoleMessage: (level, message, source, line) {},
));
// Dart -> JS
controller.executeJavaScript("document.title = 'set from Dart'");
final result = await controller.evaluateJavascript("1 + 1"); // "2"
// JS -> Dart
controller.setJavaScriptChannels({
JavascriptChannel(
name: 'Print',
onMessageReceived: (msg) {
debugPrint(msg.message);
controller.sendJavaScriptChannelCallBack(
false, "{'code':'200'}", msg.callbackId, msg.frameId);
},
),
});
await WebviewManager().setCookie('example.com', 'key', 'value');
await WebviewManager().deleteCookie('example.com', 'key');
final all = await WebviewManager().visitAllCookies();
final some = await WebviewManager().visitUrlCookies('example.com', false);
final scripts = InjectUserScripts()
..add(UserScript("console.log('at document start')", ScriptInjectTime.LOAD_START))
..add(UserScript("console.log('at document end')", ScriptInjectTime.LOAD_END));
final controller = WebviewManager().createWebView(injectUserScripts: scripts);
For eLinux, this plugin supports Wayland and DRM-GBM backends using a decoupled architecture that avoids GTK/X11 dependencies.
Ensure the target eLinux system has the following libraries installed:
libnss3libnspr4libfontconfig1libasound2--no-sandbox) to avoid SUID permission issues common on embedded filesystems.flutter-elinux SDK to build your application.elinux/ port which implements an efficient pixel buffer rendering pipeline.cd example/
flutter-elinux pub get
flutter-elinux build elinux --release
./build/elinux/x64/release/bundle/webview_cef_example -b .
These CMake options can be set on the plugin target (defaults shown):
| Option | Default | Effect |
|---|---|---|
WEBVIEW_CEF_GPU_TEXTURE |
ON |
Zero-copy GPU rendering (CEF OnAcceleratedPaint → Flutter GPU surface texture). Set OFF to fall back to the software pixel-buffer path. |
WEBVIEW_CEF_USE_DEBUG_CEF |
OFF |
Link/bundle the CEF Debug binaries even in Debug builds. By default Debug builds use the Release CEF binaries, because CEF's Debug DCHECKs crash off-screen rendering during IME. Turn ON only to step into CEF itself. |
The CEF/Chromium version is pinned in one place — CEF_VERSION in third/download.cmake. Bump it to update CEF on all three platforms: Windows and Linux download it automatically, and macOS reads the same CEF_VERSION (via macos/scripts/download_cef.sh, run by the podspec's prepare_command) and re-downloads on the next pod install — no manual placement needed.
demo
| Windows | macOS | Linux |
|---|---|---|
| https://user-images.githubusercontent.com/7610615/190431027-6824fac1-015d-4091-b034-dd58f79adbcb.png | https://user-images.githubusercontent.com/7610615/190911381-db88cf33-70a2-4abc-9916-e563e54eb3f9.png | https://github.com/hlwhl/webview_cef/assets/49640121/50a4c2f6-1f24-4d10-9913-ad274d76cf3f |
| https://user-images.githubusercontent.com/7610615/190431037-62ba0ea7-f7d1-4fca-8ce1-596a0a508f93.png | https://user-images.githubusercontent.com/7610615/190911410-bd01e912-5482-4f9e-9dae-858874e5aaed.png | https://github.com/hlwhl/webview_cef/assets/49640121/10a693d5-4ee0-4389-a1e8-1b0355f7c0a6 |
Pull requests are welcome. Every PR runs build + flutter analyze CI on Windows, macOS, and Linux.
Inspired by flutter_webview_windows.