O pacote Flutter mais completo para renderizar modelos 3D interativos em vários formatos (GLB, GLTF, OBJ, FBX), com a capacidade de controlar animações, texturas, câmera e muito mais.
Orientação gerada a partir de informações públicas. Apenas para referência.
O Flutter 3D Controller é um pacote abrangente para renderizar modelos 3D interativos em vários formatos, incluindo GLB, GLTF, OBJ e FBX. Ele permite que desenvolvedores gerenciem animações, texturas, iluminação e controles de câmera em aplicativos Flutter para Android, iOS, Web e macOS. Projetado para integração perfeita, oferece interação em tempo real e renderização de alto desempenho, tornando-o ideal para experiências imersivas em jogos, visualização de produtos e aplicativos educacionais.
Casos de uso
Visualizações 3D do produto
Aplicativos educativos interativos
Visitas virtuais
Desenvolvimento de jogos
experiências de realidade aumentada
Principais recursos
Suporta vários formatos de arquivo 3D
Controle de animação em tempo real
Gerenciamento de câmera e iluminação
Compatibilidade multiplataforma
Personalização de textura e material
Indicado para
Desenvolvedores construindo visualizações 3D
Aplicativos que exigem conteúdo 3D interativo
Aplicações 3D multiplataforma
Projetos educacionais e de jogos
Considerações
Uso de recursos mais alto em dispositivos móveis
Requer compreensão da preparação de modelo 3D
Suporte limitado para física complexa
Melhor desempenho em dispositivos modernos com aceleração por GPU
README original
Snapshot do README original do repositório-fonte vinculado. Consulte o repositório para o conteúdo mais recente.
Flutter 3D Controller
The most complete Flutter package for rendering interactive 3D models in various formats (GLB, GLTF, OBJ, FBX), with the ability to control animations, textures, camera, and more.
Why Flutter 3D Controller?
The Flutter 3D Controller package is the most comprehensive solution for rendering various 3D model formats, offering extensive functionality to give users optimal control over 3D models.
It leads in implementing new features, while some other packages have just copied Flutter 3D Controller's features and code without proper credit or adherence to licensing.
Notably, when testing other available packages, users may experience gesture malfunctions on iOS and certain Android devices. However, Flutter 3D Controller is the first and only package to resolve this issue with its gesture interceptor feature, introduced in version 2.0.0, released on October 5, 2024.
Features
Mobile and Web stable version (fully support glb, gltf and obj format)
macOS beta version
Load 3D model from assets
Load 3D model from URL
Change 3D models by setState
Gesture interceptor (Prevents gesture recognizers from malfunctioning)
Controller model loading value listener
Model loading states callbacks, onProgress, onLoad and onError
Load obj 3D models with textures and mtl files
Scale and camera properties for obj 3D models
Play animation
Play animation with loop count
Switch between animations
Pause animation
Reset animation
Stop animation
Get available animations list
Start rotation & set speed 🆕
Pause rotation 🆕
Stop rotation 🆕
Switch between textures
Get available textures list
Set camera target
Reset camera target
Set camera orbit
Reset camera orbit
Default loading progressbar color
Enable/disable touch control
Compatibility
Android
iOS
Web
macOS (Beta)
Windows (Coming Soon)
Mobile & Web Samples
Desktop(macOS) Samples
Notes
For now this package supports GLB, glTF and OBJ format, other 3D formats coming soon.
Visit the full example to see how to use this package.
Brief Examples
How to use controller
//Create controller object to control 3D model.Flutter3DController controller = Flutter3DController();
//Listen to model loading state via controller
controller.onModelLoaded.addListener(() {
debugPrint('model is loaded : ${controller.onModelLoaded.value}');
});
//It will play 3D model animation, you can use it to play or switch between animations.
controller.playAnimation();
//If you pass specific animation name it will play that specific animation.//If you pass null and your model has at least 1 animation it will play first animation.
controller.playAnimation(animationName: chosenAnimation);
//If you pass loopCount > 0, the animation will repeat for the specified number of times.//To play the animation only once, set loopCount to 1.
controller.playAnimation(loopCount: 1);
//The loopCount argument can also be used with a specific animation.
controller.playAnimation(loopCount: 2, animationName: chosenAnimation);
//It will pause the animation at current frame.
controller.pauseAnimation();
//It will reset and play animation from first frame (from beginning).
controller.resetAnimation();
//It will stop the animation.
controller.stopAnimation();
//It will return available animation list of 3D model.await controller.getAvailableAnimations();
//It will Starts the rotation of the 3D model with default speed value (10deg/second).
controller.startRotation();
//It will Starts the rotation of the 3D model with desire speed value deg/s.
controller.startRotation(rotationSpeed: 30);
//It will Pauses the ongoing rotation, keeping the 3D model at its current orientation.
controller.pauseRotation();
//It will Stops the rotation completely and resets the rotation state to the initial position.
controller.stopRotation();
//It will load desired texture of 3D model, you need to pass texture name.
controller.setTexture(textureName: chosenTexture);
//It will return available textures list of 3D model.await controller.getAvailableTextures();
//It will set your desired camera target.
controller.setCameraTarget(0.3, 0.2, 0.4);
//It will reset the camera target to default.
controller.resetCameraTarget();
//It will set your desired camera orbit.
controller.setCameraOrbit(20, 20, 5);
//It will reset the camera orbit to default.
controller.resetCameraOrbit();
How to load glb and gltf models
//The 3D viewer widget for glb and gltf formatFlutter3DViewer(
//If you pass 'true' the flutter_3d_controller will add gesture interceptor layer//to prevent gesture recognizers from malfunctioning on iOS and some Android devices.//the default value is true
activeGestureInterceptor: true,
//If you don't pass progressBarColor, the color of defaultLoadingProgressBar will be grey.//You can set your custom color or use [Colors.transparent] for hiding loadingProgressBar.
progressBarColor: Colors.orange,
//You can disable viewer touch response by setting 'enableTouch' to 'false'
enableTouch: true,
//This callBack will return the loading progress value between 0 and 1.0
onProgress: (double progressValue) {
debugPrint('model loading progress : $progressValue');
},
//This callBack will call after model loaded successfully and will return model address
onLoad: (String modelAddress) {
debugPrint('model loaded : $modelAddress');
},
//this callBack will call when model failed to load and will return failure error
onError: (String error) {
debugPrint('model failed to load : $error');
},
//You can have full control of 3d model animations, textures and camera
controller: controller,
src: 'assets/business_man.glb', //3D model with different animations//src: 'assets/sheen_chair.glb', //3D model with different textures//src: 'https://modelviewer.dev/shared-assets/models/Astronaut.glb', // 3D model from URL
)
How to load obj models
//The 3D viewer widget for obj formatFlutter3DViewer.obj(
src: 'assets/flutter_dash.obj',
//src: 'https://raw.githubusercontent.com/m-r-davari/content-holder/refs/heads/master/flutter_3d_controller/flutter_dash_model/flutter_dash.obj',
scale: 5,
// Initial scale of obj model
cameraX: 0,
// Initial cameraX position of obj model
cameraY: 0,
//Initial cameraY position of obj model
cameraZ: 10,
//Initial cameraZ position of obj model//This callBack will return the loading progress value between 0 and 1.0
onProgress: (double progressValue) {
debugPrint('model loading progress : $progressValue');
},
//This callBack will call after model loaded successfully and will return model address
onLoad: (String modelAddress) {
debugPrint('model loaded : $modelAddress');
},
//this callBack will call when model failed to load and will return failure erro
onError: (String error) {
debugPrint('model failed to load : $error');
},
)
Installation
pubspec.yaml
dependencies:flutter_3d_controller:^2.3.0
AndroidManifest.xml (Android only)
Configure your app's android/app/src/main/AndroidManifest.xml as follows:
To use this package on iOS, you need to opt-in to the embedded views preview
by adding a boolean property to your app's ios/Runner/Info.plist file, with
the key io.flutter.embedded_views_preview and the value YES:
Modify the <head> tag of your web/index.html to load the JavaScript, like so:
<head><!-- Other stuff --><scripttype="module"src="./assets/packages/flutter_3d_controller/assets/model_viewer.min.js"defer></script></head>
Outgoing Connections(Client) (macOS only)
For loading 3D models in macOS you need to configure the macOS App Sandbox by enabling the Outgoing Connections (Client) option in your MacOS XCode Project, under Runner > Signing & Capabilities.
AppDelegate.html (macOS only)
Add the following codes to your macOS AppDelegate file to support transparent background for flutter_3d_controller
import flutter_inappwebview_macos
extension InAppWebView {
@objc public override func viewDidMoveToWindow() {
super.viewDidMoveToWindow()
if window != nil {
print("InAppWebView moved to window, enforcing transparency")
self.setValue(false, forKey: "opaque")
self.setValue(false, forKey: "drawsBackground")
self.layer?.backgroundColor = NSColor.clear.cgColor
}
}
}
Frequently Asked Questions
Desktop(macOS) rare issues : You may experience unexpected issues in desktop(macOS) beta version.
The 3D model could not load : First check the example, if models in examples loads, may be there is problem with your model or your model path.
The animation list could not be retrieved : Check if there are any special characters in the animation names that might cause a JSON encoding error.
The 3D model could not load from url : It might be due to [CORS] security restrictions. The server hosting the model file must send appropriate CORS response headers for viewer to be able to load the file. See google/model-viewer#1015
More Info
This package uses Google's model-viewer to render 3D models and it may have some issue in rendering some models/textures, the core of package (Model Viewer) will change in future to support all type of 3D models.