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GitHub 저장소wuweijian1997/FlutterCountdownTimer

FlutterCountdownTimer

플러터 카운트다운 타이머입니다. [10일 5:30:46] ⬇⬇⬇⬇ | 플러터 카운트다운

FlutterCountdownTimer 프로젝트 이미지
스타
95
포크
49
최근 푸시(UTC)
2022. 4. 9.
프로젝트 상태
활성

원본 README

아래는 영문 원문 스냅샷입니다. 최신 내용은 GitHub에서 확인하세요.

CountdownTimer

A simple flutter countdown timer widget.Count down through the end timestamp,Trigger an event after the countdown ends.

Installing

Add this to your package's pubspec.yaml file:

dependencies:
  flutter_countdown_timer: ^4.1.0

Install it

$ flutter pub get

CountdownTimer

name description
endWidget The widget displayed at the end of the countdown
widgetBuilder Widget Function(BuildContext context, CurrentRemainingTime time)
controller CountdownTimer start and dispose controller
endTime Countdown end time stamp
onEnd Countdown end event
textStyle Text color

CountdownTimerController

name description
endTime Countdown end time stamp
onEnd Countdown end event

Example

Simple to use
int endTime = DateTime.now().millisecondsSinceEpoch + 1000 * 30;

...
CountdownTimer(
  endTime: endTime,
),
Execute event at end.
int endTime = DateTime.now().millisecondsSinceEpoch + 1000 * 30;

void onEnd() {
  print('onEnd');
}

...
CountdownTimer(
  endTime: endTime,
  onEnd: onEnd,
),
Use the controller to end the countdown early.
  CountdownTimerController controller;
  int endTime = DateTime.now().millisecondsSinceEpoch + 1000 * 30;

  @override
  void initState() {
    super.initState();
    controller = CountdownTimerController(endTime: endTime, onEnd: onEnd);
  }

  void onEnd() {
    print('onEnd');
  }

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      body: Center(
          CountdownTimer(
              controller: controller,
              onEnd: onEnd,
              endTime: endTime,
          ),
      ),
      floatingActionButton: FloatingActionButton(
        child: Icon(Icons.stop),
        onPressed: () {
          onEnd();
          controller.disposeTimer();
        },
      ),
    );
  }

  @override
  void dispose() {
    controller.dispose();
    super.dispose();
  }
Custom style.
  int endTime = DateTime.now().millisecondsSinceEpoch + 1000 * 30;

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      body: Center(
          CountdownTimer(
            endTime: endTime,
            widgetBuilder: (_, CurrentRemainingTime time) {
              if (time == null) {
                return Text('Game over');
              }
              return Text(
                  'days: [ ${time.days} ], hours: [ ${time.hours} ], min: [ ${time.min} ], sec: [ ${time.sec} ]');
            },
          ),
      ),
    );
  }
Using millisecond animation
class _CountdownTimerPageState extends State<CountdownTimerPage>
    with SingleTickerProviderStateMixin {
  late CountdownTimerController controller;
  int endTime = DateTime.now().millisecondsSinceEpoch +
      Duration(seconds: 30).inMilliseconds;

  @override
  void initState() {
    super.initState();
    controller =
        CountdownTimerController(endTime: endTime, onEnd: onEnd, vsync: this);
  }

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      body: Column(
        mainAxisAlignment: MainAxisAlignment.spaceEvenly,
        children: <Widget>[
          CountdownTimer(
            controller: controller,
            widgetBuilder: (BuildContext context, CurrentRemainingTime? time) {
              if (time == null) {
                return Text('Game over');
              }
              List<Widget> list = [];
              if (time.sec != null) {
                list.add(Row(
                  children: <Widget>[
                    Icon(Icons.sentiment_very_satisfied),
                    Text(time.sec.toString()),
                  ],
                ));
              }
              if (time.milliseconds != null) {
                list.add(Row(
                  children: <Widget>[
                    Icon(Icons.sentiment_very_satisfied),
                    AnimatedBuilder(
                      animation: time.milliseconds!,
                      builder: (context, child) {
                        return Text("${(time.milliseconds!.value * 1000).toInt()}");
                      },
                    )
                  ],
                ));
              }
              return Row(
                mainAxisAlignment: MainAxisAlignment.center,
                children: list,
              );
            },
          ),
        ],
      ),
    );
  }

}
In ListView.builder
class ListViewPage extends StatefulWidget {
  static final String rName = "ListView";

  @override
  _ListViewPageState createState() => _ListViewPageState();
}

class _ListViewPageState extends State<ListViewPage> {
  int endTime = DateTime.now().millisecondsSinceEpoch + 1000 * 60 * 60;

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      body: ListView.builder(
        itemCount: 200,
        itemBuilder: (context, index) {
          if (index == 0) {
            return _CountdownDemo(endTime);
          } else {
            return Container(
              height: 200,
              color: Colors.blue,
              margin: EdgeInsets.all(10),
            );
          }
        },
      ),
    );
  }
}

class _CountdownDemo extends StatefulWidget {
  final int endTime;

  _CountdownDemo(this.endTime);

  @override
  __CountdownDemoState createState() => __CountdownDemoState();
}

class __CountdownDemoState extends State<_CountdownDemo> {
  CountdownTimerController countdownTimerController;

  @override
  Widget build(BuildContext context) {
    return CountdownTimer(
      controller: countdownTimerController,
    );
  }

  @override
  void initState() {
    super.initState();
    countdownTimerController =
        CountdownTimerController(endTime: widget.endTime);
  }
}

Countdown

CountdownController countdownController = CountdownController(duration: Duration(minutes: 1));


Scaffold(
      body: Center(
        child: Countdown(countdownController: countdownController),
      ),
      floatingActionButton: FloatingActionButton(
        child: Icon(countdownController.isRunning ? Icons.stop : Icons.play_arrow),
        onPressed: () {
          if(!countdownController.isRunning) {
          ///start
            countdownController.start();
          } else {
          ///pause
            countdownController.stop();
          }
          setState(() {
            ///change icon
          });
        },
      ),
    )

countdown.gif

000.gif

./example_2.png /example_0.png

example_1.png 000.gif

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