v0.3.30unity_ads_plugin
Flutter एप्लिकेशन के लिए Unity Ads प्लगइन। यह प्लगइन Unity बैनर विज्ञापन और Unity वीडियो विज्ञापन प्रदर्शित करने में सक्षम है।
Flutter एप्लिकेशन के लिए Unity Ads प्लगइन। यह प्लगइन Unity बैनर विज्ञापन और Unity वीडियो विज्ञापन प्रदर्शित करने में सक्षम है।
{"sdk":"flutter"}{"sdk":"flutter"}^5.0.0यह अंग्रेज़ी मूल स्नैपशॉट है। नवीनतम सामग्री GitHub पर देखें।
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A Flutter plugin for integrating Unity Ads into your mobile applications. Easily display Unity Banner Ads and Unity Video Ads (Rewarded & Interstitial) with simple Dart APIs.
Add the plugin to your pubspec.yaml:
dependencies:
unity_ads_plugin: ^<latest_version>
Then run:
flutter pub get
Here is a minimal example of using the plugin:
import 'package:unity_ads_plugin/unity_ads_plugin.dart';
void main() {
UnityAds.init(
gameId: 'YOUR_GAME_ID',
testMode: true,
onComplete: () => print('Unity Ads Initialized'),
onFailed: (error, message) => print('Unity Ads Initialization Failed: $error $message'),
);
}
For more detailed usage, see the Getting Started section.
UnityAds.init(
gameId: 'PROJECT_GAME_ID',
onComplete: () => print('Initialization Complete'),
onFailed: (error, message) => print('Initialization Failed: $error $message'),
);
Set your Game ID.
For testing purposes, set testMode to true.
UnityAds.isInitialized() can be used to check if the SDK has initialized successfully.
Android only: To change ad behavior in Firebase Test Lab, use the firebaseTestLabMode parameter. Possible values:
| Mode | Description |
|---|---|
| disableAds | Ads are not displayed in Firebase Test Lab (default) |
| showAdsInTestMode | Ads are displayed in test mode. |
| showAds | Real ads are displayed if testMode is false. |
Rewarded Video Ad Interstitial Video Ad
Load a video ad before showing it.
UnityAds.load(
placementId: 'PLACEMENT_ID',
onComplete: (placementId) => print('Load Complete $placementId'),
onFailed: (placementId, error, message) => print('Load Failed $placementId: $error $message'),
);
Show a loaded ad.
UnityAds.showVideoAd(
placementId: 'PLACEMENT_ID',
onStart: (placementId) => print('Video Ad $placementId started'),
onClick: (placementId) => print('Video Ad $placementId click'),
onSkipped: (placementId) => print('Video Ad $placementId skipped'),
onComplete: (placementId) => print('Video Ad $placementId completed'),
onFailed: (placementId, error, message) => print('Video Ad $placementId failed: $error $message'),
);
UnityAds.showVideoAd has a serverId parameter. To use server-to-server callbacks, set this parameter. Read more at docs.unity.com.
Banner Ad
Place the UnityBannerAd widget in your app.
UnityBannerAd(
placementId: 'PLACEMENT_ID',
onLoad: (placementId) => print('Banner loaded: $placementId'),
onClick: (placementId) => print('Banner clicked: $placementId'),
onShown: (placementId) => print('Banner shown: $placementId'),
onFailed: (placementId, error, message) => print('Banner Ad $placementId failed: $error $message'),
)
Read more about privacy consent in the Unity Ads documentation.
Use the following code to pass the appropriate consent flags to the Unity Ads SDK:
UnityAds.setPrivacyConsent(<Privacy Consent type>, true)
Symptom. While a fullscreen ad is playing, Recent Apps shows two cards for your app — your app and the ad. Users can swipe the ad away before it completes, so the impression is lost.
Fix. Remove one line from your app's android/app/src/main/AndroidManifest.xml:
<activity
android:name=".MainActivity"
android:taskAffinity="" <!-- remove this line -->
...>
Flutter's template adds that blank affinity; Unity's ad screen keeps the default one. Android puts screens with different affinities in different tasks — hence the second card. Removing it puts the ad back in your app's task.
Trade-off. The attribute guards against task hijacking
(flutter#144018), which Android patches at the
OS level from API 30. On
minSdk 30+ removing it costs nothing; below that, users on Android 7–10 lose partial
protection — raising minSdk to 30 fixes both concerns at once.
Adding excludeFromRecents to Unity's ad activity does not work as an alternative.
See issue #70.
If you find this package helpful and would like to support its continued development, please consider making a donation. Your contributions are greatly appreciated and motivate the further enhancement of this and other plugins.
Your support helps maintain and improve this package, ensuring it remains up-to-date and useful for the community.
Thank you for your generosity!