FLUTTER ECOSYSTEM

flame-engine/oxygen

Um sistema leve de entidade componente escrito em Dart.

Capa do projeto oxigênio
Stars
102
Forks
13
Último push (UTC)
19 de mar. de 2024
Status do projeto
Ativo
Flame Engine GitHub avatar
GITHUB Organization

Flame Engine ↗

2D game engine built on top of Flutter. Maintained by https://github.com/bluefireteam

LinguagensDart

Tópicos técnicos

Pacotes publicados por este repositório

Dependências usadas

Lista de dependências 5 itens
  • meta^1.3.0
  • dartdocDesenvolvimento^6.3.0
  • testDesenvolvimento^1.16.5
  • benchmarkDesenvolvimento^0.3.0
  • pedanticDesenvolvimento^1.11.0

README original

Texto original em inglês. Visite o GitHub para a versão atual.

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Oxygen

A lightweight Entity Component System framework written in Dart.

https://img.shields.io/pub/v/oxygen.svg?style=popout cicd https://img.shields.io/librariesio/release/pub/oxygen?label=dependencies https://img.shields.io/discord/509714518008528896.svg

About Oxygen

Oxygen is a lightweight Entity Component System framework written in Dart, with a focus on performance and ease of use. Oxygen is by design agnostic, and any game engine you want to use can be used with Oxygen.

Goals

Oxygen is heavily inspired by ECSY, and because of that it shares the same design principals. The main goal for Oxygen is to be lightweight, performant and simple to use. With APIs that try and help you make good use of the ECS design pattern, without restricting you in building your logic.

Documentation

See the documentation for more information about how to work with Oxygen.

Contributing

For contributing see our Contributing guidelines. Please read this carefully as it will answer most of your contributing-related questions.

Credits