v1.1.2swipe_refresh
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{"sdk":"flutter"}{"sdk":"flutter"}^0.2.0^2.0.0아래는 영문 원문 스냅샷입니다. 최신 내용은 GitHub에서 확인하세요.
Build Status Coverage Status Pub Version Pub Likes Pub popularity Flutter Platform
Widget for refresh by swipe.
material cupertino
Main classes:
Refresh indicator widget with Material Design style.
SwipeRefresh.material(
stateStream: Stream<SwipeRefreshState>(),
onRefresh: _refresh,
padding: const EdgeInsets.symmetric(vertical: 10),
children: <Widget>[ ... ],
);
Future<void> _refresh() async {
// When all needed is done change state.
_controller.sink.add(SwipeRefreshState.hidden);
}
Refresh indicator widget with Cupertino Design style.
SwipeRefresh.cupertino(
stateStream: Stream<SwipeRefreshState>(),
onRefresh: _refresh,
padding: const EdgeInsets.symmetric(vertical: 10),
children: <Widget>[ ... ],
);
Future<void> _refresh() async {
// When all needed is done change state.
_controller.sink.add(SwipeRefreshState.hidden);
}
Refresh indicator widget with adaptive to platform style.
SwipeRefresh.adaptive(
stateStream: Stream<SwipeRefreshState>(),
onRefresh: _refresh,
padding: const EdgeInsets.symmetric(vertical: 10),
children: <Widget>[ ... ],
);
Future<void> _refresh() async {
// When all needed is done change state.
_controller.sink.add(SwipeRefreshState.hidden);
}
Refresh indicator widget with adaptive to platform style, and with SliverChildBuilderDelegate in childDelegate(so as not to create more child elements than are visible through Viewport).
SwipeRefresh.builder(
stateStream: Stream<SwipeRefreshState>(),
onRefresh: _refresh,
padding: const EdgeInsets.symmetric(vertical: 10),
itemCount: Colors.primaries.length,
itemBuilder: (context, index) {
return Container(
...
);
},
),
Future<void> _refresh() async {
// When all needed is done change state.
_controller.sink.add(SwipeRefreshState.hidden);
}
Add swipe_refresh to your pubspec.yaml file:
dependencies:
swipe_refresh: $currentVersion$
At this moment, the current version of swipe_refresh is swipe_refresh version.
All notable changes to this project will be documented in this file.
To report your issues, submit them directly in the Issues section.
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