FLUTTER ECOSYSTEM

flame-engine/oxygen

Dart로 작성된 가벼운 엔티티 컴포넌트 시스템입니다.

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2024. 3. 19.
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Flame Engine ↗

2D game engine built on top of Flutter. Maintained by https://github.com/bluefireteam

언어Dart

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의존성 목록 5 개
  • meta^1.3.0
  • dartdoc개발 의존성^6.3.0
  • test개발 의존성^1.16.5
  • benchmark개발 의존성^0.3.0
  • pedantic개발 의존성^1.11.0

원본 README

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README 펼치기 / 접기

Oxygen

A lightweight Entity Component System framework written in Dart.

https://img.shields.io/pub/v/oxygen.svg?style=popout cicd https://img.shields.io/librariesio/release/pub/oxygen?label=dependencies https://img.shields.io/discord/509714518008528896.svg

About Oxygen

Oxygen is a lightweight Entity Component System framework written in Dart, with a focus on performance and ease of use. Oxygen is by design agnostic, and any game engine you want to use can be used with Oxygen.

Goals

Oxygen is heavily inspired by ECSY, and because of that it shares the same design principals. The main goal for Oxygen is to be lightweight, performant and simple to use. With APIs that try and help you make good use of the ECS design pattern, without restricting you in building your logic.

Documentation

See the documentation for more information about how to work with Oxygen.

Contributing

For contributing see our Contributing guidelines. Please read this carefully as it will answer most of your contributing-related questions.

Credits