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वेब और एंड्रॉइड और आईओएस पर फ्लटर 2D आरपीजी गेम उदाहरण।

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भाषाएँDartJavaHTMLRubyPythonSwiftObjective-C

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README खोलें / बंद करें

الفتح: طريق الانتقام (Al-Fateh: Path of Vengeance)

An Arabic MMORPG game built with Flutter, Dart, and Flame engine.

Overview

الفتح: طريق الانتقام (Al-Fateh: Path of Vengeance) is a fully-featured MMORPG game with Arabic language support, designed to run on mobile devices and web browsers. The game features a rich fantasy world inspired by Arabic and Islamic history, with deep character progression, guild systems, PvP and PvE combat, and much more.

Features

  • Character Classes: Warrior, Mage, Archer, and Assassin with unique skills and abilities
  • Rich Game World: Cities, forests, deserts, mountains, dungeons with day/night cycle and weather effects
  • Deep Progression: Level up, acquire skills, enhance equipment, and customize your character
  • Social Systems: Guilds, parties, chat, trading, and marriage systems
  • Combat: Real-time combat with skills, combos, and strategic gameplay
  • Quests: Main storyline and side quests with rewards and progression
  • Economy: Trading, crafting, and marketplace systems
  • PvP: Duels, arena battles, and guild wars
  • Full Arabic Support: Right-to-left text, Arabic UI, and localized content

Technical Architecture

The game is built using:

  • Flutter & Dart: For cross-platform UI and game logic
  • Flame Engine: For 2D game rendering and physics
  • Clean Architecture: Separation of concerns with domain, data, and presentation layers
  • BLoC Pattern: For state management
  • WebSockets: For real-time multiplayer communication
  • REST APIs: For non-real-time game operations
  • Firebase: For authentication and cloud services

Project Structure

lib/
├── config/                 # Configuration files
├── core/                   # Core utilities and helpers
│   ├── error/              # Error handling
│   ├── network/            # Network utilities
│   └── utils/              # Utility functions
├── data/                   # Data layer
│   ├── datasources/        # Remote and local data sources
│   ├── models/             # Data models
│   └── repositories/       # Repository implementations
├── domain/                 # Domain layer
│   ├── entities/           # Business entities
│   ├── repositories/       # Repository interfaces
│   └── usecases/           # Use cases
├── game/                   # Game engine and components
│   ├── components/         # Game components
│   │   ├── environment/    # Environment components
│   │   ├── monster/        # Monster components
│   │   ├── npc/            # NPC components
│   │   ├── player/         # Player components
│   │   ├── ui/             # UI components
│   │   └── effects/        # Visual effects
│   ├── systems/            # Game systems
│   └── worlds/             # Game worlds
├── presentation/           # Presentation layer
│   ├── blocs/              # BLoC state management
│   ├── pages/              # App pages
│   └── widgets/            # Reusable widgets
└── main.dart               # App entry point

Getting Started

Prerequisites
  • Flutter SDK (latest stable version)
  • Dart SDK (latest stable version)
  • Android Studio / VS Code with Flutter plugins
Installation
  1. Clone the repository:

    git clone https://github.com/yourusername/arabic-mmorpg.git
    
  2. Install dependencies:

    cd arabic-mmorpg
    flutter pub get
    
  3. Run the app:

    flutter run
    

Development

Building Assets

The game requires various assets (images, audio, etc.) that should be placed in the assets/ directory. The structure is as follows:

assets/
├── images/                 # Game images
│   ├── characters/         # Character sprites
│   ├── monsters/           # Monster sprites
│   ├── maps/               # Map backgrounds
│   ├── items/              # Item icons
│   └── ui/                 # UI elements
├── audio/                  # Audio files
│   ├── music/              # Background music
│   └── sfx/                # Sound effects
├── fonts/                  # Custom fonts
└── maps/                   # Map data files
Server Setup

The game requires a backend server for multiplayer functionality. The server code is available in a separate repository.

Contributing

Contributions are welcome! Please feel free to submit a Pull Request.

License

This project is licensed under the MIT License - see the LICENSE file for details.

Acknowledgements