FLUTTER ECOSYSTEM

stevenosse/flutter_emoji_feedback

一个完全可自定义的组件,用于接收用户的反馈。可用于获取用户情绪或评估体验(以及更多!)

flutter_emoji_feedback 项目封面
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最近推送(UTC)
2025年3月5日
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Steve ↗

Octopus dev working on @pocketsync and other stuff

Nantes, France
语言DartC++CMakeSwiftCHTMLNixKotlinObjective-C

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原始 README

以下为英文项目原文快照,最新内容请访问 GitHub。

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flutter_emoji_feedback

pub package GitHub CI

A fully customizable widget to receive feedback from your users. Useful to get the user's mood, evaluate their experience, and more!

https://github.com/stevenosse/flutter_emoji_feedback/blob/main/demo.gif?raw=true

📺 What's new?

You can now use animated lottie files (json files only) for emoji presets, or the provided notoAnimatedEmojis preset. (see #3)

🚀 Getting started

Install from pub
flutter pub add flutter_emoji_feedback

📔 Usage

Import flutter_emoji_feedback:

import 'package:flutter_emoji_feedback/flutter_emoji_feedback.dart';
EmojiFeedback(
  initialRating: 4, // Set to null (default) for no initial rating
  animDuration: const Duration(milliseconds: 300), // Duration of the animation
  curve: Curves.bounceIn, // Curve of the animation
  inactiveElementScale: .5, // Scale of the inactive element
  onChanged: (value) {
    // Callback when the user change the value of the emoji
  },
  onChangeWaitForAnimation: true, // Wait for the animation of the emoji to complete before calling `#onChanged`
  // Other parameters
);
Parameters
Parameter name Description Type
onChangeWaitForAnimation If true, the emoji's animation will finish before calling #onChange bool
initialRating Sets the initial rating, if null, there will be no initial rating int?
tapScale The scale for when the user holds down the emoji, set to inactiveElementScale for none double
animDuration Duration of the animation Duration
curve Curve of the animation Curve
inactiveElementScale Scale of the inactive element double
onChanged Function called when an item is selected. Values goes from 1 to preset.length ValueChanged<int?>?
emojiPreset List of emojis. Available presets: classicEmojiPreset, flatEmojiPreset, threeDEmojiPreset, notoAnimatedEmojis, notoEmojis. You can create your own presets, see Defining Presets. EmojiPreset
presetBuilder Custom emoji widget builder EmojiBuilder?
showLabel Whether the label should be displayed or not bool
labelTextStyle Style of the emoji label TextStyle?
customLabels Define your custom labels. Useful if you wish to use the predefined emojis with custom labels List<String>?
inactiveElementBlendColor Custom blend color for inactive elements Color?
spaceBetweenItems Space between items double
elementSize Size of emoji elements double?
labelPadding Label padding EdgeInsetsGeometry
enableFeedback Enable haptic feedback bool
minRating Minimum rating int
maxRating Maximum rating int
onChangeWaitForAnimation If true, the onChange callback will be called after the animation is completed bool
🎨 Defining presets

You can easily create presets using the StaticEmojiPreset and AnimatedEmojiPreset, which hold the emojis.

// Defining a static emoji preset using SVG files
// Replace the `image` with your SVG file path
const myStaticEmojiPreset = StaticEmojiPreset([
  StaticEmoji(
    image: 'assets/images/emoji1.svg',
    value: 1,
  ),
  StaticEmoji(
    image: 'assets/images/emoji2.svg',
    value: 2,
  ),
  StaticEmoji(
    image: 'assets/images/emoji3.svg',
    value: 3,
  ),
  StaticEmoji(
    image: 'assets/images/emoji4.svg',
    value: 4,
  ),
  StaticEmoji(
    image: 'assets/images/emoji5.svg',
    value: 5,
  ),
]);

// Defining an animated emoji preset using Lottie files
// Replace the `animation` with the path to your Lottie file
const myAnimatedEmojiPreset = AnimatedEmojiPreset([
  AnimatedEmoji(
    animation: 'assets/animations/emoji1.json',
    value: 1
  ),
  AnimatedEmoji(
    animation: 'assets/animations/emoji2.json',
    value: 2
  ),
  AnimatedEmoji(
    animation: 'assets/animations/emoji3.json',
    value: 3
  ),
  AnimatedEmoji(
    animation: 'assets/animations/emoji4.json',
    value: 4
  ),
  AnimatedEmoji(
    animation: 'assets/animations/emoji5.json',
    value: 5,
  ),
]);

📝 License

This project is licensed under the MIT License - see the LICENSE file for details

📄 Changelog

See CHANGELOG.md for details.

📄 Contributing

Contributions are what make the open source community such an amazing place to learn, inspire, and create. Any contributions you make are greatly appreciated.

  1. Fork the Project
  2. Create your Feature Branch (git checkout -b feature/AmazingFeature)
  3. Commit your Changes (git commit -m 'Add some AmazingFeature')
  4. Push to the Branch (git push origin feature/AmazingFeature)
  5. Open a Pull Request

📄 Contributors

📄 Acknowledgments

Attribution

This project uses Animated Noto Emoji, which is licensed under the Creative Commons Attribution 4.0 International License (CC BY 4.0).

© Google LLC. Licensed under CC BY 4.0.

https://github.com/stevenosse/flutter_emoji_feedback/blob/main/assets/noto_awesome.svg?raw=true https://github.com/stevenosse/flutter_emoji_feedback/blob/main/assets/noto_good.svg?raw=true https://github.com/stevenosse/flutter_emoji_feedback/blob/main/assets/noto_neutral.svg?raw=true https://github.com/stevenosse/flutter_emoji_feedback/blob/main/assets/noto_bad.svg?raw=true https://github.com/stevenosse/flutter_emoji_feedback/blob/main/assets/noto_terrible.svg?raw=true

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