FLUTTER ECOSYSTEM

bluefireteam/cached_value

比較的高コストな操作から得られる値をキャッシュする簡単な方法。

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31
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2
最終プッシュ(UTC)
2024/07/15
プロジェクト状態
公開中
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Blue Fire ↗

Team working on open source packages and plugins for Flutter, including Flame, Audioplayers, Photo View, and more.

言語Dart

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使用している依存関係

依存関係一覧 4 件

元の README

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cached_value

Pub

A simple way to cache values that result from rather expensive operations.

It is useful to cache values that:

  • Are computed from other values in a consistent way;
  • Can be changed given known and unknown conditions;
  • Should not be computed on every access (like a getter);

A cached_value is better used over imperative APIs, such as Flutter's render objects. See Motivation for more.

Installation

Add to pubspec.yaml:

dart pub add cached_value

Usage

A cache can start as a simple manually controlled cache and then be enhanced with automatic functionalities such as dependencies and time-to-live (TTL).

1.Creating a simple cached that is invaldiated manually
  int factorial(int n) {
    if (n < 0) throw ('Negative numbers are not allowed.');
    return n <= 1 ? 1 : n * factorial(n - 1);
  }

  int originalValue = 1;
  final factorialCache = CachedValue(() => factorial(originalValue));
  print(factorialCache.value); // 1

  originalValue = 6;

  print(factorialCache.value); // 1
  print(factorialCache.isValid) // true, invalid only when invalidate is called
  
  // mark as invalid
  factorialCache.invalidate();
  print(factorialCache.isValid); // false

  print(factorialCache.value); // 720
  print(factorialCache.isValid); // true

Accessing value when the cache is invalid refreshes the cache. It can be refreshed manually via the refresh method:

  // ...
  originalValue = 12;
  factorialCache.refresh();

  print(factorialCache.value); // 12
2. Adding dependencies

A dependent cache is marked as invalid if its dependency value has changed.

  int factorial(int n) {
    if (n < 0) throw ('Negative numbers are not allowed.');
    return n <= 1 ? 1 : n * factorial(n - 1);
  }
  
  int originalValue = 1;
  final factorialCache = CachedValue(
      () => factorial(originalValue),
  ).withDependency(() => originalValue);
  print(factorialCache.value); // 1
  print(factorialCache.isValid); // true
  
  // update value
  originalValue = 6;
  print(factorialCache.isValid); // false

  print(factorialCache.value); // 720
  print(factorialCache.isValid); // true

⚠️Important: The dependency callback is called on every value access. So it is recommended to keep it as declarative as possible.

final someCache = CachedValue(
  // ...
  ).withDependency(
    () => someExpensiveOperation(originalValue), // ❌ Avoid this:
  );
3. Adding time to live (TTL)

A cache can be automatically marked as invalid some time after a refresh.

    int factorial(int n) {
        if (n < 0) throw ('Negative numbers are not allowed.');
        return n <= 1 ? 1 : n * factorial(n - 1);
    }
  
    int originalValue = 1;
    final factorialCache = CachedValue(
      () => factorial(originalValue),
    ).withTimeToLive(
      lifetime: Duration(seconds: 3),
    );
    
    originalValue = 6;
    
    print(factorialCache.value); // 1
    
    await Future.delayed(Duration(seconds: 3));
    
    print(factorialCache.value); // 720

More docs

There is more detailed docs on the API documentation.

Motivation

Some imperative APIs such as the canvas paint on Flutter render objects of Flame's components may benefit from values that can be stored and reused between more than a single frame (or paint).

In some very specific cases, I found very convenient to store some objects across frames, like Paint and TextPainter instances.

Example on a render object:

class BlurredRenderObject extends RenderObject {

  // ...

  double _blurSigma = 0.0;
  double get blurSigma => _blurSigma;
  set blurSigma(double value) {
    _blurSigma = blurSigma;
    markNeedsPaint();
  }

  // ...

  @override
  void paint(PaintingContext context, Offset offset) {
    final canvas = context.canvas;


    final paint = Paint()..maskFilter = MaskFilter.blur(
        BlurStyle.normal, blurSigma
    );
    canvas.drawRect(Rect.fromLTWH(0, 0, 100, 100), paint);
  }
}

Can be changed to:

class BlurredRenderObject extends RenderObject {

  // ...

  double _blurSigma = 0.0;
  double get blurSigma => _blurSigma;
  set blurSigma(double value) {
    _blurSigma = blurSigma;
    markNeedsPaint();
  }

  // Add cache:
  late final paintCache = CachedValue(
     () => Paint()..maskFilter = MaskFilter.blur(BlurStyle.normal, blurSigma),
  ).withDependency(() => blurSigma);

  // ...

  @override
  void paint(PaintingContext context, Offset offset) {
    final canvas = context.canvas;

    // use cache:
    final paint = paintCache.value;
    canvas.drawRect(Rect.fromLTWH(0, 0, 100, 100), paint);
  }
}