FLUTTER ECOSYSTEM

lukepighetti/sprung

Dirija animações realistas no Flutter com física real

Capa do projeto sprung
Stars
166
Forks
12
Último push (UTC)
27 de jul. de 2022
Status do projeto
Ativo
Luke Pighetti GitHub avatar
GITHUB User

Luke Pighetti ↗

Mobile engineer

ProspectBangor, ME
LinguagensDartSwiftKotlinObjective-C

Pacotes publicados por este repositório

Dependências usadas

Lista de dependências 2 itens
  • flutter{"sdk":"flutter"}
  • flutter_testDesenvolvimento{"sdk":"flutter"}

README original

Texto original em inglês. Visite o GitHub para a versão atual.

Expandir / recolher README

sprung

Sprung is an easy-to-consume Curve that uses real physics equations to drive your animations.

Easy to consume

Sprung has three opinionated curves, Sprung.underDamped, Sprung.criticallyDamped, and Sprung.overDamped. This is the best way to get started.

AnimatedContainer(
  curve: Sprung.underDamped,
  /// ...
),

When you want more fine control, use the default constructor which is critically damped, with overridable damping value.

AnimatedContainer(
  /// Critically damped by default with a value of `20`
  curve: Sprung(),
  /// ...
),
AnimatedContainer(
  /// Easily adjust damping value.
  curve: Sprung(19),
  /// ...
),

To build a fully custom spring simulation, use Sprung.custom. This allows you to define the spring's damping and stiffness, as well as the mass' mass and initial velocity.

AnimatedContainer(
  /// Build a custom spring
  curve: Sprung.custom(
    damping: 20,
    stiffness: 180,
    mass: 1.0,
    velocity: 0.0,
  ),
  /// ...
),

Based on Physics

Using Flutter's physics engine which leverages Newton's Second Law of Motion, Hooke's Law, and velocity based damping, we implement the following equation to create realistic spring animations.

m times x dot dot equals negative k times parenthesis x minus 1 close parenthesis minus c times x dot

Believable motion

demo of under, critically, and over damped Flutter curves

Reliable accuracy

Sprung exceeds Flutter specifications for curves by guaranteeing an error less than 1e-6. This amounts to a 0.0019px jitter at the beginning or end of a 1920px move.