FLUTTER ECOSYSTEM

AbdulrhmanSayedAli/vitality

10줄 내에 배경에서 매우 아름다운 실시간 애니메이션(랜덤하게 움직이는 아이콘, 원, 사각형 등)을 만들 수 있는 Flutter 패키지 프로젝트입니다.

생명력 프로젝트 이미지
Stars
12
Forks
2
최근 푸시(UTC)
2023. 12. 9.
프로젝트 상태
활성
Abdulrhman SayedAli GitHub avatar
GITHUB User

Abdulrhman SayedAli ↗

I am passionate about software engineering and have experience developing scalable web and mobile applications using Django, ReactJS, and Flutter.

bld.aiSoftware Engineer
언어Dart

이 저장소가 배포한 패키지

사용 중인 의존성

의존성 목록 3 개
  • flutter{"sdk":"flutter"}
  • equatable^2.0.3
  • flutter_test개발 의존성{"sdk":"flutter"}

원본 README

아래는 영문 원문 스냅샷입니다. 최신 내용은 GitHub에서 확인하세요.

README 펼치기 / 접기

vitality

  • Welcome to Vitality, a dynamic Flutter package designed to effortlessly infuse your app with captivating live animations in the background. With just 10 lines of code, you can breathe life into your UI by adding randomly moving icons, circles, rectangles, images, and more. Let's explore how you can enhance your app's visual appeal with ease.

Examples:

Check out these examples showcasing the versatility of the Vitality library:

  • example 1 example 6

  • example 3 example 4

  • example 5 example 2

Usage:

  • The Vitality package is designed with simplicity in mind, making integration a breeze. Take a look at the example below to quickly grasp how to use it:
Vitality.randomly(
  background: Colors.black,
  maxOpacity: 0.8,
  minOpacity: 0.3,
  itemsCount: 80,
  enableXMovements: false,
  whenOutOfScreenMode: WhenOutOfScreenMode.Teleport,
  maxSpeed: 1.5,
  maxSize: 30,
  minSpeed: 0.5,
  randomItemsColors: [Colors.yellowAccent, Colors.white],
  randomItemsBehaviours: [
    ItemBehaviour(shape: ShapeType.Icon, icon: Icons.star),
    ItemBehaviour(shape: ShapeType.Icon, icon: Icons.star_border),
    ItemBehaviour(shape: ShapeType.StrokeCircle),
  ],
)

Parameters:

  • whenOutOfScreenMode Determines how a shape behaves at the screen edge, values are:

    • none: It does nothing and continues its movements out the screen.
    • Reflect: It bounces and returns in the oppisite direction.
    • Teleport: It continues its movements to the other side of the screen.
  • randomItemsBehaviours Defines the shapes that the library can generate. Choose from the ShapeType enum (FilledCircle, StrokeCicle, FilledSquare, Icon, Image, etc.) :

    • For Icon type, pass an IconData object:

       ItemBehaviour(shape: ShapeType.Icon, icon: Icons.star)
      
    • For Image type, pass a dart:ui Image object:

       ItemBehaviour(shape: ShapeType.Image, image: /*ui.Image() here*/)
      

      Sample code to load an image from assets:

      • Convert the path into dart:ui Image object
      import 'dart:ui' as ui;
      import 'package:flutter/services.dart';
      
      Future<ui.Image> loadImage(String assetPath) async {
        ByteData data = await rootBundle.load(assetPath);
        List<int> bytes = data.buffer.asUint8List();
        ui.Codec codec = await ui.instantiateImageCodec(Uint8List.fromList(bytes));
        ui.FrameInfo fi = await codec.getNextFrame();
        return fi.image;
      }
      
      • Integrate this function into your code :
      FutureBuilder<ui.Image>(
        future: loadImage('assets/images/your_image.png'),
        builder: (context, snapshot) {
          if (snapshot.connectionState == ConnectionState.done) {
            return Vitality.randomly(
              whenOutOfScreenMode: WhenOutOfScreenMode.Reflect,
              randomItemsColors: const [Colors.yellow],
              randomItemsBehaviours: [
                ItemBehaviour(
                  shape: ShapeType.Image,
                  image: snapshot.data!,
                )
              ],
            );
          }
          return const CircularProgressIndicator();
        },
      ),
      

Full Customization:

  • If you desire even more customization in your animations, Vitality provides a custom mode that is straightforward to use. In this mode, you can specify the exact shapes, icons, or images you want to animate using the shapes parameter. Additionally, you can control the background with the background parameter.
Customizing Individual Shapes:
  • To customize individual shapes, you can pass a list of Shape objects as the shapes parameter. Each Shape object includes the following properties:
    • pos: Initial position of the shape [Offset].
    • dx: Speed on the X-axis [double].
    • dy: Speed on the Y-axis [double].
    • size: Size of the shape [double].
    • color: Color of the shape [Color].
    • whenOutOfScreenMode: Behavior of the shape at the screen edge [WhenOutOfScreenMode].
    • behaviour: Structure of the shape [ItemBehaviour].
Vitality.custom(shapes: [
  Shape(
    pos: const Offset(30, 30),
    dx: 0.3,
    dy: 0,
    size: 160,
    color: Colors.yellow,
    whenOutOfScreenMode: WhenOutOfScreenMode.Reflect,
    behaviour: ItemBehaviour(shape: ShapeType.Icon, icon: Icons.sunny),
  ),
]),
Customizing Groups of Shapes:
  • For more dynamic combinations, you can use the ShapesGenerator class. This class allows you to generate shapes with specific properties, resulting in an easier way to seamlessly combine multiple shapes, allowing you to effortlessly craft a beautiful background. The parameters include:

    • minWidth, minHeight: Minimum width and height for random generation [double].
    • maxWidth, maxHeigh: Maximum width and height for random generation [double].
    • enableXMovements, enableYMovements: Whether or not the shapes will move on the X and Y axes [bool].
    • minSize, maxSize: Minimum and maximum size values for shapes [double].
    • minOpacity, maxOpacity: Minimum and maximum opacity values for shapes (values between 0 and 1) [double].
    • minSpeed, maxSpeed: Minimum and maximum speed values for shapes [double].
    • behaviours: List of ItemBehaviour for random selection.
    • colors: List of Color for random selection.
    • whenOutOfScreenMode: What will happen when shapes reach the screen edge [WhenOutOfScreenMode].
List<Shape> getClouds(Size size) {
  return ShapesGenerator.randomly(
    maxWidth: size.width,
    maxHeight: size.height / 3,
    enableYMovements: false,
    maxSize: 60,
    minSize: 50,
    maxOpacity: 0.9,
    minOpacity: 0.5,
    whenOutOfScreenMode: WhenOutOfScreenMode.Reflect,
    behaviours: [ItemBehaviour(shape: ShapeType.Icon, icon: Icons.cloud)],
    colors: const [Colors.white],
  ).getShapes(10);
}

Now, let's mix different shapes to make something truly magical.

List<Shape> getClouds(Size size) {
  return ShapesGenerator.randomly(
    maxWidth: size.width,
    maxHeight: size.height / 3,
    enableYMovements: false,
    maxSize: 60,
    minSize: 50,
    maxOpacity: 0.9,
    minOpacity: 0.5,
    whenOutOfScreenMode: WhenOutOfScreenMode.Reflect,
    behaviours: [ItemBehaviour(shape: ShapeType.Icon, icon: Icons.cloud)],
    colors: const [Colors.white],
  ).getShapes(10);
}

List<Shape> getGroundShapes(Size size) {
  return ShapesGenerator.randomly(
    minHeight: size.height - 130,
    maxWidth: size.width,
    maxHeight: size.height,
    enableYMovements: false,
    maxSize: 190,
    minSize: 90,
    maxOpacity: 1,
    minOpacity: 0.5,
    whenOutOfScreenMode: WhenOutOfScreenMode.none,
    behaviours: [
      ItemBehaviour(shape: ShapeType.Icon, icon: Icons.circle)
    ],
    colors: const [Colors.green],
    maxSpeed: 0,
    minSpeed: 0
  ).getShapes(40);
}



@override
Widget build(BuildContext context) {
  Size size = MediaQuery.of(context).size;
  return Vitality.custom(background: Colors.blue, shapes: [
    Shape(
      pos: const Offset(30, 30),
      dx: 0.3,
      dy: 0,
      size: 160,
      color: Colors.yellow,
      whenOutOfScreenMode: WhenOutOfScreenMode.Reflect,
      behaviour: ItemBehaviour(shape: ShapeType.Icon, icon: Icons.sunny),
    ),
    ...getClouds(size),
    ...getGroundShapes(size),
  ]);
}