MelbourneDeveloper/arborio
애니메이션을 갖춘 우아하고 유연한 트리뷰입니다. Flutter에서 계층 데이터를 표시합니다.
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- 최근 푸시(UTC)
- 2024. 12. 15.
- 프로젝트 상태
- 활성
기술 주제
사용 중인 의존성
의존성 목록 6 개
- cupertino_icons
^1.0.2 - flutter
{"sdk":"flutter"} - arborio_sample개발 의존성
{"path":"example"} - austerity개발 의존성
^1.1.0 - flutter_lints개발 의존성
^2.0.0 - flutter_test개발 의존성
{"sdk":"flutter"}
원본 README
아래는 영문 원문 스냅샷입니다. 최신 내용은 GitHub에서 확인하세요.
README 펼치기 / 접기
Arborio
An elegant, flexible Treeview with Animation. Display hierarchical data in Flutter.
Logo
Sample
Check out the live sample app here
Features
- 🌳 Hierarchical data display with unlimited nesting
- ✨ Smooth animations for expand/collapse operations
- 🎨 Fully customizable node and expander appearance
- 🔑 Global key support for programmatic control
- 🎯 Type-safe with generics support
- 📱 Responsive and mobile-friendly
Basic Usage
Here's a simple example of how to create a tree view:
import 'package:arborio/tree_view.dart';
import 'package:flutter/material.dart';
enum ElementType { file, folder }
// Define your data type
class FileSystemElement {
FileSystemElement(this.name, this.type);
final String name;
final ElementType type;
}
// Create tree nodes
final nodes = [
TreeNode<FileSystemElement>(
const Key('root'),
FileSystemElement('Documents', ElementType.folder),
[
TreeNode<FileSystemElement>(
const Key('child1'),
FileSystemElement('report.pdf', ElementType.file),
),
],
),
];
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({super.key});
@override
Widget build(BuildContext context) => MaterialApp(
home: Scaffold(
body: TreeView<FileSystemElement>(
nodes: nodes,
builder: (context, node, isSelected, animation, select) => Row(
children: [
Icon(
node.data.type == ElementType.folder
? Icons.folder
: Icons.file_copy,
),
Text(node.data.name),
],
),
expanderBuilder: (context, isExpanded, animation) =>
RotationTransition(
turns: animation,
child: const Icon(Icons.chevron_right),
),
),
),
debugShowCheckedModeBanner: false,
);
}
Using TreeViewKey
The TreeViewKey allows programmatic control of the tree view:
// Create a key
const treeViewKey = TreeViewKey<FileSystemElement>();
// Use it in your TreeView
TreeView<FileSystemElement>(
key: treeViewKey,
nodes: nodes,
builder: (context, node, isSelected, animation, select) {
// ... node builder implementation
},
expanderBuilder: (context, isExpanded, animation) {
return RotationTransition(
turns: animation,
child: const Icon(Icons.chevron_right),
);
},
)
Node Management
You can dynamically add or remove nodes using the tree's state. This example uses mutable state for simplicitly, but you can achieve the same result with immutable data classes.
// Add a new node
FloatingActionButton(
onPressed: () => setState(() {
nodes.add(
TreeNode(
const Key('newnode'),
FileSystemElement('New Folder', ElementType.folder),
),
);
}),
child: const Icon(Icons.add),
),
// Expand/collapse all nodes
FloatingActionButton(
onPressed: () => setState(() {
treeViewKey.currentState?.expandAll();
}),
child: const Icon(Icons.expand),
),
FloatingActionButton(
onPressed: () => setState(() {
treeViewKey.currentState?.collapseAll();
}),
child: const Icon(Icons.compress),
),
Handling Node Events
TreeView<FileSystemElement>(
onExpansionChanged: (node, expanded) {
print('Node ${node.data.name} is now ${expanded ? 'expanded' : 'collapsed'}');
},
onSelectionChanged: (node) {
print('Selected node: ${node.data.name}');
},
expanderBuilder: (context, isExpanded, animation) {
return RotationTransition(
turns: animation,
child: const Icon(Icons.chevron_right),
);
},
)
Customizing Node Appearance
The builder parameter gives you full control over node appearance, along with an animation variable so you can respond to changes over time:
builder: (context, node, isSelected, animation, select) {
return InkWell(
onTap: () => select(node),
child: Container(
color: isSelected ? Colors.blue.withOpacity(0.1) : null,
padding: const EdgeInsets.all(8),
child: Row(
children: [
if (node.data.type == ElementType.folder)
RotationTransition(
turns: animation,
child: const Icon(Icons.folder),
)
else
const Icon(Icons.file_copy),
const SizedBox(width: 8),
Text(node.data.name),
],
),
),
);
}
Contributing
Contributions are welcome! Please feel free to submit a Pull Request.
License
This project is licensed under the BSD 3-Clause - see the LICENSE file for details.