v1.37.0flame
一個極簡的Flutter遊戲引擎,提供一組相對獨立的模組供您選擇。
令人滿足的怪物射擊遊戲
v1.37.0一個極簡的Flutter遊戲引擎,提供一組相對獨立的模組供您選擇。
Forge2D(Box2D)支援 Flame 遊戲引擎。此包使用 forge2d 套件,並提供可在 Flame 中使用的包裝器與組件。
一個用於應用內購買的 Flutter 外掛程式。透過 App Store 和 Google Play 暴露應用內購買的 API。
一個用於 Flutter 的底層音訊外掛,主要針對遊戲與沉浸式應用。基於 SoLoud (C++) 音訊引擎。
v0.30.0受舊式復古電子遊戲機啟發的 UI 庫
一個基於 Box2D 的 Dart 2D 物理引擎,也適用於 Flutter 中的 Flame 遊戲引擎
一個命令列工具,可簡化更新您的 Flutter 應用程式啟動圖示的任務。
用於定義解析器的程式庫,可將原始命令列參數解析為選項與值的集合,使用 GNU 與 POSIX 風格選項。
本地化/國際化 (i18n) 解決方案。使用 JSON、YAML、CSV 或 ARB 檔案透過原始碼產生建立類型安全的翻譯。
Flutter 對俚語的支援。此程式庫提供有用的 Flutter API。
^1.8.1^0.19.0{"sdk":"flutter"}{"sdk":"flutter"}^4.0.2any^6.1.0^3.2.0^1.2.0^0.1.0^0.30.0^2.2.0^4.11.2any^1.0.0^0.6.0^2.5.0^6.0.0{"sdk":"flutter"}^11.0.1^3.0.0^0.20.2^3.1.0^3.1.2以下為英文專案原文快照,最新內容請造訪 GitHub。
Ricochlime is a casual game for every platform where you defend yourself against waves of monsters with your ricocheting projectiles.
I originally built this game as something to do with my hands while I focused on lectures during my computer science degree. It's designed as a calm, relaxed alternative to the fast-paced, high-stimulation games that dominate the app stores.
You can play it online:
Web: Launch as web app
Or download it for your device:
Android: Get it on Google Play Get it on F-Droid Available at Amazon Appstore
iOS/macOS: Get it on the App Store Windows: Download for Windows Linux: Download on Flathub Get it as an AppImage
Game screen with a player at the bottom facing multiple monstersThis repo (excluding assets) is licensed under the AGPL-3.0 license.
Ricochlime uses third party works including audio assets, visual assets, and code packages, which are licensed independently.
All licenses are available in the app: Go to Settings >> App Info >> View Licenses.
Here is a non-exhaustive subset of those licenses:
| Asset | Purpose | License |
|---|---|---|
| Abstraction - Music Loop Bundle | Background music | CC0 |
| HitWood by NoisyRedFox | Sound effect | CC0 |
| Zelda-like tilesets and sprites by ArMM1998 (modified by me) | Sprite images | CC0 |
The game is made with the Flame game engine and Flutter, allowing it to be deployed to a wide variety of platforms from a single codebase.
I chose Flame because of its integration with Flutter. It is much easier to produce a good user interface in Flutter than with game engines like Unity.
Additionally, Flame is lightweight and performant, making it the best fit for a simple 2D game like this. Ricochlime launches in less than a second and easily runs at 60fps+ on low-end devices while sipping very little battery.
RICOCHLIME
├── assets Game assets
│ ├── audio Background music files
│ ├── google_fonts Fonts
│ ├── icon Icon variants for different platforms
│ └── images Spritesheets for the character, monsters, etc.
│
├── lib Main source code
│ ├── ads In-app purchase handling (ads were removed v1.11.6)
│ ├── flame Game engine specific code
│ ├── i18n Translations
│ ├── nes Retro themed components, extending from the nes package
│ ├── pages App pages (home, settings, etc.)
│ └── utils Misc code
│
├── patches Patches to remove development/proprietary code before publishing
├── scripts Development scripts (e.g. for generating icons or updating versions)
└── test Unit and widget tests
To build this project yourself, see BUILD.md.