flutter_mqchat
MqChat 클라이언트로, 이 패키지는 MQTT 프로토콜을 채팅 프로토콜로 사용할 수 있게 해줍니다. 브로커는 HiveMq-Chat-Extension 사양을 구현해야 합니다.
Flutter로 개발된 채팅 앱으로, MQTT 프로토콜을 사용합니다
{"sdk":"flutter"}^9.6.5^3.0.4^0.27.3^4.4.0^1.0.1^1.8.0{"sdk":"flutter"}^1.0.0^2.0.2^2.0.4^6.1.1아래는 영문 원문 스냅샷입니다. 최신 내용은 GitHub에서 확인하세요.
Flutter client of MqChat, a protocol built over MQTT for chatting purposes.
The Broker should install HiveMQ Chat-Extension first.
Use MQTT as a chat protocol, to create a modern chat application that supports all needed features. This is a flutter client of MqChat.
Install the package flutter-mqchat:
flutter pub add flutter-mqchat
A full and rich example can be found in /example folder.
User login using an existing account:
bool connected = await ChatApp.instance()!.clientHandler.connect(
host: "broker.url.com",
username: "user@test.com",
password: "user_pass");
After a successful login, the mqtt client will receive updates. The first updates to be received are profile details, rooms that users is member of, ongoing invitations and messages (if message archiving is supported by the broker).
ChatApp.instance()!.archiveHandler.getUser().listen((user) {
//insert/update user to database
});
Whenever the logged in user is added to a room (or room details changed), the room details will be added to the Conversations stream.
ChatApp.instance()!.archiveHandler.getAllConversations().listen((rooms) {
//insert/update rooms on the Database
});
ChatApp.instance()!.messageReader.getChatMessages().listen((message) {
var dbMessage = message.toDbMessage();
// insert the message to the database
// send chatmarker if the message is not mine
});
ChatApp.instance()!
.messageReader
.getChatMarkerMessages()
.listen((markerMessage) {
String messageId = markerMessage.referenceId;
if (markerMessage.status == ChatMarker.displayed) {
//update the database record
} else if (markerMessage.status == ChatMarker.delivered) {
//update the database record
}
});
ChatApp.instance()!
.invitationHandler
.newInvitationsStream()
.listen((invitation) {
if(invitation.type == MessageType.EventInvitationRequest) {
//new invitation request
//insert invitation record to the database, notify the user
}
if(invitation.type == MessageType.EventInvitationResponseAccept || invitation.type == MessageType.EventInvitationResponseReject) {
//responded to invitation, update the local record and wait the server to sync the new contact (if accepted).
//Do not insert a room, the user will receive a new room details triggered by getAllConversations()
}
});
We use this to listen to the invitations that the user has sent. It could be:
ChatApp.instance()!
.invitationHandler
.invitationUpdatesStream()
.listen((invitation) {
if (invitation.invitationMessageType == InvitationMessageType.INFO) {
//update the invitation record to be confirmed
}
else if (invitation.invitationMessageType == InvitationMessageType.ERROR) {
//notify the user, and delete the record in inserted
}
});
ChatMessage newMessage = ChatMessage(
id: "generated_random_id",
type: MessageType.ChatText,
text: "Hello there",
roomId: "[room_id]",
fromId: "[my_id]",//optional
sendTime: DateTime.now().millisecondsSinceEpoch,
fromName: "[my_name]");
ChatApp.instance()!
.messageSender
.sendChatMessage(newMessage, "[room_id]");
ChatMessage replyToMessage = ...; //the message to reply to
ChatApp.instance()!
.messageSender
.replyToMessage(replyToMessage, newMessage, widget.contactChat.roomId);
ChatApp.instance()!.messageSender.sendFileChatMessage(
type: MessageType.ChatImage,//for example
fileLocalPath: path,
room: "[room_id]");
ChatApp.instance()!
.eventsSender
.sendIsTyping(true, "[room_id]");
ChatApp.instance()!.messageReader.getTypingMessages().listen((event) {
//using event.roomId and event.isTyping and event.fromId, update the ui state
});
ChatApp.instance()!
.eventsSender
.sendInvitation("[invitee_username]", "[invitation_random_id]");
TODO: Tell users more about the package: where to find more information, how to contribute to the package, how to file issues, what response they can expect from the package authors, and more.