etch
Flutter で CustomPaint を使うためのシンプルで宣言的な方法
- スター
- 58
- フォーク
- 0
- 最終プッシュ(UTC)
- 2022/04/23
- プロジェクト状態
- 公開中
元の README
以下は英語原文のスナップショットです。最新版は GitHub をご覧ください。
✍️ Etch
A Simplified, Declarative Implementation Of CustomPaint For Flutter
Features
- Create your CustomPaint widget declaratively.
EtchCanvas(
etchElements: [
EtchCircle.alignment(
centerAlignment: Offset.zero,
radius: 50.0,
),
],
child: SizedBox(
width: 100.0,
height: 100.0,
),
),
- Use either points or alignments to define points everywhere
EtchCanvas(
etchElements: [
EtchCircle(
center: Offset(100, 100),
radius: 50.0,
),
EtchCircle.alignment(
centerAlignment: Offset.zero,
radius: 50.0,
etchStyle: EtchStyle(
color: Colors.red,
),
),
],
child: SizedBox(
width: 100.0,
height: 100.0,
),
),
- Easy support for Paths
EtchCanvas(
etchElements: [
EtchPath(
etchPathElements: [
EtchPathMoveTo(point: Offset(0, 0)),
EtchPathAddPolygon.alignment(
pointAlignments: [
Offset(-1, -1),
Offset(1, -1),
Offset(1, 1),
],
),
EtchPathQuadraticBezierTo.alignment(
controlPointAlignment: Offset(1, 0.75),
endPointAlignment: Offset(-1, 1),
),
EtchPathClose(),
],
),
],
child: SizedBox(
width: 100.0,
height: 100.0,
),
),
- Work with canvas layers easily
EtchCanvas(
etchElements: [
EtchLayer.rotate(
rotateZ: 1.2,
etchElements: [
EtchRect.alignment(
topLeftAlignment: Offset(-1, -1),
bottomRightAlignment: Offset(1, 1),
),
],
),
],
child: SizedBox(
width: 100.0,
height: 100.0,
),
),
- Easy animations with
TweenAnimationBuilder
Add animations easily using TweenAnimationBuilder or using normal animation controllers without
having to pass down progress or other logic.
TweenAnimationBuilder<double>(
duration: const Duration(seconds: 1),
tween: Tween(begin: 0, end: 2 * pi),
builder: (context, val, _) {
return EtchCanvas(
etchElements: [
EtchLayer.rotate(
rotateZ: val,
etchElements: [
EtchRect.alignment(
topLeftAlignment: Offset(-1, -1),
bottomRightAlignment: Offset(1, 1),
),
],
),
],
child: const SizedBox(
width: 100.0,
height: 100.0,
),
);
}
),
Getting started
- To get started, add an
EtchCanvasto your app:
EtchCanvas(
etchElements: [],
),
Any elements which have the format 'Etch----' can fit into these (EtchParagraph, EtchPath, EtchCircle, etc).
The default constructor arguments usually take in points while the .alignment constructor takes in
alignments. For alignments (-1, -1) is the top left while (1, 1) is the bottom right.
EtchCanvas(
etchElements: [
EtchRect.alignment(
topLeftAlignment: Offset.zero,
bottomRightAlignment: Offset(1, 1),
),
EtchOval.alignment(
topLeftAlignment: Offset(-1, -1),
bottomRightAlignment: Offset(0, 0),
),
EtchArc.alignment(
topLeftAlignment: Offset(-1, -1),
bottomRightAlignment: Offset(1, 1),
startAngle: 0,
sweepAngle: 2,
),
],
),
- Use
EtchStyleto modify paint properties.
EtchPath(
etchPathElements: [
//...
],
etchStyle: EtchStyle(
style: PaintingStyle.stroke,
),
),
You can also supply your own Paint object using EtchStyle.raw().
EtchPath(
etchPathElements: [
//...
],
etchStyle: EtchStyle.raw(
Paint()..color = Colors.black..// add your props,
),
),
- To add a path to the elements, use
EtchPath. Etch path elements have the naming formatEtchPath---(EtchPathAddPolygon,EtchPathAddArc,EtchPathCubicTo, etc)
EtchCanvas(
etchElements: [
EtchPath(
etchPathElements: [
EtchPathMoveTo(point: Offset(0, 0)),
EtchPathLine(point: Offset(110, 0)),
EtchPathLine(point: Offset(110, 110)),
EtchPathClose(),
],
etchStyle: EtchStyle(
style: PaintingStyle.stroke,
),
),
],
),
- To add a layer, use the
EtchLayerelement. This can have numerous EtchElements inside just like the normalEtchCanvas. Layers can have individual transformations without affecting the rest of the canvas - so you can rotate or scale one layer without affecting the others.EtchLayer, like theTransformwidget, has multiple inbuilt transformations - but you can pass in your ownMatrix4using the default constructor.
EtchCanvas(
etchElements: [
EtchLayer.rotate(
rotateX: 1.2,
etchElements: [
EtchRect.alignment(
topLeftAlignment: Offset(-1, -1),
bottomRightAlignment: Offset(1, 1),
),
],
),
EtchLayer.scale(
scale: Offset(1, 2),
etchElements: [
EtchRect.alignment(
topLeftAlignment: Offset(-1, -1),
bottomRightAlignment: Offset(1, 1),
),
],
),
EtchLayer(
transform: Matrix4.identity(),
etchElements: [
EtchRect.alignment(
topLeftAlignment: Offset(-1, -1),
bottomRightAlignment: Offset(1, 1),
),
],
),
],
),
Additional information
Note: This package is currently in an experimental stage and full metrics are not yet ascertained. Please feel free to launch issues or PRs if you face something unexpected while using it.
カテゴリー
使用している依存関係
依存関係一覧 3 件
- flutter
{"sdk":"flutter"} - flutter_test開発用
{"sdk":"flutter"} - flutter_lints開発用
^1.0.4
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