network_to_file_image
존재하는 경우 로컬 이미지 파일을 엽니다. 없으면 네트워크에서 이미지를 가져와 다음 사용을 위해 로컬 파일에 저장합니다.
Flutter 패키지: 이는 FileImage와 NetworkImage의 조합입니다. URL에서 이미지를 한 번만 다운로드하여 파일 시스템에 로컬로 저장한 후, 이후에는 그곳에서 사용합니다.
{"sdk":"flutter"}{"sdk":"flutter"}아래는 영문 원문 스냅샷입니다. 최신 내용은 GitHub에서 확인하세요.
This package combines NetworkImage and FileImage to:
Given a file and url of an image, it first tries to read it from the local file. It decodes the
given File object as an image, associating it with the given scale.
However, if the image doesn't yet exist as a local file, it fetches the given URL from the network, associating it with the given scale, and then saves it to the local file. The image will be cached regardless of cache headers from the server.
If the provided url is null or empty, NetworkToFileImage will default to FileImage. It will
read the image from the local file, and won't try to download it from the network.
If the provided file is null, NetworkToFileImage will default to NetworkImage. It will
download the image from the network, and won't save it locally.
Import path_provider in your pubspec.yaml file:
path_provider: ^2.1.1
Then use it to create a File from a file name:
Future<File> file(String filename) async {
Directory dir = await getApplicationDocumentsDirectory();
String pathName = p.join(dir.path, filename);
return File(pathName);
}
var myFile = await file("myFileName.png"),
Then, create the image:
Image(image:
NetworkToFileImage(
url: "https://example.com/someFile.png",
file: myFile,
)
)
If you make debug: true it prints to the console whether the image was read from the file or
fetched from the network:
Image(image:
NetworkToFileImage(
url: "https://example.com/someFile.png",
file: myFile,
debug: true,
)
)
Try running the NetworkToFileImage example.
The directory where you want to save the image must already exist in the local disk. Otherwise, the image won't be saved.
You can also load images to use with the Canvas object of the paint method of a CustomPainter.
ImageProviders can't be used directly with the Canvas object, but you can use the
provided ImageForCanvas class.
For example: Suppose a User object that contains url and filename properties:
var imageForCanvas = ImageForCanvas<User>(
imageProviderSupplier: (User user) => NetworkToFileImage(file: user.file, url: user.url),
keySupplier: (User user) => user.filename,
loadCallback: (image, obj, key) => setState((){}),
);
// While the image is downloading, this will return null.
var myImage = imageForCanvas.image(user);
if (myImage != null) {
canvas.drawImage(myImage, ...);
}
It will use the regular image cache from Flutter, and works not only with NetworkToFileImage
provider, but any other image providers.
Try running the ImageForCanvas example.
You can set mock files (local and in the network). Please see methods:
setMockFile(File file, Uint8List bytes)setMockUrl(String url, Uint8List bytes)clearMocks()clearMockFiles()clearMockUrls()Your mocked urls are usually only seen by the NetworkToFileImage class. However, you may override
the default Dart http methods so that these urls are visible to other ImageProviders.
To that end, simply call this method:
NetworkToFileImage.startHttpOverride();
You can stop the http override by calling:
NetworkToFileImage.stopHttpOverride();
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