FLUTTER ECOSYSTEM

wilburx9/rave_flutter

Flutterwaves の rave 用の Flutter プラグイン。

rave_flutter のプロジェクト画像
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58
最終プッシュ(UTC)
2022/08/28
プロジェクト状態
公開中
Wilberforce Uwadiegwu  GitHub avatar
GITHUB User

Wilberforce Uwadiegwu ↗

I make computers do things.

MindvalleyEarth
言語DartRubyKotlinSwiftObjective-C

技術トピック

使用している依存関係

依存関係一覧 12 件

元の README

以下は英語原文のスナップショットです。最新版は GitHub をご覧ください。

README を開く / 閉じる

Rave Flutter

build status Coverage Status pub package

https://raw.githubusercontent.com/wilburt/rave_flutter/master/screenshots/payment_methods.png https://raw.githubusercontent.com/wilburt/rave_flutter/master/screenshots/card_payment.png https://raw.githubusercontent.com/wilburt/rave_flutter/master/screenshots/nigerian_bank_payment.png

A robust Flutter plugin for accepting payment on Rave with

  • [x] Card
  • [x] Nigerian Bank Account
  • [x] ACH Payments
  • [x] Mobile money Francophone Africa
  • [x] Mpesa
  • [ ] Ghana Mobile Money
  • [ ] Uganda Mobile Money

Keys

Installation

To use this plugin, add rave_flutter as a dependency in your pubspec.yaml file.

Webview is required so enable PlatformView on iOS by adding:

<key>io.flutter.embedded_views_preview</key>
<true/

to Info.plist file

Making Payment

Instantiate RavePayInitializer and pass it to RavePayManager.prompt along with the BuildContext. The result of the transaction is the Future returned by RavePayManager.initialize

processTransaction() async {
    // Get a reference to RavePayInitializer
    var initializer = RavePayInitializer(
        amount: 500, publicKey: publicKey, encryptionKey: encryptionKey)
      ..country = "NG"
      ..currency = "NGN"
      ..email = "customer@email.com"
      ..fName = "Ciroma"
      ..lName = "Adekunle"
      ..narration = narration ?? ''
      ..txRef = txRef
      ..subAccounts = subAccounts
      ..acceptMpesaPayments = acceptMpesaPayment
      ..acceptAccountPayments = acceptAccountPayment
      ..acceptCardPayments = acceptCardPayment
      ..acceptAchPayments = acceptAchPayments
      ..acceptGHMobileMoneyPayments = acceptGhMMPayments
      ..acceptUgMobileMoneyPayments = acceptUgMMPayments
      ..staging = true
      ..isPreAuth = preAuthCharge
      ..displayFee = shouldDisplayFee;

    // Initialize and get the transaction result
    RaveResult response = await RavePayManager()
        .prompt(context: context, initializer: initializer);
  }

Documentation

Documentation can be found here.

Contributing, Issues and Bug Reports

The project is open to public contribution. Please feel very free to contribute. Experienced an issue or want to report a bug? Please, report it here. Remember to be as descriptive as possible.