v1.1.2swipe_refresh
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아래는 영문 원문 스냅샷입니다. 최신 내용은 GitHub에서 확인하세요.
Widget for refresh by swipe.

Main classes:
Refresh indicator widget with Material Design style.
SwipeRefresh.material(
stateStream: Stream<SwipeRefreshState>(),
onRefresh: _refresh,
padding: const EdgeInsets.symmetric(vertical: 10),
children: <Widget>[ ... ],
);
Future<void> _refresh() async {
// When all needed is done change state.
_controller.sink.add(SwipeRefreshState.hidden);
}
Refresh indicator widget with Cupertino Design style.
SwipeRefresh.cupertino(
stateStream: Stream<SwipeRefreshState>(),
onRefresh: _refresh,
padding: const EdgeInsets.symmetric(vertical: 10),
children: <Widget>[ ... ],
);
Future<void> _refresh() async {
// When all needed is done change state.
_controller.sink.add(SwipeRefreshState.hidden);
}
Refresh indicator widget with adaptive to platform style.
SwipeRefresh.adaptive(
stateStream: Stream<SwipeRefreshState>(),
onRefresh: _refresh,
padding: const EdgeInsets.symmetric(vertical: 10),
children: <Widget>[ ... ],
);
Future<void> _refresh() async {
// When all needed is done change state.
_controller.sink.add(SwipeRefreshState.hidden);
}
Refresh indicator widget with adaptive to platform style, and with SliverChildBuilderDelegate in childDelegate(so as not to create more child elements than are visible through Viewport).
SwipeRefresh.builder(
stateStream: Stream<SwipeRefreshState>(),
onRefresh: _refresh,
padding: const EdgeInsets.symmetric(vertical: 10),
itemCount: Colors.primaries.length,
itemBuilder: (context, index) {
return Container(
...
);
},
),
Future<void> _refresh() async {
// When all needed is done change state.
_controller.sink.add(SwipeRefreshState.hidden);
}
Add swipe_refresh to your pubspec.yaml file:
dependencies:
swipe_refresh: $currentVersion$
At this moment, the current version of swipe_refresh is .
All notable changes to this project will be documented in this file.
To report your issues, submit them directly in the Issues section.
If you would like to contribute to the package (e.g. by improving the documentation, fixing a bug or adding a cool new feature), please read our contribution guide first and send us your pull request.
Your PRs are always welcome.
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