FLUTTER ECOSYSTEM

jaumard/flare_loading

基于 Flare 动画的加载控件,可让你创建精美的自定义加载控件或对话框

flare_loading 项目封面
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最近推送(UTC)
2021年4月16日
项目状态
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Jimmy Aumard GitHub avatar
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Jimmy Aumard ↗

Open source enthousiaste !

Thonon-les-Bains, France官方网站 ↗
语言DartObjective-CJava

此仓库发布的插件

使用的依赖

依赖清单 3 项
  • flare_flutter^3.0.0
  • flutter{"sdk":"flutter"}
  • flutter_test开发依赖{"sdk":"flutter"}

原始 README

以下为英文项目原文快照,最新内容请访问 GitHub。

展开 / 收起项目 README

flare_loading

pub package

Loading widget based on a Flare animation, allow you to create custom loading widgets or dialogs

If you're using Rive instead of Flare please use rive_loading

Usage

FlareLoading(
  name: 'animation.flr', 
  startAnimation: 'intro',
  loopAnimation: 'circle',
  endAnimation: 'end',
);

name: path and name of the flare animation

until: callback that return a future to process your initialization

isLoading: alternative to until if you want to manage loading state with a boolean

loopAnimation: animation name to run in loop

endAnimation: animation name to run once until is complete or isLoading false

startAnimation: animation name to run once as start

height: force the height of the flare animation, by default it take the all place available

width: force the width of the flare animation, by default it take the all place available

alignment: alignment of the flare animation, center by default

onSuccess callback called when the animation is finished and isLoading is false or until is complete

onError callback called until has failed

Available mode

Only one animation

Basically you have one animation to show and then just need to stay at last frame. In order to do that only specify the startAnimation

Start and loop animation

Your animation have an intro and a loop state, in order to do that only specify the startAnimation and loopAnimation

End and loop animation

Your animation have a finish and a loop state, in order to do that only specify the endAnimation and loopAnimation

Start and end animation

Your animation have an intro and a finish that should stay on the last frame, in order to do that only startAnimation and endAnimation

Start, end and loop animation

Your animation have an intro, a finish and a loop state, in order to do that specify the startAnimation, endAnimation and loopAnimation