FLUTTER ECOSYSTEM

gildaswise/holding_gesture

Um GestureDetector personalizado que atua ao segurar um Widget determinado

Capa do projeto holding_gesture
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22
Forks
4
Último push (UTC)
15 de ago. de 2023
Status do projeto
Ativo
Gildásio Filho GitHub avatar
GITHUB User

Gildásio Filho ↗

Mobile Software Engineer working with Flutter

LinguagensDartRubyShellSwiftKotlinObjective-C

Pacotes publicados por este repositório

Dependências usadas

Lista de dependências 2 itens
  • flutter{"sdk":"flutter"}
  • flutter_testDesenvolvimento{"sdk":"flutter"}

README original

Texto original em inglês. Visite o GitHub para a versão atual.

Expandir / recolher README

holding_gesture

A customized GestureDetector that acts on holding a determined Widget.

Getting Started

import 'package:holding_gesture/holding_gesture.dart';
HoldDetector

After importing, all you have to do is use HoldDetector the same way you already used GestureDetector! As it is on the documentation, its onTap override won't work when using a child that has onPressed or a similar callback, so you should pass the single tap behaviour to that.

HoldDetector(
  onHold: _incrementCounter,
  holdTimeout: Duration(milliseconds: 200),
  enableHapticFeedback: true,
  child: ElevatedButton(
    onPressed: _incrementCounter,
    child: Text("onHold"),
  ),
),
HoldTimeoutDetector

HoldTimeoutDetector works differently, you can use it to hold conditions or display something while the user is holding it for a predetermined time, and then execute an action after this duration passes, or canceling it if the hold action ceases. In the example, I'm using it to show a feedback on the button, and on the screen that something is loading, and then executing the increment once the timeout happens.

HoldTimeoutDetector(
  onTimeout: () {
    _incrementCounter();
    _updateLoading(false);
  },
  onTimerInitiated: () => _updateLoading(true),
  onCancel: () => _updateLoading(false),
  holdTimeout: Duration(milliseconds: 3000),
  enableHapticFeedback: true,
  child: ElevatedButton.icon(
    onPressed: () {},
    label: Text("onTimeout"),
    icon: _isLoading
        ? SizedBox(
            width: 16,
            height: 16,
            child: CircularProgressIndicator(
              strokeWidth: 2,
              valueColor: AlwaysStoppedAnimation(Colors.white),
            ),
          )
        : Icon(Icons.timer_3),
  ),
),

The main example, above and in example/, is the same as the default Flutter app, with the adition of a haptic feedback to each tick and the ability to hold the button to keep adding to the counter.