v2.3.0flutter_3d_controller
O pacote Flutter mais completo para renderizar modelos 3D interativos em vários formatos (GLB, GLTF, OBJ, FBX), com a capacidade de controlar animações, texturas, câmera e muito mais.
O pacote Flutter mais completo para renderizar modelos 3D interativos em vários formatos (GLB, GLTF, OBJ, FBX), com a capacidade de controlar animações, texturas, câmera e muito mais.
{"sdk":"flutter"}^1.9.0^2.1.4^1.2.2^6.1.5{"sdk":"flutter"}^5.0.0^5.1.1Texto original em inglês. Visite o GitHub para a versão atual.
The most complete Flutter package for rendering interactive 3D models in various formats (GLB, GLTF, OBJ, FBX), with the ability to control animations, textures, camera, and more.
The Flutter 3D Controller package is the most comprehensive solution for rendering various 3D model formats, offering extensive functionality to give users optimal control over 3D models.
It leads in implementing new features, while some other packages have just copied Flutter 3D Controller's features and code without proper credit or adherence to licensing.
Notably, when testing other available packages, users may experience gesture malfunctions on iOS and certain Android devices. However, Flutter 3D Controller is the first and only package to resolve this issue with its gesture interceptor feature, introduced in version 2.0.0, released on October 5, 2024.
Model1 Model2 Model3 Model3 Model3 Model1 Model2 Model3 Model3 Model3
macOS_Model1 macOS_Model2
//Create controller object to control 3D model.
Flutter3DController controller = Flutter3DController();
//Listen to model loading state via controller
controller.onModelLoaded.addListener(() {
debugPrint('model is loaded : ${controller.onModelLoaded.value}');
});
//It will play 3D model animation, you can use it to play or switch between animations.
controller.playAnimation();
//If you pass specific animation name it will play that specific animation.
//If you pass null and your model has at least 1 animation it will play first animation.
controller.playAnimation(animationName: chosenAnimation);
//If you pass loopCount > 0, the animation will repeat for the specified number of times.
//To play the animation only once, set loopCount to 1.
controller.playAnimation(loopCount: 1);
//The loopCount argument can also be used with a specific animation.
controller.playAnimation(loopCount: 2, animationName: chosenAnimation);
//It will pause the animation at current frame.
controller.pauseAnimation();
//It will reset and play animation from first frame (from beginning).
controller.resetAnimation();
//It will stop the animation.
controller.stopAnimation();
//It will return available animation list of 3D model.
await controller.getAvailableAnimations();
//It will Starts the rotation of the 3D model with default speed value (10deg/second).
controller.startRotation();
//It will Starts the rotation of the 3D model with desire speed value deg/s.
controller.startRotation(rotationSpeed: 30);
//It will Pauses the ongoing rotation, keeping the 3D model at its current orientation.
controller.pauseRotation();
//It will Stops the rotation completely and resets the rotation state to the initial position.
controller.stopRotation();
//It will load desired texture of 3D model, you need to pass texture name.
controller.setTexture(textureName: chosenTexture);
//It will return available textures list of 3D model.
await controller.getAvailableTextures();
//It will set your desired camera target.
controller.setCameraTarget(0.3, 0.2, 0.4);
//It will reset the camera target to default.
controller.resetCameraTarget();
//It will set your desired camera orbit.
controller.setCameraOrbit(20, 20, 5);
//It will reset the camera orbit to default.
controller.resetCameraOrbit();
//The 3D viewer widget for glb and gltf format
Flutter3DViewer(
//If you pass 'true' the flutter_3d_controller will add gesture interceptor layer
//to prevent gesture recognizers from malfunctioning on iOS and some Android devices.
//the default value is true
activeGestureInterceptor: true,
//If you don't pass progressBarColor, the color of defaultLoadingProgressBar will be grey.
//You can set your custom color or use [Colors.transparent] for hiding loadingProgressBar.
progressBarColor: Colors.orange,
//You can disable viewer touch response by setting 'enableTouch' to 'false'
enableTouch: true,
//This callBack will return the loading progress value between 0 and 1.0
onProgress: (double progressValue) {
debugPrint('model loading progress : $progressValue');
},
//This callBack will call after model loaded successfully and will return model address
onLoad: (String modelAddress) {
debugPrint('model loaded : $modelAddress');
},
//this callBack will call when model failed to load and will return failure error
onError: (String error) {
debugPrint('model failed to load : $error');
},
//You can have full control of 3d model animations, textures and camera
controller: controller,
src: 'assets/business_man.glb', //3D model with different animations
//src: 'assets/sheen_chair.glb', //3D model with different textures
//src: 'https://modelviewer.dev/shared-assets/models/Astronaut.glb', // 3D model from URL
)
//The 3D viewer widget for obj format
Flutter3DViewer.obj(
src: 'assets/flutter_dash.obj',
//src: 'https://raw.githubusercontent.com/m-r-davari/content-holder/refs/heads/master/flutter_3d_controller/flutter_dash_model/flutter_dash.obj',
scale: 5,
// Initial scale of obj model
cameraX: 0,
// Initial cameraX position of obj model
cameraY: 0,
//Initial cameraY position of obj model
cameraZ: 10,
//Initial cameraZ position of obj model
//This callBack will return the loading progress value between 0 and 1.0
onProgress: (double progressValue) {
debugPrint('model loading progress : $progressValue');
},
//This callBack will call after model loaded successfully and will return model address
onLoad: (String modelAddress) {
debugPrint('model loaded : $modelAddress');
},
//this callBack will call when model failed to load and will return failure erro
onError: (String error) {
debugPrint('model failed to load : $error');
},
)
pubspec.yamldependencies:
flutter_3d_controller: ^2.3.0
AndroidManifest.xml (Android only)Configure your app's android/app/src/main/AndroidManifest.xml as follows:
+ <uses-permission android:name="android.permission.INTERNET"/>
<application
android:name="${applicationName}"
android:icon="@mipmap/ic_launcher"
- android:label="example">
+ android:label="example"
+ android:usesCleartextTraffic="true">
<activity
android:name=".MainActivity"
app/build.gradle (Android only)Change minSdkVersion to 21.
defaultConfig {
...
minSdkVersion 21
...
}
Info.plist (iOS only)To use this package on iOS, you need to opt-in to the embedded views preview
by adding a boolean property to your app's ios/Runner/Info.plist file, with
the key io.flutter.embedded_views_preview and the value YES:
<key>io.flutter.embedded_views_preview</key>
<true/>
web/index.html (Web only)Modify the <head> tag of your web/index.html to load the JavaScript, like so:
<head>
<!-- Other stuff -->
<script type="module" src="./assets/packages/flutter_3d_controller/assets/model_viewer.min.js" defer></script>
</head>
Outgoing Connections(Client) (macOS only)For loading 3D models in macOS you need to configure the macOS App Sandbox by enabling the Outgoing Connections (Client) option in your MacOS XCode Project, under Runner > Signing & Capabilities.
AppDelegate.html (macOS only)Add the following codes to your macOS AppDelegate file to support transparent background for flutter_3d_controller
import flutter_inappwebview_macos
extension InAppWebView {
@objc public override func viewDidMoveToWindow() {
super.viewDidMoveToWindow()
if window != nil {
print("InAppWebView moved to window, enforcing transparency")
self.setValue(false, forKey: "opaque")
self.setValue(false, forKey: "drawsBackground")
self.layer?.backgroundColor = NSColor.clear.cgColor
}
}
}
This package uses Google's model-viewer to render 3D models and it may have some issue in rendering some models/textures, the core of package (Model Viewer) will change in future to support all type of 3D models.